Necromancer's Covenant

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Necromancer's Covenant

Enchantment

When Necromancer's Covenant enters the battlefield, exile all creature cards from target player's graveyard, then put a 2/2 black Zombie creature token onto the battlefield for each card exiled this way.

Zombies you control have lifelink.

TypicalTimmy on Card creation challenge

1 year ago

Iroas, Battle-Hardened

Legendary Enchantment Creature - God

Indestructible

As long as your devotion to red and / or white is less than seven, Iroas isn't a creature.

Iroas costs less to cast for each creature you control.

Creatures you control get +1/+1 for each other creature you control that shares a subtype with it.

5/7


Oh fuck yeah man that's stupidly powerful. Assemble the Legion approves.

Make a card that pairs very nicely with Necromancer's Covenant

TypicalTimmy on Card creation challenge

2 years ago

Yutani, Breath of Life

Legendary Creature - Avatar

Whenever two or more of the same creature token would enter the battlefield under your control, you may instead have only one enter. If you do, it enters the battlefield with an additional number of +1/+1 counters equal to the total amount of tokens that didn't enter the battlefield with it.

, : For each creature you control, create a token copy of it.

5/4


So. Hordeling Outburst. Rather than creating three 1/1 red Goblin creature tokens, you may create one 1/1 that enters with two +1/+1 counters, so a 3/3 token.


Ninja'd. See above.

Icaruskid on

3 years ago

Thank you Housegheist! I appreciate your input and recommendations!

Yes, Shadowspear, High Market, Disciple of Griselbrand, Bastion of Remembrance, and Blight Mound all add lifelink options. Bastion seems the most organic fit to the deck though I am still unconvinced I need additional lifegain support beyond Varina, Lich Queen, Necromancer's Covenant, and Alhammarret's Archive. Has it been your experience with Varina that lifegain or other protection like Radiant Destiny, Ghostly Prison, No Mercy, or True Conviction among your other suggestions should be included?

This also leads me to the realization that this deck is currently built 40% aristocrats and 60% zombie tribal aggro. I keep getting tempted to lean into one side or the other, either with more lifedrain for aristocrats or more aggro with 1 mana value zombies. I think I would prefer more aggro in the overall build as I only included aristocrat damage as an incidental win condition if aggro is not possible. Also, aggro requiring more cheap zombies in the early turns powers up the Varina activations and mass reanimation spells even more. Maybe the new Innistrad Midnight Hunt set will help settle this a bit.

multimedia on

3 years ago

Hey, well done on a budget so far for a first tribal deck. You have a nice tribal concept going and your card sense is good especially if you're a beginner.

You have 19 cards too many, some cards to consider cutting to make 100 cards:

42 lands is a lot and there's also six ramp sources. You could cut 5-6 lands and be fine. I don't think adding Snow-Covered basic lands is worth it just for Narfi, Betrayer King . There's much better five drops and three drops here than Narfi to have to worry about having three Snow lands to cast him from your graveyard. The Snow duals that are an Island are good to keep because they help to activate Wonder . The other cards to consider cutting are simply not as good as other cards or Zombies at the same mana cost or have similar effects.

I offer more advice. Would you like more advice? Good luck with your deck.

Valengeta on Thran: The Untold Saga Of Modern's Destruction

3 years ago

Hello, you deck looks really nice. I have some suggestions of cards for you to think about:

First, as mentioned before Leyline of the Void, Anguished Unmaking, Despark are good cards to consider, and I also think you should lose the Lingering Souls for something more useful to you. For the same 3 mana you could drop Phyrexian Arena, Grim Tutor, Crypt Incursion, a third Wrath of God or you could lower your curve and play Surgical Extraction, Extirpate, Smallpox, Inquisition of Kozilek, Castigate, Dark Confidant

Secondly I would like to recommend some artifact and enchantment removal, mostly for sideboard, since you are within the color range of dealing with those easily: Revoke Existence, Fragmentize, Heliod's Intervention, Demystify

Next I have some cards that protect you from Discard and Burn decks: Leyline of Sanctity, Witchbane Orb, Teyo, the Shieldmage or The Wanderer

Lastly, if you’re looking for more finishers, I’d also lose Sorin, Grim Nemesis for things like Necromancer's Covenant, Gideon of the Trials or a fourth Fall of the Thran and a Kaya, Orzhov Usurper

meilers on Varina, Lich Queen - Beauty and BRAAAAINS

4 years ago

Dumannios My apologies! I did not see Necromancer's Covenant! It seems like a real good card! I really like your house rule! I think I might propose that to my play group too. I always feel bad about going infinite, so it we put a max on it, I would feel less bad.

As for the enchantment removal, totally get it! My play group has a lot of black, so enchantment removal is not all the highest. It always seems like to me in my group that whenever I play something like Imprisoned in the Moon or Oubliette it stick around for a long time.

With Varina, Lich Queen, you probably have more constancy, but I never had any luck with Vengeful Pharaoh. Otherwise, your cards are all very solid!

Dumannios on Varina, Lich Queen - Beauty and BRAAAAINS

4 years ago

meilers Necromancer's Covenant was already in mate! That card is so incredibly good and has turned a lot of games around for me where I was low initially. And it has the bonus of somewhat being graveyard hate at the same time.

I'm not too keen on removal that is "temporary". I can't tell you why exactly. It just feels bad when I put it on a creature or permanent and it then gets undone on that player's step if they have an enchant removal in their hands. I'd rather just see it get exiled or go to the graveyard. But that's just personal preference.

I have been wondering how I could include Teferi's Protection as it's literally in every white deck I own, but I've just not been able to figure out what to cut for it.

As for God-Eternal Oketra, it's been doing really well for me actually. We have an "If it goes infinite, you can do it 5x per full cycle max" rule in my playgroup, but I had her out and I had Phyrexian Altar and Gravecrawler out. So I basically made 5 zombie warriors each turn and it won me the game.

meilers on Varina, Lich Queen - Beauty and BRAAAAINS

4 years ago

Have you also thought about Necromancer's Covenant? That enchantment seems like a cool way to abuse what sounds like a heavy creature deck in your meta. It would give you a good amount of tokens late game which has synergy with Corpse Knight and Wayward Servant. It would also give all your zombies lifelink which could help offset some of the damage, especially from some of the crazy damage The Ur-Dragon can dish out (he is also in my meta).

Not sure how you feel on some removal, but Imprisoned in the Moon and Oubliette can take care of some pesky commanders for a while, and Teferi's Protection can be a save for when someone is about to win.

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