Guide of Souls

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planar Constructed Legal
Tiny Leaders Legal
Vintage Legal

Guide of Souls

Creature — Human Cleric

Whenever another creature enters the battlefield, you gain 1 life and get (an energy counter).

Whenever you attack, you may pay . When you do, put two +1/+1 counters and a flying counter on target attacking creature. It becomes an Angel in addition to its other types.

king-saproling on Anim Pakal Token Spam

5 months ago

Cool deck. Personally I would make these swaps:

Wrath of God -> Rosie Cotton of South Lane
Mikaeus, the Lunarch -> Extruder
Oltec Matterweaver -> Blade of the Bloodchief
Ojer Axonil, Deepest Might -> Lightning Greaves
Siege Veteran -> Idol of Oblivion
Panharmonicon -> Tarrian's Soulcleaver
Soul Warden -> Guide of Souls

TheForsakenOne on Make Everything Hurt

6 months ago

I'd replace one of the Soul Warden effects with Guide of Souls, since it's got a better statline and gives you energy that can be turned into +1/+1 counters and flying. Sure it doesn't do any creature like they do but I think the tradeoff is worth it.

Ob Nixilis of the Black Oath is just bad. It's too much mana for not enough impact and there are just better things you could be doing. And Gonti's Machinations just doesn't do enough despite its low mana investment. I'd recommend cutting them both for more ramp, you've got a lot of 4 drops that you'd love to get out a turn earlier.

Peer into the Abyss should definitely be added in from the maybeboard. With your commander out you're going to gain a shit ton of life and kill multiple players. If you add more ramp like my earlier suggestion then it'll be a lot more feasible to hit that 7 mana number.

Crow_Umbra on Why Do Soul Warden-Type Effects …

9 months ago

If I'm playing a non-rotating format like EDH, then I still have access to Soul Warden & the other sisters.

I won a game a couple weeks ago via making multiple copies of Guide of Souls over the course of the game & using Energy from creature ETBs to make thopters with Whirler Virtuoso, & created an "infinite" loop of life gain, & net Energy cultivation.

I think as long as you can ultimately be proactive with your own strategy, you should be fine.

legendofa on Why Do Soul Warden-Type Effects …

9 months ago

I think it's mostly because the other cards have other synergistic effects on top of life gain.

If you break Soul Warden into

  • "Whenever another creature enters the battlefield under your control, you gain 1 life.

  • Whenever another creature enters the battlefield under another player's control, you gain 1 life."

and replace the second sentence with a different ability, changing the mana cost as needed, you get Prosperous Innkeeper, or Guide of Souls, or Distinguished Conjurer, or Elas il-Kor, Sadistic Pilgrim, or whatever.

I would say it's mostly to diversify the ability while keeping it in the 1-2 mana range and reducing reliance on opponents to help.

Crow_Umbra on Eda, Mother of the Lost

9 months ago

From having gotten a few games in with an adjacent token/copy strat with Satya, Aetherflux Genius and clones like Sakashima & Spark Double, can confirm that Souls Sister stuff like Guide of Souls quickly gets out of hand.

DMFF on

10 months ago

Firstly, welcome to the MTG community! Modern is definitely a more hostile format, but Soul Sisters can hold their own, especially in Orzhov. One of my close friends in my "close friends playgroup" built his own rendition of Orzhov Soul Sisters as well and it can certainly give any aggro deck a run for its money. Since Lifegain is more of a Control-esque strategy, I do have a few suggestions for your main and side:

Main: - Fatal Push, Solitude (ik a little more expensive, but so so good), or Path to Exile for cheap/"free" removal of onboard threats. I would cut 2-3 copies of March of Otherworldly Light since it requires more resources, but can be great in the mid/late game.

  • Guide of Souls, the new Soul Brother! (It could be called Soul Siblings!) This card is a more powerful version of the Soul Sisters, so I definitely recommend running 4x of this card once it drops in MH3. I would drop the 4x Auriok Champion for this due to the lower mana cost and higher power level.

  • Thoughtseize is a great handrip card and the -2 life is barely noticeable in your build. Until you pick up any copies, I would move Inquisition of Kozilek into your main board for better control and knowledge of your opponent's gameplan right from game 1. I would also suggest a combination of both of these cards in your mainboard to equal 6 total. My wife runs 3 of each in her own rendition of the meta Yawgmoth deck.

  • I would cut the Ghost Quarters for Field of Ruin, reduce them to 2 or 3 copies and move them to your mainboard, cutting some basic lands. My wife actually runs this in her mainboard to mess with greedy manabases to great success.

Side: - Having both Sanctifier en-Vec & Rest in Peace is a bit redundant. I would personally cut them both and replace with 3 or 4 Leyline of the Void to have a good chance of hurting Graveyard strategies before turn 1 even starts. Keep all the Surgical Extractions in though because it is great targeted GY removal that can outright cripple decks.

Hopefully this will be helpful for you, let me know if you have any questions!