Mortal Combat

Mortal Combat

Enchantment

At the beginning of your upkeep, if twenty or more creature cards are in your graveyard, you win the game.

Latest Decks as Commander

Mortal Combat Discussion

DemonDragonJ on Other 'Philes

4 months ago

The new Triskaidekaphile is a very awesome card, but I do not like how only blue has another alternate win condition, so I have decided to make a new 'phile for each of the other colors. The general rule that I followed was that each creature would have a static ability, an activated ability, and a win condition that would trigger at the beginning of the player’s upkeep that both the activated ability and static ability could facilitate.

Luxophile Show

The name of this card means "light lover" or "lover of light," and it is a combination of Alabaster Mage and Felidar Sovereign, but the win condition is stricter, since player begin at 40 life by default in EDH. To balance that, it can also increase the power and toughness of creatures, to make it easier to reach the require life total.

Necrophile Show

The name of this card means "death lover" or "lover of death," and it combines Onyx Mage and Mortal Combat, but I changed the conditions for the triggered ability; I made it count all graveyards and then increased the number of creature cards that were required to win the game. I also gave it a way to put creatures into graveyards, which the original enchantment cannot do.

Here is an alternate version of necrophile that I also made.

Necrophile Show

This is an alternate version of necrophile that functions as a sacrifice outlet, to fulfill its win condition even more easily, but it also breaks from the mold of the other creatures, so I am not certain which version I prefer.

Pyrophile Show

The name of this card means "fire lover" or "lover of fire," and it is modeled after Chance Encounter, whose main problem is that it does not provide a method for flipping coins, so I added such an ability to this creature. I also chose to use +1/+1 counters, rather than luck counters, because they have a better synergy with creatures, but I also increased the requires number of counters, because of how easy those counters are to exploit. My original version of the activated ability was ", : flip a coin, if you win the flip, pyrophile deals 3 damage to any target; if you lose the flip, pyrophile deals 2 damage to any target and 1 damage to you," but I changed it to be higher risk, higher reward, which is a central philosophy of red (that it also shares with black). Is 3 power too high for this creature? Should it instead be a 2/1?

Zoophile Show

The name of this creature means “animal lover” or “lover of animals,” and I am perfectly aware that both this creature and necrophile have highly suggestive names, but I feel that those names are appropriate for these creatures, given their abilities. This creature is a combination of Jade Mage and Epic Struggle, but I made the activated ability more color-intensive and also increased the number of creatures required to win, since it now compensates for the enchantment’s weakness of not being able to generate creatures on its own.

What does everyone else say about these creatures? Do you like them?

ghostfire86 on Black Bolt | Athreos, Shadowborn [PRIMER]

5 months ago

Rune-Scarred Demon is a lovely tutor as a stand alone beat creature/tutor.

Vilis, Broker of Blood is also a wonderful card that grants draw, beat stock, and board control.

I’ve played both and have removed both from my list as I find their cmc to high and actual board presence a hinderance. Keep in mind before y’all jump at that statement that it’s play style and expectation. I play my build against CEDH decks and my expectation is that when I make my move I can achieve it in one turn as a glass cannon. I’ve done this as fast as turn 2 and can possibly do it on turn one but would require to much of the perfect hand/top deck scenario to contemplate it.

RSD gets dropped, I’m hard casting it and the board is on alert to watch my next turn.

VBB gets dropped, I’ve either hard casted and don’t have the mana to use, or my board is prepped to cheat him and my opponents are on alert.

Varragoth, Bloodsky Sire is my card choice as I find him a stable threat for the table to overlook and a lightning rod for removal threats to ensure safety.

Essentially the entire argument breaks down to “Tempo”. At what speed do you expect you deck to achieve things and at what tolerance do you accept volatility. I don’t care about my life total with this deck, my Glass Cannon. I win games at less than 10 life the vast majority of the times. I often hurt myself more than my opponents, but I sacrifice a lot for my speed and bypassing other zones/avenues of approach for the win.

My take on these card choices:

Remembrance? To slow. Needs cost reductions on the Shadowborn and a sac outlet that’s better than their own ability.

Secret Salvage? Creates play issues as the set up becomes overly complicated. Looks great on paper but rarely works out if you’re playing to speed.

Lurrus of the Dream-Den? only allows one play.

Mortal Combat? requires upkeep trigger and you can’t get that many creatures in you grave on the opponents turn or play MC at instant speed at EOT. You give to much time for multiple players to react to you and possibly in prepared ways.

We can at least agree that Razaketh, the Foulblooded is staple.

The rest just seems to be tempo choices and nothing more to me.

Icaruskid on Black Bolt | Athreos, Shadowborn [PRIMER]

5 months ago

Hey thanks GreenHamma!

I tried this deck without any tutors except Rune-Scarred Demon and Razaketh, the Foulblooded, added some redundant pieces like Cruel Celebrant, and added more draw too. It still had a whiff rate I didn't like. So I'm shooting for a tuned 80%.

I did see Aetherflux Reservoir as a popular win condition. I've played it in other decks before so I thought I would try something different here. I think it fits in the same spot as Mortal Combat for me. What do you think about either of these? I kind of like having a free win card in the deck.

Carnival of Souls is too aggressive for me. I see how it is appealing but the downsides are costly.

Peer into the Abyss I had not even thought of here. It makes sense in the same way Ad Nauseam does but what's interesting is that 1/3 of the cards I would eventually discard at end of turn would be Shadowborn Apostles. So if there is a Immortal Servitude effect in hand that is bonkers! I might have to try this out to understand it better. Funny how I'm OK with this kind of half life risk but not Carnival of Souls. :D

Icaruskid on Black Bolt | Athreos, Shadowborn [PRIMER]

5 months ago

Thank you for the rich feedback Beware!

Mortal Combat and No Rest for the Wicked do seem handy. I'll try them out.

I take your point on Sol Ring and Sol Talisman, although the former does help get Athreos online on turn 2 as well as accelerate how quickly the bigger spells are played like Phyrexian Altar, Remembrance, Angel of Glory's Rise, and anything else above 4 Mana in general. Sol Talisman I was trying on in place of Land Tax or an unconditional draw spell like Night's Whisper. It's cute in a bad way so I agree with you that it needs to go.

Black Market is OK. It's just helping me with mana at a point when I don't need it much anymore. Still, the mana package here feels raw so I'll play around with it again and see if it feels like a better functional fit as I do like how on theme it is.

Expedition Map is a personal preference. I like being able to grab Cabal Coffers or Urborg, Tomb of Yawgmoth to power up mana. I also have found being able to grab a Bojuka Bog pretty helpful against graveyard decks. And weirdly enough, snatching Vault of the Archangel has helped me several times to deter aggro with deathtouch capable Shadowborn Apostles or improve survivability with lifelink. Finally, there are games where lack of lands can be an issue and it gives me an out to those corner cases to stay on curve or fix mana colors.

I have never had a problem with Dark Confidant. Nearly 83 cards in the deck are 2 mana value or less so the damage is often negligible especially when our life total matters as little as it does in a combo build. In a pinch, I can sac it to Razaketh, the Foulblooded, Diabolic Intent, Phyrexian Altar, or Skullclamp when draw is no longer necessary. I'm comfortable with this risk profile particularly with fair access to lifegain as from Blood Artist, Zulaport Cutthroat, and Vault of the Archangel.

I'm going to take your advice on a few of these suggestions and I really appreciate the years of experience behind your feedback. Thank you!

Beware on Black Bolt | Athreos, Shadowborn [PRIMER]

5 months ago

There’s a lot of great interactions you’re missing here. Mortal Combat, No Rest for the Wicked, Black Market

I also don’t think this deck really even wants Sol Ring. Black mana is so deeply essential here the only situation where sol ring is useful is powering out Thrumming Stone.

Mana Confluence is a pretty weak choice of land considering the sheer amount of mana this deck needs. Expedition Map also feels like a wasted slot and should likely just be another apostle. Mox Amber is all kinds of mediocre imo. Same with Sol Talisman. Sure playing demons early is nice but will almost never actually win you the game.

Dark Confidant is unnecessarily risky when you’re running a bunch of expensive demons and angels, especially when Black already has access to large amounts of card advantage.

I also like having some kind of backup to avoid getting my apostles Pithing Needle. I chose Mirror Entity but there are plenty of other alternatives.

I’ve played this list off and on since the printing of Shadowborn Apostle:

https://tappedout.net/mtg-decks/atheros-god-of-wifi/

Mtg_Mega_Nerds on Muldrotha Wincons/Infinite Combos

10 months ago

Hello everyone! I have a Muldrotha, the Gravetide deck and I like it a lot. However, it is the first commander deck I have ever built, and to say the least its not great. I have good cards to outvalue my opponents and work with Muldrotha, but I lack in the win condition area. I have decided to get some upgrades for that. Here is what I am planning to get:

Basalt Monolith + Rings of Brighthearth = infinite

Muldrotha + Coretapper + Magistrate's Scepter = Infinite turns

By then I am planning to use the following cards in some combinations to win: Laboratory Maniac , Mind Spring , Villainous Wealth , Mortal Combat

Is there any other semibudget combos that I have left out?

StasisAbuser on Monster Mash

1 year ago

Glint-Horn Buccaneer and Psychosis Crawler are must haves if you plan on activating Anje multiple times a turn. If you plan on really filling up your yard and plan on having close to 40 creatures, Mortal Combat will be a nice win-con.

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