Leave No Trace

Leave No Trace

Instant

Radiance - Destroy target enchantment and each other enchantment that shares a color with it.

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper EDH Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Leave No Trace Discussion

abby315 on Velo-Wizard

1 month ago

Bastion Protector is great to play early to make sure Velomechus sticks around, plus pumps him in case you need that. You'll probably want a Command Beacon since Velo is so hard to re-cast with the command tax. Flamekin Herald could also be fun - more free spells with Velo!

Waves of Aggression is another extra-combat spell you can cast for free, plus you can cast it again later.

Possible cuts: Strionic Resonator (bit win-more)
Leave No Trace - pretty specific, is this hating on a certain deck?
Lightning Phoenix
Elixir of Immortality
Lithoform Engine

GLHF!

masonknop on Rat Lock

8 months ago

Spell_Slam I'm adding ephemerate in the main and keeping Ghostly Flicker at 2. More flicker sooner, and you get a turn 4 combo with Mulldrifter. You also get some sweet sideboard tech. Leave No Trace and Light of Hope.

Poseidon31 on Mardu Reanimator

10 months ago

Damping Sphere against Tron and Storm. Fulminator Mage against Tron and other Decks with special lands, like an Azcanta. Infernal Reckoning against tron or Eldrazi. Pithing Needle or Murderous Rider against Planeswalker heavy decks. Nihil Spellbomb against Dredge or just for grave hate. Ashiok, Dream Render for grave hate. Damping Matrix against Affintiy/Eggs. Dash Hopes for surprise Counter Magic (I Like this alot, espacially in aggro styled decks). Spellskite against Burn, Boggles or Infect. Abrade against Artifacts. Disenchant against Artifacts and Enchantments. Leave No Trace against Enchantments. Kambal, Consul of Allocation against Burn or Control. Collective Brutality against Burn or Control. Rakdos Charm against creature heavy decks like Elfes or Tokens or Artifacts or for grave hate. Wear / Tear against Artifacts or Enchantments. Crumble to Dust Against Tron.

Depends on your meta, what decks you want to side against and what do you need in addition to your main 60. Which Match ups are bad for you and ho to play against that. I play the following Sideboard in my Mardu Vehicle Deck: 1x Chandra, Torch of Defiance 1x Collective Brutality 3x Duress 2x Kambal, Consul of Allocation 1x Nahiri, the Harbinger 2x Nihil Spellbomb 1x Rakdos Charm 1x Settle the Wreckage 2x Wear 1x Wrath of God

Lanzo493 on Budget God-Eternal Oketra

2 years ago

If you’re having a problem with pillowfort decks then you can try out Austere Command and Cleansing Nova . A good budget option is Cleanfall , Leave No Trace , Paraselene , and Nova Cleric . If Ashnod's Altar is only in here to provide mana to attack through pillowfort than you’d be better off with a board wipe.

Kaleo42 on Tenebu's Gravedigging Tendencies | Primer

2 years ago

Catapillar over Leave No Trace ? Unless your meta is riddled with plural rest in peaces or leylines of the void I generally find the catapillar to be better. That being said this deck is very finely tuned and my own real question is why Teneb over the partner options?

hkhssweiss on Bruse & Kraum 1vs1

2 years ago

Yo heartofwolf, yeah for a Sunforger package there are some cards you have in there that is usually great, but there are also awesome cards like:

Just some card options~

hkhssweiss on Arahbo's Endless Pride (Aggro)

2 years ago

No worries rofldiekatz, tbh its more tuned suited my meta the card choices I would run, as well as the types of decks I have in my possession. My meta is more towards the cutthroat side so many times, the equipments were way too slow. Especially with the limitation of going the tribal route as well. If there was no limitations of it being set, I would go with a mix half and half route, but in my games enchantments have won out a bit more until they start teching in Leave No Trace and Back to Nature type of cards.

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