Nylea, Shoot for the Stars (cEDH)
Commander / EDH
SCORE: 9 | 11 COMMENTS | 2132 VIEWS | IN 9 FOLDERS
Update V1.2 (Theros Beyond Death) —Jan. 20, 2020
This update includes additions from the full release of Theros Beyond Death. It also includes some changes as a result of gameplay.
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GrizzlyAtom says... #2
Inkmoth: Thank you for your suggestions and taking the time writing out detailed explanations; it really helped me understand deck building a bit better.
I have made a bunch of changes per your suggestions and from Reddit. I documented the cards "added and removed" in the Updates section.
It felt really good goldfishing, but I need to see how it plays against real opponents. I'm going to let the deck stay as is for a bit before making any further changes.
Thank you again and thank you everyone else for helping me out!
January 4, 2020 4:08 p.m.
Buckshot11 says... #3
Keep up the great work but by any chance have u considered a casual version of it? I play cEDH and it gets really repetitive and boring and casual is a lot more unpredictable. Overall I love the deck!
January 6, 2020 7:21 p.m.
GrizzlyAtom: How are the new changes working out for you? :D
January 6, 2020 7:23 p.m.
Buckshot11: That's easy, remove the tutors and combo pieces for fun shit you'd like to see.
January 6, 2020 7:24 p.m.
GrizzlyAtom says... #6
Inkmoth: Thanks for asking! Only have two games with it so far, but both felt really good.
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First game lost; built a decent board by turn 4 then had Umbral Mantle countered, I was targeted pretty hard after that. Still happy with it because it shows that this deck can be fast.
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Second game won; turn 2 Winter Orb, turn 3 Root Maze, turn 4 Seedborn Muse, then dug with Nylea every endstep to assemble a combo.
Buckshot11: I would agree with Inkmoth. Remove the powerful tutors; remove Umbral, Staff, and Temur; then add big stompy creatures and/or token generation. Could end up making a decent battlecruiser deck.
Inkmoth says... #1
GrizzlyAtom: Just wanted to say that I absolutely loved the list! Safe to say you hit the nail on the head on almost all of your choices. However, I do highly recommend you make a couple of changes for the general consistency of the deck.
Cuts & Why
Wirewood Elf : Heart Warden is strictly better if you absolutely must. Though I wouldn't waste time on a 2 cmc 1 mana dork.
Seeker of Skybreak : Same thing as before, though considerably weaker since you NEED the dork to be out, so this is a potential dead draw or another 2 drop 1 mana dork.
Krosan Restorer : I get the need to overload the deck with repetitive effects, but this can over saturate your deck with non impactful creatures.
Greenweaver Druid : This is just bad, even with the cost reduction.
Elvish Piper : With the lack of high cmc creatures, this is just a gimmicky card we wish can always run.
Elvish Harbinger : Though being a two thanks to Nylea, top of the deck tutors aren't too great.
Birthing Pod : Without being able to untap it, this is just a worse Eldritch Evolution .
Sword of the Paruns ; As you said, 7 mana is too much.
Elvish Guidance / Growing Rites of Itlimoc Flip: I get why you want to run this, but it ain't worth it to run both. I'd drop the Rites over the Guidance, since you can use Arbor Elf on a forest with guidance.
Leyline of Lifeforce : You have enough of this effect, even if this would be super awesome turn 0.
Revive / Return to Nature / Naturalize : There are better cards for this available to us.
Once Upon a Time : Doesn't scale too well in EDH.
Suggestions
These won't be direct swaps to the cuts and more of a series of cards that you should highly consider as I don't want to cramp your style.
Dryad Arbor : t1 Green Sun's Zenith makes it ramp, Elvish Guidance makes it a dork (remember it's not an elf), adds one more mana with Leyline of Abundance , and all at the cost of a land swap.
Emergence Zone : Adds the ability to set up OR win on someone elses' turn for a land swap.
Force of Vigor / Nature's Claim : Free spell/1 drop that are way better than your current cards in these slots.
Oakhame Adversary : Draw to get your combo pieces and an elf for your count. More often or not a 2 drop in most cEDH metas and a 1 drop in some cases for you.
Runic Armasaur : More draw, draw from fetches and creature based combos.
Ohran Frostfang : This card is bonkers. Turning your whole field into Ohran Viper s definitely gives you the steam you need to keep staxing it up on your way to your win con.
Seedborn Muse : I know what you're thinking, "I barely have instants". Your commander is an indestructible digger, every turn you'd get to refill your hand.
The Stax pieces: Go for them, you have the outlet in the command zone and you break parity with mana dorks and a cost reducer at the helm. Tangle Wire , Trinisphere . Root Maze , Manglehorn , Collector Ouphe , Null Rod , Winter Orb , Thorn of Amethyst , Sphere of Resistance and maybe Defense Grid are worth it. Hall of Gemstone :Not good because it can lock out interaction that could be needed to stop another player.
Regal Force : You need the gas and you're going wide. Makes your Tooth and Nail better.
Great Oak Guardian : Recognize that your wins are generated by untaps, and an instant speed board untapper is a recipe for success. It can also save your field from damage wipes and goes infinite with Temur Sabertooth . Also makes Tooth and Nail better.
Natural Order / Eldritch Evolution :
Carpet of Flowers : Ridiculous ramp, 100% must.
Mox Diamond / Chrome Mox : More ramp, gets us out of the gate faster and cEDH is all about speed.
Beast Within : Catch-all removal in monogreen. Definitely a staple.
Regrowth : Because it's better than Revive .
Skullwinder : Because it's better than Revive and can be repeated.
I hope this helps, I love the deck, will be keeping up with it. Final recommendation would be to use a similar categorization that I used in Yeva for your list as it helps you visualize your deck based off function and see where it is lacking.
January 3, 2020 1:05 p.m. Edited.