Creature — Human Cleric
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Printings View all
|Core Set 2020 (M20)||Common|
|Core Set 2019 (M19)||Common|
Combos Browse all
|Commander / EDH||Legal|
Daybreak Chaplain Discussion
1 week ago
Hey, you're welcome.
To start, cards to consider cutting are lands since you don't need 41 lands in an Orzhov Commander deck especially since there's so many basic lands. Consider 36 lands? Next are creatures who don't have flying or other evasion.
You want to make some choices of the kind of creatures/theme you want to play. There's a small Vampire theme here with Captivating Vampire, Malakir Bloodwitch, etc. For these Vamps to be worth playing you need a lot more Vampires because without Vamps they don't really do much. There's many Vampires who have evasion therefore if you choose you could increase the Vamps a lot and make your deck more Vampire tribal then anything else.
A reason to cut the Vamps is there's many more nonVamp creatures that are better. Neither Tymna or Ravos are Vamps which makes the tribe overall less good, no tribal synergy with your Generals. If you choose to keep the Vamps then include a lot more of them or if not then cut them.
Cards to consider cutting:
- Vicious Rumors
- Toll of the Invasion
- Lich's Caress
- Righteous Blow
- Bloodsoaked Altar
- Burglar Rat
- Corpse Knight
- Daybreak Chaplain
- Martyr for the Cause
- Tattered Mummy
- Sanctum Custodian
- Charity Extractor
- Gallant Cavalry
- Relief Captain
- Intrusive Packbeast
- Knight of Sorrows
- Evra, Halcyon Witness
- Loxodon Restorer
- Bishop of the Bloodstained
- Baird, Steward of Argive
- Firemind Vessel
I would cut all these cards, doesn't matter what direction for your deck you choose to go. There's better budget options for each one of these cards. Some cards such as Corpse Knight are good, but it doesn't go with the current strategy therefore I would cut it.
I don't recommend the Vampire direction, but if you want to play Vamps then I do offer advice for that direction.
1 month ago
Hellos and welcome back to Magic. Charming Prince and Consecrate / Consume could add some nice flexibility. Dawn of Hope can add some nice card draw for you. Gideon Blackblade and Linden, the Steadfast Queen could do some work here. Kaya's Wrath feels like a board wipe that would fit this deck. Severed Strands could also work as some decent removal here. Vampire of the Dire Moon will probably work better as a blocker than Daybreak Chaplain . Hope this helps.
3 months ago
Check out Bishop of Wings . Replace Savannah Sage or Daybreak Chaplain if you like it. Dawn of Hope is also a very good white deck card. I also recommend some 1 cmc drops. Not sure what would be a good fit for your deck though. Healer's Hawk maybe?
4 months ago
You need more creatures, in a 60 card format 12 just isn't enough, especially with a lifelink strategy. Consider Charming Prince , Linden, the Steadfast Queen , Faerie Guidemother , Daybreak Chaplain could even work.
1 year ago
Tweaks to Lands
The most important thing to change first is the mana base. You might be able to get away with less than 24 lands ultimately, maybe 23 or even 22 if you lower your mana curve, but I'd start with the default of 24 and tweak from there.
You might also consider more mana fixing than a single dual playset, such as fetchlands ( Evolving Wilds ) or Ash Barrens . There's also Azorius Chancery . Since you run so many creatures, you might also be able to benefit from Holdout Settlement .
Other than mana-fixing, some people also like cycling lands, as they can help you draw more useful cards when you get mana-flooded (like Lonely Sandbar and Secluded Steppe ). For control decks, Halimar Depths is a useful way to set up your draws. You can opt for incidental lifegain on lands like Kabira Crossroads , but I'd honestly stick with basic Plains, because you don't want too many lands that enter tapped.
I noticed that more than one of your cards had an effect like "target creature an opponent controls doesn’t untap during its controller’s next untap step". If you wanted to focus you deck on that type of strategy, you could consider Skyline Cascade .
So what to cut to make room for 8 more lands?
I'd cut most of the creatures that are considered "vanilla" or "French vanilla", i.e. have no abilities or only basic keyword abilities like Flying or Lifelink. You want as many of your creatures as possible to DO something other than just being a warm body. So:
-1 Coral Commando
-1 Daybreak Chaplain
-1 Humongulus (also, you want 5+ mana spells to have more of an impact than this)
-1 Knight of the Tusk (same deal as with Humongulus)
-1 Mesa Unicorn
-1 Sky Ruin Drake (same deal as with Humongulus)
-1 Talon Trooper
You could also considering cutting Sunspring Expedition , since effects that solely grant lifegain are generally considered not worth running (incidental lifegain, on the other hand, can be great).
I'd also consider cutting Nimbus Wings , since most of your creatures already have flying.
After making some of the above cuts and additions, really what you want to think about is what is your deck trying to DO. You want to have a unified strategy.
For instance, right now you have creatures like Civic Stalwart , Haazda Officer , Pegasus Courser , and Vedalken Mesmerist that want you to be on the offensive. But you also have creatures with low power / high toughness (several of the ones I suggested you cut, actually), Syndicate Messenger (which makes for a great blocker), and Wall of Mist that want your deck to be defensive.
I think before we can make further suggestions, you'll need to better nail down the direction you want to take the deck — offensive flyers? high-toughness blockers and other stalling techniques to get to your win-con?
1 year ago
Hey there, did you have a goal in mind for the deck or a budget that can help with card suggestions? Just from peeking at it I see a lot of flyers already and aggressive creatures.
Some basic budget instants I like for a white deck like yours would be Adamant Will or Sheltering Light for protecting your low toughness creatures. This could be used offensively or on defense to allow you to swing back strong the next turn. Gideon's Reproach for removing tough attackers or blockers without losing one of your creatures. I would run Make a Stand over Inspired Charge. I feel like giving every creature you have indestructible is better than the extra +1/+1 that you get for Inspired charge with 1 less mana to cast than inspired charge.
For creatures I would consider removing the 2 Dwarven Priest and adding 2 more Star-Crowned Stag to clear the way when attacking. Maybe Aerial Responder instead of Loxodon Line Breaker? Vigilance, flying and lifelink all in one package for the same casting cost! Daybreak Chaplain might be a good replacement for Sun Sentinel since it is tougher to kill and has the lifelink to to help you endure until you can get your high cost angels out.
Hope that helps give you a few ideas for tweaks. Good luck!