Modern Allies - Primer (Updated for BfZ!)
Modern
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BFZ is coming, news update —Sept. 10, 2015
Hey all, thanks for staying so active while I've been away. I've cleaned up the comments just because there were so many, but please feel free to keep discussing.
AN UPDATE IS COMING. I'm planning on revamping this entire Primer with all the new allies, as well as a host of "support cards" that go well with allies. Expect that to happen around the same time BfZ is released!
So far the Battle For Zendikar allies have been disapointing, with a few key exceptions. I'll list the ones I find can be played below, feel free to refute or agree with my claims.
Gideon, Ally of Zendikar, obviously not an ally, but this is all I could have hoped for in an ally planeswalker. Ally tokens every turn.
The new Drana - Art not released yet, if you haven't seen her, the new Drana will be [1][B][B], 2/3 Flying first strike, whenever ~ deals combat damage to a player, put a +1/+1 counter on each attacking creature you control.
Zada, Hedron Grinder - Basically an ink-moth nephilim, her ability with cards like Cerulean Wisps or simply Cloudshift could be very exciting.
I'm currently thinking about two decks to run this fall, 4-color midrange-aggro allies using Alesha, Who Smiles at Death, and a 3-color creature combo deck using Zada, Hedron Grinder and Halimar Excavator.
Good thing I ran out of allies to run and I can't afford AEther Vial then.
Edit - It also grows when any player casts a spell. So I don't necessarily have to cast stuff for it to get big. Your opponent tends to cast spells so he ends up growing.
July 8, 2015 7:39 p.m. Edited.
yep, its strictly worse than its red counterpart Taurean Mauler
July 8, 2015 9:33 p.m.
Well its not much worse, but as you said it triggers allies, adds ally count and even with the lack of trample, fits better into most ally decks.
July 9, 2015 7:27 p.m.
Yea I suppose it does that but I like that this guy grows even when we cast a spell which basically means it gets the "ally" buff from any spell we cast. Also, my deck doesn't have red in it... so I gotta run this guy.
July 9, 2015 7:51 p.m.
Really liked to read the primer! Personally I've played a bunch of ally decks. I started off with aggro. Then I've made a
ally deck that never worked out. Furthermore I've played
control, and mono
midrange. My latest creation was the
Turntimber Ranger + Conspiracy combo build.
Four honorable mentions that I do not find in the primer; Adaptive Automaton basically an auto include for all ally builds because it is and a boss and it will cause etb triggers to go off. Also it is colorless, which makes it easy to cast in multicolored decks and useful in mono colored decks if you face protection from that color. Doubling Chant aka "the boom" not very competitive, but has a very high fun factor. Opposite is, in my opinion, Mutavault very competitve combined with a low fun factor. Soul Foundry because it can grant you a late game creature drop on every turn.
July 13, 2015 4:33 p.m.
The hype is so real. Expect this page to get a full revamp as BFZ gets closer (Currently I'm pretty swamped with work)
July 13, 2015 6:24 p.m.
I almost have my deck completed. I can't wait to upgrade it with some hopefully new g/w ally support cards!
July 13, 2015 7:18 p.m.
I have found that this is an excellent Primer!, I expect good things to come with Allies as BFZ draws nearer!! I've already bought all the allies in anticipation =)
Currently building a Bant Ally, so far its not holding up too well with the current meta in play testing..
Also... Does everyone else agree that AEther Vial is as important to Ally Decks as it is to Merfolks? Gotta invest in those..
July 14, 2015 1:30 a.m.
Johanson69 says... #13
Aether Vial is crucial because it allows you to both circumvent counterspells (if you don't have a Cavern of Souls) as well as avoid Removal by instantly pumping your Team or giving them Protection via Kabira Evangel (mostly from Burn or targeted Removal).
I would also stock up on various enablers for Allies, such as Ghostway and Collected Company while it's cheaper from the Clashpack. Ofc you should get or ideally already have all of the older Allies as well as some of the better Changelings. I am currently sifting through the cards I didn't initially see because of my absence from Magic, maybe I'll add some cards to the list you might want to already have once Allies become more popular again.
July 14, 2015 6:51 a.m.
Johanson69 says... #14
Minor correction @JLenzen: In the red section, the mana cost of Murasa Pyromancer is wrong, also it should be (last line of Tuktuk Scrapper) "wreak havoc"
Cards to look out for for potential strong synergies are imo:Cloning: Infinite Reflection, Clever Impersonator (decently flexible), Mirror Mockery, Parallel Lives, Polymorphous Rush, Progenitor Mimic, Twinflame
Manasink/Finisher: Craterhoof Behemoth, Dragon Throne of Tarkir, Flying Crane Technique, Gavony Township, Heroes' Bane, High Sentinels of Arashin, Kessig Wolf Run, Primal Surge, Savageborn Hydra, Setessan Tactics to solve a stall, Akroma's MemorialHydras obviously are meh when you have the possibility of Chameleon Colossus and Mirror Entity to sink Mana into, but maybe the wind up being somewhat useful in one way or another.
Flexible/CA: Domri Rade, Dromoka's Command, Kolaghan's Command, Mentor of the Meek, Ojutai's Command, Chord of Calling, Garruk, Caller of Beasts, Return to the Ranks, Creeping Renaissance, Retribution of the Ancients
Blinks: Conjurer's Closet, Restoration Angel, Sudden Disappearance
Other Neat Effects: Corpsejack Menace, Descendants' Path, Gleam of Authority, Hardened Scales, Illusionist's Bracers, Ivorytusk Fortress, Kruphix, God of Horizons, Master Biomancer, Nykthos, Shrine to Nyx, Ooze Flux, Prophet of Kruphix, Ready / Willing, Ulvenwald Tracker, Vault of the Archangel, Xenagos, the Reveler, Door of Destinies, Kalonian Hydra, Obelisk of Urd, Shield of the Avatar, Strionic Resonator
Maybe also Riders of Gavony as a specific Sideboard Card. I would look into the charms as sideboard options, specifically Rakdos Charm seems like it usually ensures a win against Twin Combo while also providing graveyard and artifact hate.
July 14, 2015 1:17 p.m.
Chascarrillo says... #15
Oh god the hype... Lifelink 2cmc counter guy anyone? How about some hexproof Allies? :D
July 15, 2015 5 p.m.
Johanson69 says... #17
Granting Hexproof to all Allies until end of turn...
Kabira Evangel's best friend.
July 15, 2015 7:27 p.m.
I'd prefer an ally that just has hexproof to be honest. 1green 1colorless 0/1 elf ally with hexproof and whenever it or another ally enters the battlefield it gets a 1/1 counter.
July 15, 2015 7:44 p.m.
TheDuggernaught says... #19
I just want more playable allies in colors outside of white so you don't have to feel like you must make every ally list W/x/x. You look at the white allies vs the allies in other colors, and it doesn't even take a seasoned player to note that white got many of the best allies.
July 15, 2015 9:40 p.m.
Completely agree, W has so many good allies, if BFZ does bring back Allies, I expect a more variety in R and B
July 16, 2015 10:08 a.m.
I think allies is ready to compete at top tier! I think my list ive used in the dailies is really close.
July 31, 2015 11:04 a.m.
Johanson69 says... #22
@aubman02: Is your list (All-in-Allies) up to date? Have you tested Chord of Calling to enable a toolboxy number of one-offs such as Tuktuk Scrapper, Ondu Cleric, basically the non-growing Allies which are enough with one or two on the board?
August 1, 2015 7:46 p.m.
MTGprojectzer0 says... #23
August 2, 2015 12:56 a.m.
sweet! DSJJ, I'm glad to see the world wide community playing it! What do you think of his list? Oh yeah, I also have been working on a list with Collected company.Johanson, I originally opted out of using chord cause of the triple green, but now I am currently running one Ondu Cleric. I think it would really come in handy there. TukTuk is pretty awesome too.
August 6, 2015 3:12 p.m.
MTGprojectzer0 says... #25
aubman02 It's because of this list that results in the inclusion of 2 Boros Charm. I had contemplated for a long while when I first started this build. It gives the extra reach that we sometimes need, the indestructible to prevent wipes and removal and double-striking is a nice touch!
However, I feel that Path is unnecessary in the list; we are going all-in aggro for the build, so removals are at the bare minimum but not essential. I rather top-deck another ally or coco/gambit to boost my clock against them.
Adaptive Automaton seems to be a unique touch, but I'm not sure of its relevancy other than the extra +1/+1 buff. It's a lord at best and a dead 2/2 vanilla card at worst if no allies in play.
Tuktuk Scrapper seems to be a nice finisher, but at 4 mana, it's a little steep. Worth the risk to try if we manage to survive that long.
Johanson69 says... #1
Nef, I think that wouldn't really do well. First of all you don't always cast your Allies, often you are looking to cheat them in via AEther Vial etc. Second it isn't an Ally, meaning it doesn't trigger your other Allies. I imagine it could be ok, but compared to being able to drop an Ally it wouldn't hold up in terms of power.
July 8, 2015 6:07 p.m.