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This is a fun Experiment Kraj EDH deck where almost all cards are in some way synergistic with one or more of the other cards (most are synergistic with the commander). It is not meant to be very competitive, which also means that I normally don't utilize any infinite combo's, like Argothian Elder, Horseshoe Crab (both with a +1/+1 counter) and Experiment Kraj.

The basic game plan is putting +1/+1 counters on creatures with good activated abilities (usually with in the cost), and on a creature that can untap using an activated ability (Horseshoe Crab, Morphling, Simic Ragworm, etc.), so that Experiment Kraj can use the good ability over and over again by paying each time to untap Kraj.The deck has a lot of different strategies, so it can adapt fairly easy to different situations. The deck has won in various ways, such as by commander damage, pinging everyone to death with Triskelion and even milling someone out using The Great Aurora on a token deck.

All suggestions are welcome.

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