Beast Within

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Beast Within

Instant

Destroy target permanent. Its controller creates a 3/3 green Beast creature token.

Profet93 on Multani, Yavimaya's Avatar

3 weeks ago

calpoism

Ancient Tomb > Temple of False - Ramp

Lotus Cobra - Ramp

Reshape the earth usually works best with utility lands. Not sure if you run enough to warrant it as it is a high cmc card and you already run hour of promise for a similar effect that you can cast much earlier.

With all the extra lands, have you considered adding an Exploration type of effect, especially in the start of the game?

I love how your deck just ramps so hard. Have you considered adding some removal in the form of Beast Within or even a Song of the Dryads? The latter works very well against black or red commanders who struggle with enchantment removal.

Yavimaya Hollow - Protection + politics

Sliverguy420 on Gruul Land Destruction

2 months ago

CommanderNeyo: i do like your sideboard suggestions though. just hadn't gotten around to thinking of one yet for the current meta. something else i forgot to mention is that space in the build for finishers is pretty limited, thus i need them to be big enough to potentially finish a game single-handedly before an opponent can restabilize. thats where 6 power and trample (and tokens) from gargaroth come into play. i also need creatures big enough to block any tokens i give my opponent from Beast Within. i joke that this deck is "gruul control" cuz i've had a few games where the opponent just doesn't cast a single spell lol

Sliverguy420 on Turtle Power!

2 months ago

slvstrChung his deck doesn't have white, but Beast Within is essentially the same as Generous Gift

kamarupa on Don't

3 months ago

While I don't recommend it, as it really puts a target on your dorks, if you have Kinnan, Bonder Prodigy in play, a Freed from the Real on a Birds of Paradise or Noble Hierarch would generate infinite mana. There's certainly enough protection with current Instants, though, if you wanted to go that route. Bloom Tender would another solid choice to include then, if you felt so inclined.

I definitely think the manabase could be improved on. It seems there's no budget for creatures, but lands are all budget? So I was hesitant earlier, and didn't have the time either then to make a case for improvements. That said, 1x Yavimaya, Cradle of Growth is, IMO, always worth whatever mana-fixing it provides opponents. After that, I tend to prefer Botanical Sanctum, Dreamroot Cascade and Barkchannel Pathway  Flip to the perennially desired Breeding Poolfoil and Misty Rainforest. I just can't stand the thought of burning 3 life to get one dual land. I usually also include Scavenger Grounds just on the off chance I face a deck that likes to bring stuff back from the graveyard.

I didn't see you asking for removal spells, but Beast Within is decent, IMO, and I wouldn't turn my nose up at any deck running Pongify or Rapid Hybridization, especially if the deck is also packing creatures that can block those 3/3 gift tokens.

While it's a bit gutsy to rely strictly on mana dorks for the white mana needed to cast Gods Willing, I rather like the idea of an unblockable swing thanks to its protection.

In my eyes, the biggest weaknesses are: Opt doesn't provide any card advantage. Divination would be better, and Harmonize better still. Hydroid Krasis, as I said before, seems to fit as well and comes with the bonus of a bit of lifegain which is never bad. And that leads to the next issue - the wincons are [almost] all legendary, and therefore rightly limited to less than 4 copies each. I do like that they come with their own means of preventing removal, though. And finally, that the mana base just isn't as premium as most the spells it supports.

Mortlocke on A Pulverizer? Perrie the Pulverizer?!

3 months ago

Hi Baron777,

Just responding to your post here. I hope you don't mind. Just for my own understanding, I think you need to clarify what kind of decks you want to play against. When you say "This is designed as a fun 6-7 level deck that..." This tells me nothing. When discussing your deck I suggest following this prompt:

  1. My deck has a budget of...
  2. My manabase has the most efficient lands available/most cheap and slow utility tapped lands and tapped fetches/a mix between the two
  3. My deck threatens to kill an opponent between turns x and y/The most important turns for my deck are between x and y when my deck can pop off when doing z.

Based off of the previously mentioned cards in your post - namely Solemnity and Torpor Orb it sounds like your meta has a lot of particularly nasty control magic that can absolutely one card you out of a game. Therefore I suggest adding both more ramp and more interaction - you're in the colors for it:

In summary, I think your deck doesn't match what it's playing against. You need to have more consistency if you are going up against opponents who are going to completely lock you out of a game. To get that, you need to make sure you can target problem permanents as often as possible.

bankrupt_on_selling on Mayael's Opera House

4 months ago

Some creatures I like a lot are Godsire, Impervious Greatwurm, Inferno Titan, terastadon, Woodfall Primus, and Worldspine Wurm, but my deck is Mayael's A"naya"lation themed, so I play heavily into the destroy stuff. On the topic of destroy, some instants I like are Beast Within and Generous Gift that are just good removal and play into the Anayalation theme. You run og duals (and shocks too I suppose) so Three Visits and Nature's Lore seem like they could be good.

kamarupa on RG Landfall

4 months ago

I hope the following helps.

my general rules of thumb for deck building: It's all about basic utilities: include card draw (must gain us card advantage - one card needs to draw at least 2), removal (minimum 4x), and a few protection spells. Approx 20 creatures, 23 lands, 3 draw card, 4 removal, 2 protection. That leaves room for about 8 synergy spells.

I suggest cutting 2 lands, 2 Cultivates, 1 Nissa's Renewal, and all the Pickaxes. That makes room for 8 spells.

With those 8 slots, I'd add 3x Harmonize - it doesn't synergize like Cultivate, but it's more versatile and keeps your deck hitting for more turns, so I think the trade-off is worth it. I'd also add 2xTamiyo's Safekeeping, and 3xLightning Bolt or Beast Within or a combination of both.

I'd also suggest trying to get 2 more Lotus Cobra, as that's ramp+synergy, though I understand it's one of the few 'pricey' spells here. I'd cut the Scythe Leopard and 1x Geopede to make room for those. You could probably stand to trim a few more creatures than that. Wouldn't be bad to have a few extra slots to play with. Consider which creatures are the best value and make a few cuts.

I also suggest you make a copy of this deck (tappedout has a handy button for that!) and try out the edits I suggest that way. You can playtest and compare and decide what's helping and what isn't.

Eilel on Selvala, Heart of the Wilds

6 months ago

RAMP:

Llanowar Elves

Elvish Mystic

Fyndhorn Elves

Incubation Druid

Gwenna, Eyes of Gaea

Quirion Ranger (commander untap)

Scryb Ranger (commander untap + flying en prod blue)

Entish Restoration

Patriar's Seal

Gaea's Touch

Fanatic of Rhonas

Awaken the Woods (mana sink)

Archdruid's Charm (ook removal)

Goreclaw, Terror of Qal Sisma (ook trample enabler)

Nyx Lotus (late game super ramp wss)

Lands:

Boseiju, Who Endures

Emergence Zone

Homeward Path

Oran-Rief, the Vastwood (ik vind niet super maar ik ken genoeg mensen die m dat wel vinden)

Temple of the False God

Myriad Landscape (niet te veel tap lands spelen maar denk dat deze wel kan)

Blighted Woodland

Card draw / advantage

Vivien, Monsters' Advocate (buiten de ability ook tutor op de -2)

Last March of the Ents

Lurking Predators

Monstrous Vortex

Tribute to the World Tree

Garruk's Uprising (ook trample enabler)

Battle Mammoth (creature en soort ward voor alle creatures)

Disciple of Freyalise  Flip (kan je als een landslot spelen, dus eigenlijk gratis include. als je niet nodig hebt als land heb je carddraw en lifegain)

Regal Force (creature)

Tutor

Finale of Devastation (ook haste enabler)

Tooth and Nail

Weird Harvest

Natural Orderfoil

Green Sun's Twilight

Recursion / Graveyard

Bala Ged Recovery  Flip (ook een land)

Long Rest (kan elk type kaart terug pakken, mass recursion)

Eternal Witness

Enablers

Concordant Crossroads (haste)

Surrak and Goreclaw (trample + haste)

Temur Sabertooth (combo kaart, alles met etb kan je opnieuw spelen, ook voor meer carddraw etc)

Ulvenwald Oddity  Flip (Trample + haste en +1/+1 enabler als die geflipt is)

Thousand-Year Elixir (geeft je commander soort van haste en kan untappen)

Removal

Scavenging Ooze (graveyard)

Rampaging Yao Guai (ook mana sink)

Beast Within (raakt practish alles)

Terastodon (super goed)

Collective Resistance

Khalni Ambush  Flip (fight spell die je als land kan spelen)

Bridgeworks Battle  Flip (fight spell die je ook als land kan spelen)

Kogla, the Titan Ape

Protection

Tyvar's Stand (of een mana sink)

Lightning Greaves (haste voor je commander met 0 equip)

Swiftfoot Boots

wincons

Goldvein Hydra (mana sink en eventueel super late game extra ramp)

Ochre Jelly (mana sink + trample + moeilijk vanaf te komen)

Silverback Elder (removal / card draw / lifegain)

Alternative wincons

Helix Pinnacle

Triumph of the Hordes (als je een teringlijer wilt zijn)

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