Beast Within

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Tokens

Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
PreDH Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Beast Within

Instant

Destroy target permanent. Its controller creates a 3/3 green Beast creature token.

clayperce on Bears (The 2/2 Kind)

3 weeks ago

Absolutely LOVE the idea of this deck; big +1 for using For Mirrodin! as a Rebel Bear mechanic!

I know it can be really hard to find that "missing something" ... looking at it from the other angle though, are there any cards in here (besides the For Mirrodin! ones, of course) that absolutely nail it?

As a shot in the dark though, maybe some more ...
- Cost Reducers? E.g., Ardenn, Intrepid Archaeologist, Cid, Freeflier Pilot
- Ramp? E.g., Cultivate, Atalan Jackal
- Targeted Disruption? E.g., Path to Exile, Swords to Plowshares, Generous Gift, Beast Within

You might also be able to make use of some cards with Affinity for Equipment ... e.g.,Goldwardens' Gambit and Nahiri, Forged in Fury.

Good luck (and good skill) with the deck!

Cheers!

seshiro_of_the_orochi on Raffaaaaq My Opponents I Guess

1 month ago

Hey, so I find some time now.

In general, the list looks totally playable. Your mana curve is ok, maybe a little heavy on the 4, considering your commander is a 4-drop itself. I can see you took big parts from the Karlov Manor precon. What you added are many pillowfort cards like Propaganda, which is a good idea considering this is basically a voltron list.

Here's a general overview of what I think you could improve on:

  • The deck is really light on both lands and ramp. Having your land count at around 36 would be good to consistently draw enough lands. I counted eight pieces of ramp, and some of them are 4+ mana. Maybe try to get closer to ten pieces, and add in more cheap ones. Exalted wants you to have many cheap creatures, so adding in some mana dorks would work in your favour by synergizing with Sublime Archangel and similar cards. Cultivate and Kodama's Reach never get old, but Rampant Growth, Farseek and the recent Shared Roots would be great here. Btw, to give your clue strategy more versatility, you could add in Inspiring Statuary.

  • You are also light on removal, both targeted one and boardwipes. Swords to Plowshares, Path to Exile, Stroke of Midnight, Generous Gift and Beast Within are great spells with tons of reprints, so just get some of them. They are great additions. Regarding wipes, Divine Reckoning and Single Combat are very powerful for a holtron strategy, but even something as simple as Day of Judgment would be a great fit.

  • Now to the voltron pieces: The ones you have work fine, but you have few ways to get Rafiq through to deal damage. Aqueous Form and Rancor are easy additions. What's more, you really want to protect Rafiq, so add in some hexproof. Swiftfoot Boots is great here. There are lots of auras like Timely Ward that shield your voltron from death, and even some instant protection would do a fine job for you: Snakeskin Veil, Ranger's Guile and similar cards would be great for that.

Finally, here's a card I like a lot: Angelic Exaltation.

I guess my comment became longer than I planned. If you have questions or don't agree, let me hear it.

Crow_Umbra on How Did WotC Allow Combustion …

1 month ago

Neither Combustion Man or Star Athlete have a guaranteed means of removing enchantments or other (non-land) permanents, since they hinge on the choice of another player. That choice and lack of guarantee is a difficult means of removing enchantments and other permanents.

If either of those creatures, or any of the other Punisher/Choice effects in this thread lacked the choice element and instead "guaranteed" removal like Beast Within/Generous Gift, then that would be a more direct break.

skibulk on Blanka, Ferocious Fiend

2 months ago

Some things to consider:

Icbrgr on a better Decimate? RGW

4 months ago

Well the thing about Chaos Warp and Beast Within it's all about threat assessment or answering something that will kill you... when it comes down to certain death or a 3/3 token/slot machine into maybe not death... I'll take the beast/chaos...sometimes doing nothing and letting the opponent help you be beating up the rest of the pod is best so long as your not the one being detrimentally affected; so I wouldn't exactly dismiss those cards.

But as far as just making a big splash to inconvenience players just because...Idk maybe something like Wildfire would be up your alley?

seshiro_of_the_orochi on a better Decimate? RGW

4 months ago

Ok, that definitely helps with answering the question.

From your answer, I'm not sure you're aware that you always need four targets for Decimate. Also, it doesn't mention anything about planeswalkers, so those can't be removed with it.

If it's the versatility you like, there are Beast Within, Generous Gift, and Chaos Warp, all of which can target all of these card types and even planeswalkers. Do these help?

theNeroTurtle on miku 3

4 months ago

Seedborn Muse + Yeva, Nature's Herald will allow you do dump the creatures in hand on other players’ turns.

Beast Within and Vorinclex, Voice of Hunger are also some pretty good green cards.

Song of the Dryads is a great card.

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