A story about a dragon who soared through the planes in search of greater treasures and prey. His body was imbued with the mystical energy of these worlds such that his progeny also inherited it. Their appearance would cause small ruptures in the world that allowed their smaller kin from different planes to emerge and fly with them, and their shed scales were treated as treasures.

The funny thing about this deck is that it's kind of like I came back full circle to when I first started playing Magic back in 2015. I was super into dragons back then and was told that "my colors" were blue and red, so I proceeded to make a Standard Izzet dragons deck that I got to play a grand total of two times before sets rotated. It's also funny that I was originally going to make a Golgari deck so I could have a deck with green in it, but I got frustrated with building it and just put it on hold to build this deck instead. I guess it's also funny I chose to make a dragon tribal deck without green or any of the popular dragon tribal commanders such as Miirym, Sentinel Wurm or The Ur-Dragon, but more specifically, Scion of the Ur-Dragon, which was technically the first commander deck I ever personally built (on Cockatrice) when I began learning how to play commander.

Anyway, the goal of this deck is to play a bunch of dragons with Ganax, Astral Hunter out to get treasures, then hit opponents with Feywild Visitor out to make tiny little faerie dragons for even more treasures to cast more dragons later. Ideally, you also have cards like Frostcliff Siege and Kindred Discovery out to keep your hand stocked up, otherwise you can make all the treasures in the world but have nothing to do with them.

The deck's instant win combo is done with any nonlegendary dragon on board with Intruder Alarm + Kiki-Jiki, Mirror Breaker to create infinite, hasty dragons (and treasures) to wipe out the board. It's nice that these pieces work well independently of each other, since Kiki-Jiki can get you an extra body and treasure, while Intruder Alarm can give your creatures pseudo-vigilance once you've hit someone and made a faerie dragon.

Goldfishing I've done so far seems to suggest the deck works okay, but concerns I have are not having any of my Coastal Piracy style effects to keep my hand full and ending up dead in the water in the event of a boardwipe. I have a few counters in the deck to protect my board, but four is not that many. I also don't feel like I have enough removal, but I've yet to play this against actual opponents.

Comments and suggestions appreciated. I'd like to know if there aren't better card draw engines in Izzet or if what I have now is fine since this commander deck is the first deck I've built whose commander(s) don't inherently give you card advantage.

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