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Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Alchemy | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| PreDH | Legal |
| Quest Magic | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Beast Within
Instant
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
clayperce on
Bears (The 2/2 Kind)
3 weeks ago
Absolutely LOVE the idea of this deck; big +1 for using For Mirrodin! as a Rebel Bear mechanic!
I know it can be really hard to find that "missing something" ... looking at it from the other angle though, are there any cards in here (besides the For Mirrodin! ones, of course) that absolutely nail it?
As a shot in the dark though, maybe some more ...
- Cost Reducers? E.g., Ardenn, Intrepid Archaeologist, Cid, Freeflier Pilot
- Ramp? E.g., Cultivate, Atalan Jackal
- Targeted Disruption? E.g., Path to Exile, Swords to Plowshares, Generous Gift, Beast Within
You might also be able to make use of some cards with Affinity for Equipment ... e.g.,Goldwardens' Gambit and Nahiri, Forged in Fury.
Good luck (and good skill) with the deck!
Cheers!
seshiro_of_the_orochi on
Raffaaaaq My Opponents I Guess
1 month ago
Hey, so I find some time now.
In general, the list looks totally playable. Your mana curve is ok, maybe a little heavy on the 4, considering your commander is a 4-drop itself. I can see you took big parts from the Karlov Manor precon. What you added are many pillowfort cards like Propaganda, which is a good idea considering this is basically a voltron list.
Here's a general overview of what I think you could improve on:
-
The deck is really light on both lands and ramp. Having your land count at around 36 would be good to consistently draw enough lands. I counted eight pieces of ramp, and some of them are 4+ mana. Maybe try to get closer to ten pieces, and add in more cheap ones. Exalted wants you to have many cheap creatures, so adding in some mana dorks would work in your favour by synergizing with Sublime Archangel and similar cards. Cultivate and Kodama's Reach never get old, but Rampant Growth, Farseek and the recent Shared Roots would be great here. Btw, to give your clue strategy more versatility, you could add in Inspiring Statuary.
-
You are also light on removal, both targeted one and boardwipes. Swords to Plowshares, Path to Exile, Stroke of Midnight, Generous Gift and Beast Within are great spells with tons of reprints, so just get some of them. They are great additions. Regarding wipes, Divine Reckoning and Single Combat are very powerful for a holtron strategy, but even something as simple as Day of Judgment would be a great fit.
-
Now to the voltron pieces: The ones you have work fine, but you have few ways to get Rafiq through to deal damage. Aqueous Form and Rancor are easy additions. What's more, you really want to protect Rafiq, so add in some hexproof. Swiftfoot Boots is great here. There are lots of auras like Timely Ward that shield your voltron from death, and even some instant protection would do a fine job for you: Snakeskin Veil, Ranger's Guile and similar cards would be great for that.
Finally, here's a card I like a lot: Angelic Exaltation.
I guess my comment became longer than I planned. If you have questions or don't agree, let me hear it.
Crow_Umbra on How Did WotC Allow Combustion …
1 month ago
Neither Combustion Man or Star Athlete have a guaranteed means of removing enchantments or other (non-land) permanents, since they hinge on the choice of another player. That choice and lack of guarantee is a difficult means of removing enchantments and other permanents.
If either of those creatures, or any of the other Punisher/Choice effects in this thread lacked the choice element and instead "guaranteed" removal like Beast Within/Generous Gift, then that would be a more direct break.
MadlyTexas on
The Amazing Spider-man
2 months ago
Some potential upgrades that aren't cripplingly expensive:
Ramp:
Commander's Sphere,
Rampant Growth,
Farseek,
Nature's Lore,
Three Visits,
Kodama's Reach,
Thirsting Roots,
Bushwhack,
Mind Stone,
Herald's Horn
,
Selesnya Signet,
Simic Signet,
Azorius Signet,
Talisman of Unity,
Talisman of Curiosity,
Talisman of Progress,
Patchwork Banner
Card Advantage: Harmonize, Elemental Bond, Revitalize, Healing Hands, Crystal Skull, Isu Spyglass
Removal: Swords to Plowshares, Beast Within, Return to Nature, Naturalize, Fumigate, Generous Gift
skibulk on
Blanka, Ferocious Fiend
2 months ago
Some things to consider:
- Match the Odds - With so few creatures in the deck, you might consider more spells that create tokens.
- Glimpse the Impossible - In general, I'd be worried about running out of spells to play. There are several red cards that exile the top card of your library and let you play them.
- Tumbleweed Rising - Plotting could help you to reach your third spell in a turn.
- Brightcap Badger - Adventures are instants/sorceries, but can be cast again as permanents.
- Chatter of the Squirrel - Flashback is strong in this deck.
- Rishkar's Expertise - Check out cards that refer to power/toughness.
- Season of Gathering
- Thickest in the Thicket
- Bonders' Enclave
- Artifact Mutation
- Malevolent Rumble
- Chandra's Ignition
- Virtue of Courage
- Vivi's Persistence
- Beast Within
- Dragonhawk, Fate's Tempest
- Nibelheim Aflame
- Waltz of Rage
Icbrgr on a better Decimate? RGW
4 months ago
Well the thing about Chaos Warp and Beast Within it's all about threat assessment or answering something that will kill you... when it comes down to certain death or a 3/3 token/slot machine into maybe not death... I'll take the beast/chaos...sometimes doing nothing and letting the opponent help you be beating up the rest of the pod is best so long as your not the one being detrimentally affected; so I wouldn't exactly dismiss those cards.
But as far as just making a big splash to inconvenience players just because...Idk maybe something like Wildfire would be up your alley?
seshiro_of_the_orochi on a better Decimate? RGW
4 months ago
Ok, that definitely helps with answering the question.
From your answer, I'm not sure you're aware that you always need four targets for Decimate. Also, it doesn't mention anything about planeswalkers, so those can't be removed with it.
If it's the versatility you like, there are Beast Within, Generous Gift, and Chaos Warp, all of which can target all of these card types and even planeswalkers. Do these help?
theNeroTurtle on
miku 3
4 months ago
Seedborn Muse + Yeva, Nature's Herald will allow you do dump the creatures in hand on other players’ turns.
Beast Within and Vorinclex, Voice of Hunger are also some pretty good green cards.
Song of the Dryads is a great card.
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