Include 10-15 card draw effects. The “core 10” should usually either be recurrent effects or draw 2+ cards.

  • Curse of Surveillance
  • Curse of Verbosity
  • Baleful Strix
  • Rowan’s Grim Search
  • Ashiok’s Reaper
  • Perilous Research
  • Phyrexian Arena
  • Greed
  • Black Market Connections
  • Bitterheart Witch
  • Entity Tracker

4 Board Wipes

Ideally, should be 6 or less mana.

  • Chain Reaction
  • Crush of Tentacles
  • Vandalblast

6 Spot Removal

Each should be 3 or less mana, but can be more if synergies with the decks strategy.

  • Counterspell
  • Unwind
  • Negate
  • Annul
  • Ice Out
  • Chaos Warp

5-10 Other Interaction

Make sure between this and spot removal you include 4+ cards that can remove graveyards and artifacts / enchantments.

Should be 8-12 cards that ramp how much mana you have. These cards should produce half the mana they cost to play (example: pay 4 for an artifact that taps for 2). The “core 8” should be 2-3 mana each.

  • Arcane Signet
  • Rakdos Signet
  • Dimir Signet
  • Izzet Signet
  • Talisman of Indulgence
  • Talisman of Dominance
  • Talisman of Creativity
  • Curse of Opulence

You should have between 35-42 lands in your deck, though it is HIGHLY recommended you stick to 38 until you play test the deck many times.

Untapped lands

Roughly 2/3 of your lands should enter untapped. For 38 lands, that’s roughly 25(+/-3). This includes basic lands.

Mana lands (Focused on color mana production. Basic Lands here.)

  • Command Tower
  • Shadowblood Ridge
  • Darkwater Catacomb
  • Ferrous Lake
  • 5 Swamp
  • 5 Mountain
  • 5 Island

Utility lands (Avoid having more than 10 total that don’t produce colored mana)

  • Volatile Fault (land hate)
  • Field of Ruin (land hate)
  • Tectonic Edge (land hate)
  • Scavenger Grounds (graveyard removal)

Tapped Lands

Mana Lands

  • Crumbling Necropolis
  • Seething Landscape
  • Path of Ancestry
  • Rakdos Carnarium
  • Dimir Aquaduct
  • Izzet Boilerworks
  • Temple of Malice
  • Temple of Epiphany
  • Temple of Deceit
  • Mistvault Bridge
  • Drossforge Bridge
  • Silverbluff Bridge

Utility Lands (some may produce color)

  • Pit of Offerings (graveyard removal)
  • Bojuka Bog (graveyard removal)
  • Looming Spires
  • Castle Vantress

This is the roughly ~29 cards left for the decks strategy. While you should try to fill the above slots with cards that synergies with the deck, these last cards are far less restricted. If you want one of these effects consistently, run 7-10 versions of the same effect to reliably get it.

Fun Curses

  • Cruel Reality
  • Curse of Misfortune
  • Curse of Bloodletting
  • Curse of Death’s Hold
  • Curse of Echoes
  • Curse of Fool’s Wisdom
  • Curse of Leeches
  • Curse of Oblivion
  • Curse of Stalked Prey
  • Curse of the Pierced Heart
  • Curse of the Restless Dead
  • Curse of Thirst
  • Curse of Unbinding
  • Curse of Vengeance
  • Maddening Hex
  • Torment of Scarabs
  • Tresspasser’s Curse
  • Curse of Disturbance
  • Accursed Witch

Curse Support

  • Clever impersonator
  • Protean Thaumaturge
  • Demon of Fate's Design
  • Braids, Arisen Nightmare

Goad

  • Kardur, Doomscourge
  • Bloodthirsty Blade
  • Geode Rager
  • Red Death, Shipwrecker
  • Bothersome Quasit
  • Eye of Nidhogg
  • Ghoulish Impetus
  • The Sound of Drums
  • Sly Instigator
  • Spectacular Showdown

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