Harm's Way

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Harm's Way

Instant

The next 2 damage that a source of your choice would deal to you and/or permanents you control this turn is dealt to target creature or player instead.

9-lives on Aikido Archetype

1 year ago

Thanks, Barbarian_Sun_Pope! Boros Fury-Shield is very aikido and very nice! I'm not going to have a huge presence on the board, unlike some token or aggro decks, but regardless Semester's End is good. I would add Boros Fury-Shield instead of Harm's Way, but the MV cost is much more, and all of the cards I've used for this deck, besides Irencrag Pyromancer, I already own. Thank you for taking the time to recommend cards that fit my archetype!

aholder7 on The Art of Deflection

1 year ago

Interesting list. I like the aggressive Flyer plan. A few questions though. Is Pariah mostly there to save you a bit of life or is there something you pair it with that I’m not noticing. Also how has Harm's Way been working for you. I saw another list run it before but they said they had mixed results.

9-lives on Question about cards that utilize …

1 year ago

Daveslab2022 note that I don't solely rely upon counters to deal with early threats. I have Harm's Way to deal with that as my main instance. So, I think something that I need to do, as you've pointed out, is to work a way to deal with fast tempo aggro. If I am facing a more graduated deck, one that uses bigger creatures, the bigger they are, the harder they fall, at least against my deck. The problem I have now is that I have 74 cards in my deck, and I don't think I want to remove anything else.

9-lives on Aikido Archetype

1 year ago

I've decided I'm removing Harm's Way. Far too little damage prevented and given. What should I place in its stead?

nbarry223 on Card that Punishes attacking/dealing combat …

1 year ago

Harm's Way is probably my favorite that meets these criteria, as it can let you 2 for 1 in the right situations. Block a creature, prevent its lethal (while killing it with your blocker), and deal 2 damage to an unblocked creature with 2 or less toughness.

bravely_first on Ultimate Wanderer Theme Deck

1 year ago

For thematically representing The Wanderer's power-set, Harm's Way, Comeuppance and Test of Faith seem like appropriate choices.

DemonDragonJ on Why Has Damage Redirection Been …

3 years ago

StopShot, Caerwyn, both Harm's Way and Divine Deflection are great cards, but they prevent only a limited amount of damage, and cannot be reused without additional cards, whereas I would like to see a greater number of effects that prevent all damage from a specific source, and are reusable, such as Martyr's Cause or Aegis of Honor , both of which I feel definitely need reprints.

StopShot on Why Has Damage Redirection Been …

3 years ago

Personally, I love the card Harm's Way , but I can see why it is being phased out. The mechanic is similar to preventing damage in which both effects only work so long as there’s a damage source your opponent controls. This means the mechanic is 100% dependent on what your opponent is doing. Of course the odds of your opponent using damaging effects is a more likelier trigger than other white keywords, such as protection as protection to black or any other stated color which is also another effect that is highly dependent on what your opponent does. And even so the damage redirection can be hard to implement as well. Most damage effects happen on the enemy’s turn or through a spell on the stack during your turn which means this mechanic always needs to be utilized at instant speed. This also creates a problem when this sort of effect is attached to a creature as it eliminates the surpise factor and gives your opponent the insight to make plays around it. Damage redirection I would say is also weaker than protection in some ways, because it’s already hard to remove a Mother of Runes , a Stave Off on a stick, than it would to remove a Harm's Way on a stick which says a lot about the effect’s practically since both effects have been getting diminished more and more over time. I personally enjoy running reactive cards, but Magic meta of today seems to be much more focused on making proactive decks and it seems like Wizards would rather phase out reactive effects like regeneration, protection, damage redirection, damage prevention for more and more white wheenie shenanigans regarding white. Personally, I would love to see a white evergreen keyword be implemented into the game that’s a water-down version of Spitemare ’s ability.

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