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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Premodern | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Carpet of Flowers
Enchantment
At the beginning of each of your main phases, if you haven't added mana with this ability this turn, you may add X mana of any one colour, where X is the number of Islands target opponent controls.
Mortlocke on
The Queen's Egg
2 weeks ago
Hey all,
I never seem to find a moment to just sit down and answer comments, so sorry for the wait. Doombeard1984, I've been noticing a trend at more competitive tables that players are favoring non-basics over just regular islands. I'd contemplate cutting Carpet of Flowers for another interaction piece like Flusterstorm or the aforementioned Aura Shards. I'd have to give it some thought on what would be a good replacement. Nature's Claim has to stay in though, as it's interaction without any caveats which is my personal preference, plus that sweet TimeSpiral Remastered old border foil just gets my neurons going.
And Mother Sliver Queen's Blessings upon you as well. May you generate many Slivers.
Hi Daevied. I do believe the deck could be downgraded to a Bracket 3 deck with the simple removal of all but maybe 3 game changers. The identity of the deck lies in the curated list of Slivers - the rest is just to ensure your opponents can't thwart your plans. I highly encourage you to try your hand at your own iteration of the deck, some spells i'd suggest including would be:
- Arcane Denial
- An Offer You Can't Refuse
- Heroic Intervention
- Clever Concealment
- Aura Shards (i'm still considering this spell for my own iteration)
- Negate
- Mortify
- Kindred Dominance
- Get Lost
- Skyshroud Claim
That's just a list of spells i'd consider - nothing definitive mind you. If you do follow through with your decklist please send me a link to the page. I always like to see what other Hives are brewing.
Doombeard1984 on
The Queen's Egg
5 months ago
so a cut for Flusterstorm... Eladamri's Call or Nature's Claim would be my choices. You either have better tutors, or these effects on a Sliver.
Id also likely chuck an Aura Shards in if you want some more interaction which isnt mandatory. You can play creatures at instant speed, or poop out a sliver baby with Sliver Queen that voids your need for Nature's Claim.
Have recently removed Carpet of Flowers as well given large numbers of non typed lands producing what people need, and so the benefit is becoming less and less. Every set there seems to be a new cycle of lands which dilute this cards power.
Anyway, just my little input from my side of the hive. Hope you are all well. May the Queens blessing be upon you
multimedia on Should Muldrotha Eldrazi be Sac …
5 months ago
Self-mill and reanimation are directions to consider expanding. However, before you think about them consider first focusing on more ramp (0-3 CMC)?
Muldrotha is 6 mana and you have very few lower mana cost ramp spells. Scions aren't really reliable ramp since they only give you a burst of colorless mana after being saced. Consider more ramp that you can use more than one turn? More ramp like this can help gameplay, make it easier to cast your higher mana cost spells especially Muldrotha and give you more mana to cast different spells from your graveyard when you control Muldrotha. Consider at least 12 ramp sources?
- Birds of Paradise
- Bloom Tender
- Lotus Petal
- Arcane Signet
- Fellwar Stone
- Sakura-Tribe Elder
- Harrow
- Springbloom Druid
- Farseek gets Triome
- Nature's Lore gets Triome
Carpet of Flowers is powerful mana generation in multiplayer Commander.
Another direction to consider is to play more effects that let you play more than one land a turn. This makes Life from the Loam more powerful since you're filling your hand with lands.
Eternal Witness is really good with Muldrotha and self-mill since it gives you access to any card in your graveyard, a nonpermanent spell such as Diabolic Intent that you can't cast with Muldrotha.
jsnrice on
Anikthea's Enchanting Recycling Plant [Primer]
7 months ago
RufusTheGrufus I get that you're wanting to focus on enchantments but from my play testing the deck is a bit slow. Chrome Mox and Mox Diamond will give you mana every time and based on what you imprint or exile (land). Other artifacts will help ramp up. I would swap outSmothering Tithe for Carpet of Flowers. The mana curve at least from my five tests isn't there. Around turn five that's when the deck starts to come online but before turn five at least from my five playtests was very slow going. I would recommend you track gameplay statistics like every time you play a game record if it was a win or loss then explain why. That's the only real way our decks can improve is from play testing. The two I recommended are both zero drops and if you can get those online and cards like Gemstone Caverns turn one that will significantly ramp the deck.
RufusTheGrufus on
Anikthea's Enchanting Recycling Plant [Primer]
7 months ago
jsnrice, I'm wondering if maybe I worded the questions I asked poorly, since they weren't addressed. I'd love to hear more about your playtesting experience, as well as what criteria you're operating under to determine if a deck is performing too slowly!
As for your most recent card suggestions, I feel like they're missing the goals of this deck; have you read the primer? First and foremost this is an enchantment deck, so I'm prioritizing enchantments for my packages as much as possible. Secondly, I'm purposefully aiming for more of a grindy, mid-range build to focus on taking advantage of Anikthea's abilities. Slotting in two pieces of off-theme, artifact-based fast mana would not be appropriate for any of my goals for this deck.
As for your cut suggestions, Im a bit confused because at the very least Smothering Tithe is incredibly worth it in this deck; even in a faster/higher-powered meta. It's an enchantment, it makes tokens which this deck is already aiming to abuse, and it can both simultaneously slow down opponents who respect the absurd ramp potential of Smothering Tithe, while also helping my deck accelerate to a game-winning boardstate. I could totally understand arguments to cut Mirari's Wake and/or Shigeki, Jukai Visionary to slot in faster ramp options; if you're playing in a higher-powered meta. But even then I'd personally probably prefer more on-theme options such as Carpet of Flowers, Utopia Sprawl, or Fertile Ground.
Finally, sincerely, thank you again for taking the time to comb over my decklist, offer your insight, and even playtest the deck. I truly appreciate it, even if we don't agree on card choices (which leads to one of the more fun aspects of this game; deck diversity)!
Doombeard1984 on
The Queen's Egg
1 year ago
Happy new years Mortlocke,
May this message find you and yours all well and good.
I come seeking an opinion on a particular card that I think I am going to take a punt on. Chimil, the Inner Sun seems really good. Discover 5 is right at the top end of the Sliver creature spells, and ultimately whatever I show can be put in hand if needed. Also makes all your spells uncounterable. Am torn on what to cut to give it a crack. Think maybe cut Carpet of Flowers or Mirri's Guile. Leaning towards Carpet as tbh, when I play it, most just stop playing Islands lol.
Anyway, hope you are well, and look forward to your response
kirbysan on
Anikthea Hand of Erebos - Constellation Population
1 year ago
Goldbranner, had a chance to try your strategy this past weekend and ended up winning 2/3 games mostly due to token doubler shenanigans with Parallel Lives and Anointed Procession. Ended up hitting my friend with a buffed Sanctum Weaver for 4 billion damage. Thanks for the tip! Couple questions about specific enchantments as I'm pretty new to this whole archetype:
-
If nobody in your pod plays blue what do you swap Carpet of Flowers out for?
-
Is Mirri's Guile superior to Sylvan Library because we generally don't need the extra draw?
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Is Reconnaissance just for free attack triggers off Anikthea without dying?
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Is Malakir Rebirth Flip more for the backside of the land? Kaya's Ghostform fits the enchantment theme better but lacks the surprise factor. Also if we have a Greater Auramancy up then we can't hit Anikthea with the Malakir when there's a boardwipe. That's burned me a few times when I tried to use targeted protection in response to wipes.
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Have you played around with Concordant Crossroads? It seems like it could accelerate us a turn when we're popping off.
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Is there a reason you're not running Grim Guardian? I liked it as an alternate finisher when someone drops The One Ring or a Solitary Confinement or other fog style effects.
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Have you tried Gravebreaker Lamia? At 5CMC it's much more than Entomb but I've brought her back with Anikthea and populated it before for a "targeted" mill/tutor which seemed more efficient than the generic mill from our other cards.
RCD2023 on
Lathiel, Who Blots Out the Sun
1 year ago
hello rakdosrunner!!
i really enjoyed the enforce that u had describing the deck and the mechanics.
i'm playing Lathiel for a long long time and i'm updating him a lot since then.
all the cards that u described i alredy test it, some of then still in the deck but mostly i had cut from the deck in order to be fastier and be more "Go for the troat" (my playgroup dont play easy haha).
firstly i wanna say the awesome cards that i wouldn't dare to touch that u metion before: Aetherflux Reservoir Authority of the Consuls Mangara, the Diplomat True Conviction Worldly Tutor Teferi's Protection Ozolith, the Shattered Spire Branching Evolution Light of Promise Well of Lost Dreams Scholar of New Horizons Tribute to the World Tree Esper Sentinel
it took me a long time to get this deck better and i still getting some frustations but if you like to consider, here some tips of cards to be implemented in order to have a better experience with it: ( mostly of this cards i proxed it because i dont wanna spend a lot of money and because i dont have a headache changing they every 2 months when wizards bring some new things )
starting with the nasty combos :
God Mode ( infinity mana + infinity draw :D ) : Argothian Elder or Priest of Titania + Quirion Ranger+ Ashaya, Soul of the Wild + Beast Whisperer with Eternal Witness in the deck u can even cast your grave again
Lathiel Gatling Gun: Walking Ballista + Heliod, Sun-Crowned or Cleric Class
“Life moves pretty fast..” — Ferris Bueller’s Spike Feeder + Light of Promise
ramp : Marwyn, the Nurturer : counters will get him a good ramp Mirari's Wake : awesome ramp Land Tax: can save you in early game Burgeoning : get ahead Priest of Titania : every elf in the battlefield Exploration : get ahead again Arbor Elf : very good with Selesnya Sanctuary or some mana that u need Mana Reflection: awesome ramp Circle of Dreams Druid : gaeas crandle in creature Nykthos, Shrine to Nyx : why not ? proxy <3 Crop Rotation: get those good lands in battlefield Carpet of Flowers: very good against 2 or more people Smothering Tithe : just perfect
draw : Generous Patron: our green budget risky study, perfect in lathiel Guardian Project : good in general The Great Henge : we have big creatures so probably will cost onle 2 green mana Toski, Bearer of Secrets : unstapable, can't be countered and draw Archivist of Oghma: meh... sometimes good sometimes not, but its 2 mana
tutors: Finale of Devastation : go for the troat Enlightened Tutor: very good tutor in our deck Eladamri's Call : get those pieces that u need Fauna Shaman : get those pieces that u need Defense of the Heart: this is funny, but moste of times works haha Yisan, the Wanderer Bard : good in general Natural Order : to the battlefield! Primal Command : say goodbye to ur grave zombie players
utility: Akroma's Will: defense or end game Alhammarret's Archive : it's 5 mana, but double life gain and double draw Eternal Witness : u have awesome cretures that people wanna destroy so... also good piece of combo God Mode Elesh Norn, Mother of Machines : Hushbringer + Hardened Scales, but better Serra Ascendant: sooooo goood in this deck ... first piece to be tutored by yisan, the wanderer bard Angel of Destiny: go for the troat Ashaya, Soul of the Wild: combo, but also a big creature Overwhelming Stampede : go for the troat Walking Ballista: good in general andd combo Cleric Class: combo but also grave Spike Feeder : Snowball effect, one of the best synergy of lathiel, 'each turn' change counters for life/
Good interactions : Aura Shards , Force of Vigor 2 ducks 1 shot ,Farewell exile :) , Kenrith's Transformation (interaction with draw)