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Put a -1/-1 counter on target creature.
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2 weeks ago
-2 Swamp +2 Memorial to Folly
2 months ago
A few updates, after play testing heavily against exclusively burn I have learned it's a pretty hard matchup for the deck... To compensate I removed the 2 Midnight Banshee as I found they were too expensive and rarely got round to playing them. In place I added an extra copy of Scar as TheRustMage20 suggested, it's useful when combined with pretty much everything in the deck for only 1 mana and an extra copy of Hapatra, Vizier of Poisons as LuxCannonator suggested because it was always useful to see her face pop up in my starting hand. Another point made to me was that Bloodbraid Elf would get incredible value out of my deck so I'm trying to order a couple of copies of it to probably run in place of the 2 copies of The Scorpion God.
5 months ago
Sorry about the rather late reply, but here it goes!
@lukas96 I just want to point out that the Midnight Banshee + Kulrath Knight lock out combo is one of the win cons in this deck; assuming you're facing non-black decks. Also this deck is meant to be a foundation to build off of, you make the changes you believe are required for your playgroup; even if that means messing with the mana base!
@DemonicExecuter This question is always hard, and tends to be heavily affected by your playgroup. If your playgroup doesn't abuse flying creatures, you could probably get away with replacing 2-4x Plague Stinger for 2-4x Ichorclaw Myr; otherwise I wouldn't bother with Ichorclaw Myr. On the other side, replacing the 4x Septic Rats for 4x Phyrexian Crusader should be a safe bet in all situations (same CMC, same stats, better effects). Finding the proper card to replace with Skithiryx, the Blight Dragon is kind of tricky, but I'd say 1x Kulrath Knight. I honestly would say as awesome as it sounds, a 2BB Black Sun's Zenith would eliminate 14 out of the 22 creatures in this deck (if un-buffed by Hand of the Praetors); not to say it couldn't work, but you'd have to build with it in mind.
@ShadowFire1 this question really boils down to Contagion Engine vs Contagion Clasp - I'd say the clasp wins out simply because it's faster and doesn't have the potential of clogging your hand as much in the early stages; its a 2 mana Scar that will later be used to proliferate. The 4 extra mana on the engine changes the targeted -1/-1 to apply to all of a target player's creatures, which just feels more clunky than helpful imo.
6 months ago
I play a Negative Counters themed deck which is 95% based on GiantMonsterGames Negative Counters - Budget. Both are Golgari, but I have been thinking about how well fits in the deck. (The Scorpion God is such a good card). I even started brewing a Jund Negativity-Version. Maybee you will find some card inspiration there.
The added value of getting Tokens just makes "weaker" cards like Scar work in this kind of deck. And especially as you are playing Kulrath Knight it is vital to be able to put counters on enemy creatures.
I would be really interested in your general experience playing your deck. Is Kulrath Knight a working piece to lock your opponent out of the game, or does it get removed to easy? How do creatures like Ammit Eternal work out?
6 months ago
I built a very similar deck! I use Volt Charge and Grim Affliction to add counters to the Unleashed creatures as well as act as control. I also run Scar because proliferate. The decklist is on my profile here. I dig your deck, budget Rakdos is awesome :)
7 months ago
It's going to be tricky to get Skullbriar onto the board in your example. With the way the timing rules for SBAs and triggered abilities work, SBAs are checked and executed right before triggered abilities would even be put onto the stack. You need either a static +/+ effect (Gaea's Anthem, etc.) or an "enters with additional +1/+1 counters" effect (Savage Summoning, etc.).
8 months ago
Have you thought about Scar, Nip Gwyllion, Edge of the Divinity, Figure of Destiny, and Scourge of the Nobilis? Could be great and there are also others in the Shadowmoor/Eventide sets that would work so good in your deck(s)
1 year ago
SKUFFLEZ - I can totally understand that, I have friends who wouldn't play against my U/G infect deck either. What we did though was just all went and made different infect decks, and then they started really getting into them. Surprisingly B/G infect is just as devastating and often beats that U/G infect deck. It's the same concept but with removal/ kill spells. Either way, you shouldn't sacrifice your decks potency for the sake of friends. Have them rise up to meet the challenge, or play other decks and use the infect sparingly. This deck is surprisingly fun to play though, I tried it out (minus a few cards) on the kitchen table against a few friends the other day when I first commented. I was missing Scar though, so I added in a card from Amonkhet that had similar function. It's a fun multiplayer deck for sure.