Mortal Combat

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Premodern Legal
Vintage Legal

Mortal Combat

Enchantment

At the beginning of your upkeep, if twenty or more creature cards are in your graveyard, you win the game.

Metroid_Hybrid on Brown and Sticky

2 months ago

This Commander absolutely screams Mortal Combat as an easy wincon

DrukenReaps on Irenicus' Experimental "Donations"

2 months ago

Acidarc safe was running creatures like Hypnotic Specter instead of Desecration Elemental. It gives a way to win regardless of the number of opponents but also feels lame and uninspired and doesn't really take advantage of donating them. Bouncing is a solid plan though. I was considering just more normal board wipes myself. Use something like Revel in Riches or Mortal Combat to win but I don't want to be overly reliant on just those either...

TheoryCrafter on Streets of New Capenna

3 months ago

I haven't seen the cards and the lore match up this poorly since War of the Spark. The art is pretty good, though.

No 3 color Alternate win card. I feel cheated.

5 demons....a set where demons run crime families and only 5... and the two for my chosen color scheme too expensive manawise...why did you even bother wizards?

If you run monowhite angels or look to put your standard angel cards to work until autumn, don't sleep on Giada. Especially with MirrorBox.

Angel of Despair is gonna be good with Mortal Combat, Syr Konrad, the Grim and Wheel of Sun and Moon. Also makes Dimir self mill a thing when combined with Laboratory Maniac, Jace, Wielder of Mysteries and/or Thassa's Oracle.

Luxior doesn't specify that the planeswalker turned creature is Legendary. Does that mean I can have another planeswalker of the same name and type on the battlefield as long as Luxior is attached to the other?

ClockworkSwordfish on Rare commander build?

4 months ago

EDH as a format never especially enchanted me, so more often than not the only reason I'd design a deck is around an especially odd or challenging commander.

Blind Seer is an absolute house that nobody sees coming. He turns Flash Flood, Hydroblast and Blue Elemental Blast into to blow up any permanent, or basically a monoblue Vindicate. Douse can likewise counter spells at will. Messing with colours completely opens up a lot of old school hosers, especially those that freely blow up permanents in mono blue. You can see the list here: Colorblind.

Another one I'm fond of is the never-seen Iname, Death Aspect, who can rather uniquely dump 30 or 40 Spirits into your graveyard all at once. From there, Living Death, Lotleth Giant or Mortal Combat can seal the deal. More of a combo deck, it doesn't have as much variety, but I guarantee it's a commander you'll never see across from you at the table. FINISH HIM

On the challenging side of things, I'm a big fan of Haakon, Stromgald Scourge. Since you literally cannot play him from the command zone, the only ways to make him accessible are Command Beacon and the more recent Netherborn Altar. You have to really jump through some hoops to get him in your graveyard where he can finally be played, but having the hurdle before his funky ability can be abused is sort of a fun game-within-a-game. Haakon Haxx

AcidicArisato on Principle of Control

5 months ago

For stealing your opponents' cards, I'd recommend Xanathar, Guild Kingpin as a back-up Sen. Celestial Dawn is also an auto-include in Sen decks.

If you want stax pieces, Drannith Magistrate, Nevermore, and Wash Away are great ways to stop your opponent from casting their commanders.

Aura of Silence is handy for taking care of pesky enchantments and can slow down their plans. Ashiok, Nightmare Weaver and Bojuka Bog are handy pieces of graveyard hate, with the latter being a free-roll in your deck.

Scheming Symmetry is HILARIOUS with Aven Mindcensor and Opposition Agent. Leonin Arbiter also goes nicely with it.

Fatespinner is nasty and can functionally lock opponents out of combat. Rhystic Study is an auto-include in these types of decks.

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In terms of win-cons, you could go with the Mindcrank combo: Mindcrack + Duskmantle Guildmage. Use Ghoulcaller's Bell to start the process without damage. Syr Konrad, the Grim is also good for redundancy.

There's also any number of combos involving Laboratory Maniac, Thassa's Oracle, and Jace, Wielder of Mysteries. Use Demonic Consultation on your upkeep and name a card not in your deck to win on your draw step.

If you have a high enough density of creatures, Mortal Combat is a very simple way to win. With enough artifacts, Mechanized Production can be a free-roll. Revel in Riches is a very simple way of creating mana, with the upside of occasionally winning you the game (also pairs well with Spell Swindle.) Felidar Sovereign is also a hilarious.

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If you're looking to make opponents struggle by dismantling their pieces, you should absolutely have pieces like Swords to Plowshares, Path to Exile, Vanishing Verse, and maybe even Generous Gift in addition to boardwipes like Farewell, Tragic Arrogance, Cataclysm, and Wrath of God.

DemonDragonJ on Other 'Philes

11 months ago

The new Triskaidekaphile is a very awesome card, but I do not like how only blue has another alternate win condition, so I have decided to make a new 'phile for each of the other colors. The general rule that I followed was that each creature would have a static ability, an activated ability, and a win condition that would trigger at the beginning of the player’s upkeep that both the activated ability and static ability could facilitate.

Luxophile Show

The name of this card means "light lover" or "lover of light," and it is a combination of Alabaster Mage and Felidar Sovereign, but the win condition is stricter, since player begin at 40 life by default in EDH. To balance that, it can also increase the power and toughness of creatures, to make it easier to reach the require life total.

Necrophile Show

The name of this card means "death lover" or "lover of death," and it combines Onyx Mage and Mortal Combat, but I changed the conditions for the triggered ability; I made it count all graveyards and then increased the number of creature cards that were required to win the game. I also gave it a way to put creatures into graveyards, which the original enchantment cannot do.

Here is an alternate version of necrophile that I also made.

Necrophile Show

This is an alternate version of necrophile that functions as a sacrifice outlet, to fulfill its win condition even more easily, but it also breaks from the mold of the other creatures, so I am not certain which version I prefer.

Pyrophile Show

The name of this card means "fire lover" or "lover of fire," and it is modeled after Chance Encounter, whose main problem is that it does not provide a method for flipping coins, so I added such an ability to this creature. I also chose to use +1/+1 counters, rather than luck counters, because they have a better synergy with creatures, but I also increased the requires number of counters, because of how easy those counters are to exploit. My original version of the activated ability was ", : flip a coin, if you win the flip, pyrophile deals 3 damage to any target; if you lose the flip, pyrophile deals 2 damage to any target and 1 damage to you," but I changed it to be higher risk, higher reward, which is a central philosophy of red (that it also shares with black). Is 3 power too high for this creature? Should it instead be a 2/1?

Zoophile Show

The name of this creature means “animal lover” or “lover of animals,” and I am perfectly aware that both this creature and necrophile have highly suggestive names, but I feel that those names are appropriate for these creatures, given their abilities. This creature is a combination of Jade Mage and Epic Struggle, but I made the activated ability more color-intensive and also increased the number of creatures required to win, since it now compensates for the enchantment’s weakness of not being able to generate creatures on its own.

What does everyone else say about these creatures? Do you like them?

ghostfire86 on Black Bolt | Athreos, Shadowborn [PRIMER]

11 months ago

Rune-Scarred Demon is a lovely tutor as a stand alone beat creature/tutor.

Vilis, Broker of Blood is also a wonderful card that grants draw, beat stock, and board control.

I’ve played both and have removed both from my list as I find their cmc to high and actual board presence a hinderance. Keep in mind before y’all jump at that statement that it’s play style and expectation. I play my build against CEDH decks and my expectation is that when I make my move I can achieve it in one turn as a glass cannon. I’ve done this as fast as turn 2 and can possibly do it on turn one but would require to much of the perfect hand/top deck scenario to contemplate it.

RSD gets dropped, I’m hard casting it and the board is on alert to watch my next turn.

VBB gets dropped, I’ve either hard casted and don’t have the mana to use, or my board is prepped to cheat him and my opponents are on alert.

Varragoth, Bloodsky Sire is my card choice as I find him a stable threat for the table to overlook and a lightning rod for removal threats to ensure safety.

Essentially the entire argument breaks down to “Tempo”. At what speed do you expect you deck to achieve things and at what tolerance do you accept volatility. I don’t care about my life total with this deck, my Glass Cannon. I win games at less than 10 life the vast majority of the times. I often hurt myself more than my opponents, but I sacrifice a lot for my speed and bypassing other zones/avenues of approach for the win.

My take on these card choices:

Remembrance? To slow. Needs cost reductions on the Shadowborn and a sac outlet that’s better than their own ability.

Secret Salvage? Creates play issues as the set up becomes overly complicated. Looks great on paper but rarely works out if you’re playing to speed.

Lurrus of the Dream-Den? only allows one play.

Mortal Combat? requires upkeep trigger and you can’t get that many creatures in you grave on the opponents turn or play MC at instant speed at EOT. You give to much time for multiple players to react to you and possibly in prepared ways.

We can at least agree that Razaketh, the Foulblooded is staple.

The rest just seems to be tempo choices and nothing more to me.

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