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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Oldschool 93/94 | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Underworld Dreams
Enchantment
Whenever an opponent draws a card, Underworld Dreams deals 1 damage to that player.







TheoryCrafter on
Syr Konrad Milling & Killing - Primer
3 months ago
Have you considered Underworld Dreams? If an opponent has as few as 77 cards in their deck with no lifegain when you cast Peer into the Abyss, it's game over. Definitely so if you have Mindcrank.
Also, if you can find cards like Callous Bloodmage and Golgari Thug to replace some of your noncreature graveyard interaction, you may then want to consider adding Mortal Combat. This should help with losing over Angel of Suffering.
Great deck! You definitely took it in directions I wouldn't have thought of.
Happy Hunting!
Archon_Bel on "Valgavoth, Harrower of Souls" EDH …
3 months ago
I'm getting back into MtG after about one year and a half of not playing. Valgavoth, Harrower of Souls interests me because of the awesome artwork and ability to draw cards and get stronger without necessarily being an instant combo commander. I'd say I'm a casual player, but I like any deck I play to be fine-tuned, resilient, and effective in what it does. I still want to win, after all!
For this deck, I'm naturally thinking some kind of burn route with cards like Underworld Dreams and Sulfuric Vortex to consistently trigger Valgavoth's effect on every opponent's turn. Effects that punish the opponent for doing anything will also be effective in triggering the effect and whittling their life totals down. Additionally, I'm wanting to add in an aristocrats strategy for more life loss triggers, value, and more importantly, board control. A discard theme might also be nice, but aristocrats seems like it has more support.
Problem is that I'm not really familiar with either burn/punisher or aristocrats strategies, so I have no idea what cards and engines to put in a Rakdos deck. I have a Yawgmoth, Thran Physician deck, but that doesn't really need a whole lot of investment seeing how the commander is its own sac outlet, card draw, and board control.
tl;dr Valgavoth burn/sacrifice deck for life loss and board control. What do?
_Kane_ on
Valgavoth, Harrower of souls (HF-1)
5 months ago
Hey, welcome to TappedOut.net! I would recommend listing you basic lands under one art image so the counts are more accurate. We can chat about the mana base another time.
Here are a few quick suggestions;
Sulfurous Springs - Replace Ash Barrens
Basilisk Collar - Lifelink to keep your HP at a healthy amount and deathtouch for a decent chump-blocker.
Razorkin Needlehead - Ping dmg on opp turns.
Blasphemous Edict - Board wipes are needed along with targeted removal.
Stormfist Crusader - Card draw
Roiling Vortex - This reads, "Yes, yes, and more please."
Scrawling Crawler - Yes, you have your opps drawing more cards, but they will pay for it with their life. You will also draw more cards. Taking advantage of the "symmetric" card draw by making it weighted in your favor.
Florian, Voldaren Scion - Card selection and Card draw.
Underworld Dreams - Ping dmg on opp turns.
Withering Torment - Enchantment removal is extremely rare in Rakdos Colors.
Ankh of Mishra - Ping dmg on opp turns.
Rug of Smothering - Ping dmg on opp turns.
Nightshade Harvester - Ping dmg on opp turns.
Magebane Lizard - Ping dmg on opp turns and keeps spell decks in check.
Cemetery Gatekeeper - Exile someone's fetch land from a GY. Then, whenever a player play a land you ping for 2 dmg.
Malakir Rebirth Flip - A tapped land with a great spell on the backside.
Reanimate - Any graveyard...
I believe you opened a Bloodthirsty Conqueror!!
Expensive:
Zo-Zu the Punisher - I may have one of these for trade. I'll check.
As far a cuts:
Vile Entomber - Easy cut.
Olivia, Crimson Bride I would lose the graveyard reanimator subtheme.
Valgavoth's Lair - With your deck only being in two colors and with no add value for the land being an enchantment (the extra card type becomes more of a risk than reward), I would cut this land.
Enchanter's Bane - Just not strong enough and the damage isn't on your opponents turns.
Mask of Griselbrand - Too expensive to cast/equip and requires the creature to die for the card draw to trigger.
Temple of the False God - Easy cut. The pay off isn't there and the number of times you won't be able to tap this land for mana isn't worth the upside.
Light Up the Stage - There is better card draw.
Braids, Arisen Nightmare - The group slug effect is nice, but a potential cut due to being non-targeted removal/group sacrifice.
Massacre Girl - Black has better board wipes that can't miss.
Ash Barrens - Easy cut for a land more suited to your deck build.
Bloodfell Caves - Easy cut for a land more suited to your deck build.
Coward_Token on Duskmourn
7 months ago
Like Classes, Rooms gives white some pseudo-card advantage. Naming the different parts "doors" is a bit confusing though.
Kaito: Sorry, I haven't been paying attention, but are there any other Ninjas in the set or is Kaito just pumping himself? Obviously good with Yuriko.
Zimone: Mirror Box + land flickering and you can have multiple Primos
Razorkin Needlehead: glad mono-red is getting more Underworld Dreams effects
Aminatou: Kinda wish the cost reduction was greater so that it would feel more exciting, but that's just my pushing ass whining. Drawing lands is going to feel kinda bad, but surveil 2 helps. Get a flash enabler so that you can miracle on other people's turns.
Demonic Counsel: Disproportionaly disappointed that it's not flavored as a rival to Valgavoth tempting a mortal
Unwanted Remake: Fixed Pongify, seems fair for the color
DreadKhan on
Eye for Mischief
8 months ago
If you can get copies I feel like Exquisite Blood and Bloodchief Ascension would generate a ton of life with your Goading stuff, the risk of these cards is that you get targeted early, Goad helps offset this nicely I'd wager. It's a bit janky, but Elemental Mastery would be a nifty way to technically swing at each opponent while your Commander is out without risking anything of any value. Baeloth Barrityl, Entertainer seems interesting if you can count on having lots of stuff Goaded, he also makes it hard for someone to stockpile weenies to Craterhoof you later (I checked and you can get other versions for cheaper, I just can't seem to link to them!). Professional Face-Breaker is a nice option if you think you can get in for damage.
I absolutely love Ghoulish Impetus in a deck that wants to see people swinging, makes a whole bunch of dead stuff surprisingly quickly if you pick your creatures well.
I think if you really want to run something like Spiteful Visions I'd consider something like Fate Unraveler or even Underworld Dreams, these reinforce the effect. Another card that'd be amazing with it would be Exquisite Blood that I mentioned earlier. Temple Bell or Humble Defector are some draw effects that might synergize with what you're doing, adding political draw effects.
Oh yeah, if you like to sow Chaos, I love how much you can do with Dauthi Embrace. If you like Varchild, maybe Varchild's War-Riders? I remember finding one of these in a store's binder and picking it up, it worked well in 1v1, but if you can goad them all they won't be a problem until late (when you're 1v1), at which point the card lets you sacrifice it.
I bet this deck is a blast to play!
000CBomb000 on Draw a Few Format?
10 months ago
I play Old School and in casual games we have a house rule that we draw two each turn, with no discarding required in the first turn only. It has several advantages:
- dramatically reduces the likelihood of mana flood/screw.
- it speeds up games, since you generally play a land and cast at least one spell per turn. Otherwise, with typical draw one, players tend to empty their hands quickly and the game slows down dramatically.
- it decreases the effectiveness of control decks like The Deck, which aren't fun to play against anyway. It increases the effectiveness of Aggro styles, which are more fun. Creatures are really janky in Old School and they need as much help as they can get.
- it reduces the advantage of Library of Alexandria, Braingeyser, and Jayemdae Tome, and reduces the disadvantage of Mind Twist, any of which can be nearly fatal in Old School matches.
There is even an Old School variant called "Gentleman's Rules" that bans Library and Mind Twist because they are so powerful in single-draw. In double draw, they are not a problem.
The only downsides:
- cards that punish card draw get much stronger. Chains of Mephistopheles and Underworld Dreams become very strong, almost problematic. If enacted in a tournament, it would definitely change the meta (maybe that's good!). We would likely have to restrict these.
- Sylvan Library becomes very strong, and may need to be restricted.
Some of those factors may be relevant to Commander. Definitely try it out!
legendofa on
Reinvented wheel
1 year ago
One thought about Hullbreacher here is that it almost totally negates damage from Underworld Dreams and Sheoldred, the Apocalypse, and quickly gives Liliana's Caress and Waste Not nothing to do.
All these cards want the opponent to be continually drawing and discarding, which Hullbreacher shuts down. It works better as part of a lockdown prison or 8-rack deck alongside cards like Shrieking Affliction or The Rack.
It's still a viable card, and does good things with Sphinx's Tutelage and creates a lock with wheels in general, but I would move it to the sideboard or use it as part of a different deck. If nothing else, this deck should have a way to sacrifice it or get rid of it quickly when you have a bunch of the other payoff cards out.
DemonDragonJ on Should I Put Orcish Bowmasters …
1 year ago
I am contemplating putting Orcish Bowmasters into my Nekusar, the Mindrazer EDH deck, since their ability will be awesome in that deck, but I am not certain what card I should remove to make room for them.
The most logical card to replace is Kederekt Parasite, since that card requires that I control a red permanent in order for its ability to trigger; the bowmasters do have a higher mana cost and also do not trigger of the first card that each opponent draws each turn, but, in exchange for that, the bowmasters can strike any target and they also amass an army, which could become massive, if the deck plays properly. Theoretically, I could also replace Underworld Dreams, since that card is not a creature, and doing so would also reduce my deck’s mana curve, which is always nice, although the high monetary cost of the bowmasters is also a factor to consider, as well.
What does everyone else say about this? Should I put Orcish Bowmasters into my Nekusar deck?