Please leave comments or score me if you like this, I am very eager for feedback so I may improve my decks.



Mikaeus, the Unhallowed


As commander of this deck, the entire deck revolves around his final ability. The Undying ability allows all my creatures to enter and leave play two times each, instead of just once. This doubles the amount of times that I can use 'enters the battlefield' and 'dies' effects. This, combined with the use of 'Sacrifice a creature:' effects, allow me to do all sorts of things.


Mana Ramp


The creatures in this deck have a somewhat good mana curve, but there are multiple creatures that cost 6-7 in this deck, including the commander. That's why there's a few artifact mana production cards and some instants/sorceries/creatures.

Creatures

Nirkana Revenant: Essentially, my mana is doubled.

Palladium Myr: A creature that taps for 2 will help in >any situation, great for getting my high cost cards out faster.

Blood Pet or Blood Vassal: A sacrifice for mana >comes in handy when I can put him back into play with Mikaeus

Non-Permanents

Dark Ritual or Cabal Ritual or Culling the Weak: Your average add black to your mana pool spells. Gotta love 'em.

Bubbling Muck: For a turn, my swamps produce double for one black. That's pretty good if you ask me.'Nuff said.

Artifacts

Ashnod's Altar + Phyrexian Altar: Perhaps the best cards for this deck. With Mikaeus out, I can sacrifice creatures for mana and have the creature just come back into play. Their abilities will activate, and I could even sacrifice them again for more mana. This allows me to chain multiple spells together. Given I cast a creature that brings in tokens, I can sacrifice the tokens to play yet another creature. My game becomes incredibly faster and stronger.

Cloud Key: In a creature deck, there's nothing better. It's just obvious.

Sol Ring: Sol ring is great early game, any player knows that.


How the Creatures Work

Every creature in this deck serves it's own purpose, and it can be broken down pretty easily. Each creature either has a "come into play/leaves play effect", or has an ability that allows me to sacrifice creatures (excluding Palladium Myr and Ferropede ). This means that nearly every creature card is affected by Mikaeus's ability, allowing for maximum Synergy.

Creatures Of Interest

Abhorrent Overlord: This card is fun. Given that he costs 7, I will most likely have Mikaeus out. When I play this, my devotion to black is generally never lower than 5 and easily exceeds 10. This means I will get many 1/1 flyers, which are 2/2 because of Mikaeus. Not to mention if I sacrifice my Overlord, I get double those tokens.

Butcher of Malakir: The Queen of creature control. My creatures are constantly dying, which means my opponents will have to constantly sacrifice creatures. This makes hexproof worthless against me, and all my creatures won't have any opposition.

Grave Titan: Not the craziest card, but it's useful to have a big creature that continuously pours out 2/2's, especially when Mikaeus makes them stronger.

Harvester of Souls: Like I said, creatures die all the time. So, this card comes in handy. I can draw to a full hand constantly if I'm casting creatures and sacrificing them.

Kokusho, the Evening Star: He's going to be leaving play at least two times if you kill him, so that's 10 life drained right there. Not mention I can get him back from the graveyard and do it all again.

Massacre Wurm: I can easily put him into play, then sacrifice him and have undying return him to play to give all opponents' creatures -4/-4, and they lose 2 life for each creature killed this way. Board wipe, yippee.

Ogre Slumlord: Creatures die, and I just get a bunch of deathtouch rats. That, with Mikaeus, are 2/2. Ouch.

Sepulchral Primordial: This is one of my favorite cards of the deck, for sure. I can put him into play to steal my opponents creatures, then I can sacrifice him and do it again. Scary, isn't it?

Skeletal Vampire: This is another fun little token creator. Mikaeus's +1/+1 pump makes this even more fun.

Solemn Simulacrum: With this guy coming in and out of play due to undying, I get to land-search and draw with one card. That's such a good deal if you ask me.

Summoner's Egg: This card is devastating in this deck. With the undying ability, along with the ability to sacrifice a creature, I can put 2 creatures from my hand directly into play with this card. Ouch.

Ferropede : This little insect does a lot more than meets the eye. Every turn he can deal combat damage due to his unblockability, then I can remove counters from my creatures, allowing them to die and come into play one extra time.


Infinite Combo

Normally, I hate infinite combos. They make the game less fun. But this one, I didn't mean to put in the deck. I threw the deck together, and then discovered the combo while play-testing.

Here's How it Works

Mikaeus, the Unhallowed + Pentavus + Ashnod's Altar

With Mikaeus, Pentavus will return to play if it goes to the graveyard without a +1/+1 counter on it. However, I can pay 1 colorless to remove a counter from it and put a token into play. I can then sacrifice the token to get 2 colorless mana, and I can do the ability until Pentavus has no counters and dies from having 0 toughness. However, due to Undying, he returns to play with a +1/+1 counter on it. I can continuously remove the counters from pentavus to get tokens, sac the tokens for mana, and then repeat the process forever. I get unlimited 2/2 flyers that turn into 3/3's when they die.

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Date added 10 years
Last updated 10 years
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

6 - 0 Mythic Rares

27 - 0 Rares

21 - 0 Uncommons

12 - 0 Commons

Cards 101
Avg. CMC 3.75
Tokens 0/1 B Token Creature Insect, Bat 1/1 B, Eldrazi Spawn 0/1 C, Harpy 1/1 B, Pentavite 1/1 C, Rat 1/1 B, Zombie 2/2 B
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