Creature — Merfolk Wizard
(2)(Blue)(Black): Each unblocked creature becomes 4/1 until end of turn.
Combos Browse all
|Commander / EDH||Legal|
Inkfathom Witch occurrence in decks from the last year
Inkfathom Witch Discussion
1 year ago
1 year ago
Looter il-Kor for Latch Seeker and River Sneak for Invisible Stalker . if its on budget Delver of Secrets Flip but you will need to add more spells. all the enchantments seem redundant Ordeal of Thassa , Singing Bell Strike , Waterknot could be replaced by Curious Obsession , Hands of Binding , Hidden Strings or spells like Vapor Snag , Boomerang , etc. Hall of Triumph might be too slow and you can only have one at a time. if you add black to the mix you could have Inkfathom Witch for a bit more reach and better removal plus a few revival cards like Undying Evil and Demonic Vigor , and hand disruption. and having a 4 of Rune Snag will probably help you too, to stop the opponent killing your creatures or getting a threat. that all i got, i think, good luck with the brew.
1 year ago
ninja988 - Thanks for the suggestions!! Lemme go through them here.
Swapping card count for Stinkdrinker Bandit and Inkfathom Witch - There are two reasons there are more of Inkfathom Witch . For one, her ability let’s me access a higher bonus more quickly, rather than perhaps getting multiple Stinkdrinker Bandit ’s. Secondly, she actually has a conditional unblockable keyword, Fear. That makes her able to join the attack in most situations without external help like Stinkdrinker Bandit would need. However, you are right, Stinkdrinker Bandit ’s stacking potential isn’t really being utilized. So I compromised and made them both 3x.
Sygg, River Cutthroat - I did consider him before, some other people have also recommended him. I feel, however, that Curious Obsession gives me more draw, and also serves as a buff. It also, again, is a lot harder to removed than Sygg, River Cutthroat . So I’m gonna keep what I got for this one.
Thanks again for the comment!
1 year ago
maybe 4 Stinkdrinker Bandit and 2 Inkfathom Witch ? Stinkdrinker will always be 2 mana, so it's not like that will ever be an issue. Plus the buffs stack if i am not mistaken :O the mana color might be the reason, but I see no reason to not run 4 of the Bandit.
2 years ago
Hmm, I think I'd swap out 2 Hero's Downfall and 2 Dimir Keyrunefor it. I thought on some other changes I might make to the deck. Curious Obsession might be nice in place of Curiosity for those times you don't have an Inkfathom Witch. Also maybe 2 Hands of Binding for 2 Hidden Strings?
2 years ago
TheSurgeon Thanks for disecting (heh) this so thoroughly!! Yeah, Invisible Stalker is definitely the best target. the other people here I was really just looking to get the most value out of low CMC, other than Inkfathom Witch who is a win con.
Yes, those spells are a bit high cost for my taste. I basically comfort myself by saying it’s an investment in its indefinite use. I might throw in the extra Shadow Slice, though. Those are fun. You can net a cool 10 damage if you play one just right.
Also, thanks! You have no idea how long it took me to get a good curve for early game. This deck runs its course pretty quickly so I gotta make sure I start strong. I’ll go ahead and adjust my lands and see how that works out. I’m pretty unlucky with land draw, so let’s hope that makes a difference.
Thanks for all the advice!
2 years ago
2 years ago
@lamocomp1 I appreciate your enthusiasm for the deck already.
First of all: Sleep is a new addition to the deck, so I don't have any experience with the card. Someone in my playgroup played it last week and I totaly forgot about the powerful effect of this card in multiplayer. ATM I swapped it for Equilibrium, which is a far more lategame-card. Sleep fits more into the tempo playstyle of the deck. I like the functions of letting you go through for 1-2 combats at one single player and protecting you from the strongest boardstate (which also opens the doors for other players, who are interessted in killing the specific opponent). But that's just in theory.
The thing with Prickly Boggart or even Vampire Cutthroat, which are obviously worse evasive creatures, is Notorious Throng. I just wanted to be sure, that I can get the Prowl-cost active any time. But after a few games, I already came to the point, where these guys stayed back, because they weren't evasive anymore. Also Notorious Throng is most of the time bad at generating tokens, because the aggressive amount of damage, the deck wants to provide, is lifeloss from our commander. It functioned more like a bad Time Warp. Maybe I'll try alternative cards for the Throng, so I can fix my evasive guys, because I won't need rogues anymore.
I'm honestly not a big fan of all the cmc2 dorks. Yes, they have the better utility effects and synergize better with the Ninjutsu - no doubt. But I want to swarm my board with little evasive guys much more than this "enter the battlefield-shenanigans". So the difference between cmc1 and cmc2 is a lot for the deck, because for 2 mana I am more likely to cast 2 creatures. The bigger the evasive board, the bigger is the blowout with triggers, like under a Arcane adaption or similar. Also Opposition and definitely Inkfathom Witch benefit.
I totaly agree with you on Looter il-Kor. It's gonna be changed into a Nightveil Sprite after the release of Guilds of Ravnica. I also think about playing the new split cards due to it's high total converted mana cost. The owl-plan is very innovative and funny with Yuriko. Though I'm unsure if I really want to cut other creatures. The deck isn't very interactive and has problems to disrupt high value lategame-cards or combos, most commander decks are try to reach out for. So my thought was to put pressure on the opponents as high and early as possible. So the amount of evasive 1-drops effectively secure me a turn 2 attacking unblocked Yuriko. More 2 drops would slow down the game-plan while making the deck more versatile. I'm not already interessted into that right now, while my first attempt worked out very juicy so far.
The only 2 drop I'm repine with since building the deck is indeed Tetsuko Umezawa, Fugitive, because of making Yuriko and itself unblockable. I didn't miss the effect that much in the games so far. Cavern Harpy (which is very good in my opinion) and the other guys like Shrieking Drake are fullfilling a similar use. You can't cast them early, that's the drawback, but later you reactivate Yuriko (or other Ninjas) with them, while beeing evasive themselves. But maybe I'll trade Faerie Impostor with Tetsuko (because it's the worst one of these, because it doesn't combo as good with Vela the Night-Clad or in the past with Equilibrium, which remains on the "Maybeboard"].
I watched your list and also liked your ideas. I think yours is more a control-heavy build with the ramp and sweepers. Dowsing Dagger Flip on the other hand sounds very fun to me, because it is a sustained and effective ramp (and also so much flavor...). I'd keep this one in mind - maybe I can find space for this one.