
Combos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Pre-release | Legal |
Quest Magic | Legal |
Standard | Legal |
Standard Brawl | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Surge of Salvation
Instant
You and permanents you control gain hexproof until end of turn. Prevent all damage that black and/or red sources would deal to creatures you control this turn.


Vandoren4 on
Bloodscale (Bloodchief + Broodscale) Combo
1 year ago
Hey! I just saw your reply from yesterday, so here are a few things that I noticed before playtesting this deck (will add more after)
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Endless One is great, but if you can spare 1G, I would replace it with Goldvein Hydra because it has trample and haste
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you may want to consider replacing the Stonecoil Serpent with Walking Ballista (it's not very good if you don't assemble the combo though)
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Arbor Elf. just Arbor Elf. it would increase the power so much because of the Utopia Sprawl so that if you don't get the combo, you have a ton of mana, but if you DO have the combo, you can get it out super fast
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this works super well with mono green, but if you wanted to, you could also add white for Rosie Cotton of South Lane and cards like Surge of Salvation. I think Blade of the Bloodchief is really good, but you need to spend 2 mana on the broodscale, then 1 on bloodchief, then 1 to equip the blade, then 2 more to adapt the broodscale. if you were to use Rosie Cotton, you would need 2 for the broodscale, then 3 for rosie cotton. it's not a huge save on resources but it's better to only need 5 total mana rather than 6. in my opinion it's better to have that extra mana available for a protection spell because its modern. (it should be noted that it will increase the cost by a lot because of the fetchlands)
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i'm just now seeing the Cavern of Souls, which might be why the Endless One is in there (naming Eldrazi with the cavern,) but I honestly don't think it's necessary. I would replace them with lands that can be sacrificed to draw cards. again, its a bit different from my version because I'm running 1 Delighted Halfling to cast Rosie Cotton, but I honestly don't think you need that much protection from counterspells. if you REALLY need protection, take a look at Tyvar's
sorry for the essay, I'm gonna playtest it now :)
IHATENAMES on
Angelic Spiritual Soul Sisters
1 year ago
A few things.
1st off. I think a soul sisters deck and angel deck are not compatible. Soul sisters make and want as many lifegain triggers as possible. Maximizing cards like Voice of the Blessed . Angels i believe want to maintain x life above your starting life and gain in chunks of 5 for probably the best angel Resplendent Angel. These seem simular but that creates tough choices in deck design.
Book of Exalted Deeds with creature lands is a combo with Mutavault some decks just can't beat this.
I think you want the card draw off of Shelter but I personally think that card sux. You would likely be better with a green splash for just Collected Company or run a cheaper protection spell like Brave the Elements or a better card draw engine Welcoming Vampire perhaps.
Speaker of the Heavens is a suprise op card i have a angel deck on mtga for historic and it is a great agro card angels needed.
You are light in 1 key piece of any deck. Interaction.
March of Otherworldly Light is a favorite of mine.
Path to Exile could be decent
Dawn Charm niche counterspell/ protect a creature
Surge of Salvation protection vs opposing aggro
I'd suggest looking at another decks sideboard to help build a better one Check out decks like modern d&t or soul sister or angels and see what you want. But be sure to cover a few things.
Graveyard hate like Soul-Guide Lantern Something to fight control many different approachesCavern of Souls Thalia, Guardian of Thraben Artifact/enchantment hate Disenchant
And something for decks that you think you need more help with and expect to face. Perhaps a boardwipe for decks that go wide Doomskar or any other archetype/problem that needs fixing.
Worrad75 on
Pia-tiful Impulse Control
1 year ago
Keeping a record of the changes I make here.
took out Surge of Salvation for Island Sanctuary
This deck can take some time to assemble a lethal board, and we need a way to dissuade attackers. Surge is a fantastic 'gotcha' combat trick, but it doesn't do much for us if we exile it at sorcery speed. Island sanctuary allows us to trade our card for turn for security; it blocks ground creatures, we print fliers like crazy so flying attackers dont typically scare us, and islandwalk will never matter for us. The card disadvantage isn't nothing, but this deck has plenty of ways to generate advantage from exile.
took out Faithless Looting for Dragon's Rage Channeler
This is simply too much value to ignore. We have 50(!!) noncreature spells in our deck. FL is in there to help generate velocity when we get stuck with our hand, but DRC simply blows it out of the water in terms of card selection. Filling our graveyard is also semi-relevant, as we run Reconstruct History, and having an extra 3/3 flier certainly contributes to our gameplan of smacking our opponents repeatedly.
took out Cursed Mirror for Loran of the Third Path
This swap is somewhat based on goldfishing impressions, which means there's a chance it gets reverted with more reps in a real pod. Cursed Mirror gives us velocity as a ramp piece (albiet at 3 mana), while offering incredible upside to copy something like a Professional Face-Breaker, not to mention your opponents creatures. The issue lies in the makeup of our deck; as currently constructed, we have only 18 creatures, and 10 of them are legendary. This makes the Mirror's upside more of a "hope your opponents have something cool to copy" rather than it's more powerful use of "get one of your effects doubled temporarily" due to the lack of available targets on our own board. While Loran doesn't ramp us, she gives us both interaction and non-exile card draw, both areas that this deck is a bit light on.
took out Cosmic Intervention for Boros Charm
Cosmic intervention was initially included due to Pia's natural synergy with fortell cards. However, the closer you look at situations in which you are likely to need Intervention, you start to realize how next-to-useless that extra Thopter is. Additionally, one of the massive upsides to Intervention is re-enabling ETB effects, which we currently only have 2 of in the deck. Boros Charm on the other hand actually manages to save our board from damage/destroy effects, while also giving us more flexibility. We have a handful of large creatures/effects that benefit from double strike (14 points of lifegain off Sephara, Sky's Blade, anyone?), and if all else fails the 4 life can be meaningful, as this deck tends to deal death by 1000 cuts. Exiling CI off the top at sorcery speed feels like a whiff; exiling BC feels the world is your oyster.
Dropping a Mountain for Land Tax
This is a bit of an experimental swap, as it's possible we actually want to leave more lands in the deck so they can be exiled off the top. This will mean in games where we have LT in our openning hand (the ideal start), we will exile fewer lands and more nonland cards. We'll be playing the lands every turn to be able to play the extra spells, but we'll also miss out on the value of playing lands from exile. That being said, there is undeniable value to be had by being a bit greedy here.
legendofa on Ways to STOP T0 GRIEF/FURY …
1 year ago
Veil of Summer is a decent candidate for an anti-Grief. There are several MV 1 ways to prevent Fury damage; Surge of Salvation is probably the best, but Ethereal Haze is another option.
I'm pulling from my turbo fog days for inspiration, so these suggestions are definitely reactive, rather than proactive.
sergiodelrio on Ways to STOP T0 GRIEF/FURY …
1 year ago
nbarry223 fine contributions, thank you!
Silence and Surge of Salvation are indeed interesting options. As you mentioned with Elesh Norn, there are multiple of those Hushbringer style cards that actually shut down a plethora of nonsense flying around in the meta.
nbarry223 on Ways to STOP T0 GRIEF/FURY …
1 year ago
While not a t1 or t0 answer, I’ve always liked copy creatures like Phyrexian Metamorph to answer Fury, letting us 2 for 1 on the backend essentially.
As far as answers, the best I’ve got is Surge of Salvation or Sanctifier en-Vec/Defense Grid/Void Mirror/Elesh Norn, Mother of Machines if we can ignore the turn premises.
As far as other cards, there’s things like Silence that stops them from casting further spells if played before they resolve, otherwise the reanimate effects can just be used in response.
There’s also all the various 1 mana counters. I don’t really know of a good answer to the turn 1 double Grief - it is pretty suppressive honestly.
Headers13 on
Marvelous Megatron
2 years ago
BlobHobbit on
2 years ago
In terms of your maybeboard Shalai, Voice of Plenty is a worse version of Sigarda, Font of Blessings at this point so I wouldn't bother with it. Surge of Salvation is cool but it would be a mostly dead draw if you already have Sigarda and you're probably going to be sidedecking Shapers' Sanctuary anyway as an Angels deck.
Metropolis Reformer is cool but it doesn't do enough for you compared to putting in Skyclave Apparition. Personally, I would swap alll copies of Metropolis Angel for copies of Skyclave Apparition. That way you get a more broadly targeting removal than Fateful Absence while putting another creature on the board to make the most of Righteous Valkyrie.
Errant and Giada doesn't do anything for you that Sigarda isn't already doing and you can get away with adding at least one more copy of Sigarda since it's such a high priority removal target for your opponenent that getting two in one game is okay in most match-ups. Also it let's you play Bishop of Wings from the top of your deck which Errant and Giada doesn't.
Aside from that I would say that putting in a fourth copy of of Kayla's Reconstruction and another copy of Nykthos definitely needs to be done. Additionally, if you're taking my advice and getting rid of Errant and Giada then you no longer need the blue mana and so you should really play some combination of fast/pain lands along with at least one copy of Mutavault to help kill your opponent. Emeria's Call Flip is another possibility mana wise as it has good late-game utility while expanding your land base a little.
I feel I may be a bit harsh but that would be my advice for improving this deck.
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