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Creature — Giant Warrior
Whenever Two-Headed Giant attacks, flip two coins. If both coins come up heads, Two-Headed Giant gains double strike until end of turn. If both coins come up tails, Two-Headed Giant gains menace until end of turn.
Two-Headed Giant Discussion
2 months ago
I like the list. However, for aggro it is too slow - your manacurve is very steep, yet you have no ramp whatsoever. One land per turn will leave you snailing behind.
First, i suggest removing non-basic taplands. If you run budget, dont bother with them, if you have extra, consider Nykthos, Shrine to Nyx - it is great in nonocolor deck.
Third, consider cutting creatures. At no point in time your opponents will let you have full board. Two-Headed Giant , for example, is at least non-synergistic. Instead, add enchantments that give haste and trample.
Fourth, point removal and commander protection. It is more important than you think. Forget about Blood Moon , you are not running stax, you need to beat face.
And lastly, sixth. How will you deal with boardwipes? Get yourself Cauldron of Souls or something similar to prevent your opponent from being a jerk.
3 months ago
BMHKain Looks like it'll work pretty well so far! Seems like a higher-budget version of this deck.
Some things that you could change: Tide of War personally was never worth it, since it discourages attacking and puts a target on your head for 6 mana, and usually you'll want people to attack for cards like Desperate Gambit and Impulsive Maneuvers (and you don't want Okaum dying with a huge amount of P/T either). Two-Headed Giant is on-flavour, but he doesn't actually work with your commanders. Skyclaw Thrash and Mijae Djinn tend to not have a big effect on the board since the biggest wincon is usually either Chance Encounter or Okaum (although I understand if he gets hated out a lot). If you're going for a higher-power deck, you could probably remove even more coin flip cards like Crooked Scales, Mogg Assassin and Volatile Rig, replacing them with mass removal, unblockable enablers or different on-theme cards like Chaos Warp or Stitch in Time. I definitely think that Lightning Greaves and Chandra's Ignition are huge cards for my deck, so I'd really suggest using them, and if you are looking to go on the more control side with Zndrsplt, Planar Chaos would be a good addition. Maybe even Laboratory Maniac depending on how many cards you're getting from the additional draw engines (with Impulsive Maneuvers it's easy to draw a ton of cards, and you have Frenetic Efreet which lets you flip as many coins as you want, not to mention Krark's Thumb), although I didn't go for that angle since my deck focuses more on killing with Okaum.
As for positives, I like the idea of Sunbird's Invocation, Tyrant of Discord and Etali, Primal Storm! They fit the flavour of the deck while adding more value. I think in general you have a good spread of card advantage and wincons. It looks like you're going for more general value with Zndrsplt and a splash of unblockable for Okaum, which seems like a good take on the deck since Okaum is a wincon without much extra effort. The cheeky Drift of Phantasms is a great way to find Frenetic Efreet or Fabricate (for Krark's Thumb) as well, and I actually meant to include Muddle the Mixture but forgot, that's a great card for the deck!
4 months ago
Look I think you need to commit to the coin flipping or to being competitive, I don't think you can do both here. With that in mind...
- Fiery Gambit
- Stitch in Time
- Chance Encounter
- Karplusan Minotaur
- Planar Chaos
- Squee's Revenge
- Game of Chaos
- Tide of War
- Goblin Bomb
- Desperate Gambit
- Fighting Chance
- Mana Clash
- Winter Sky
- Disrupt Decorum
- Two-Headed Giant
- Goblin Kaboomist
And if you really just want PURE chaos... Like possibly not winning you the game type chaos, Grip of Chaos
5 months ago
Zndrsplt and Okaum are my favourite commanders to pilot, I have my own deck and it's the most fun that I've had in EDH.
A few suggestions:
Make sure when playing to keep an eye out for if your opponents play an orc, since Orcish Captain can target any orc, meaning that it's ironically an orc-hate card
Puppet's Verdict is incredibly fun to play, and it's a great way to either make a comeback when you're behind or as a last-ditch attempt to survive. It's essentially a 3-mana instant speed half-boardwipe, and it works even better with Krark's Thumb.
Marchesa's Smuggler can give unblockable and haste which can be quite useful.
Impulsive Maneuvers is a great way to transition from attacking into playing control, since it gives you a 50/50 chance to draw a card for each creature that attacks whatsoever. It also combos quite well with Chandra's Ignition and Fling effects when used with Okaum.
Strionic Resonator lets you flip even more coins.
Assault Suit lets you pass Okaum around, essentially letting you play group slug, meanwhile you can sit back and draw cards with Zndrsplt.
6 months ago
moysturizer Yeah, thumb is awesome lol, looking at your deck, I also used a lot of the other coin flip cards that you are using, but Two-Headed Giant and Mana Clash both don't work with them. I also got rid of most cards that required you to pay some form of tax or do something to be able to flip a coin (like Sorcerer's Strongbox and the creatures that flip when they attack/block) and replaced them with more chaos-ey cards because most of the time the other cards end up being dead, so I could stay on theme while still having.
I do like the deck though! You are running some chaos-ey cards that my playgroup dislikes such as Planar Chaos, Hive Mind and Tide of War, so I'd imagine that you have a larger effect on the gamestate with the drawback of drawing more attention to yourself. It's an interesting version of the deck!
10 months ago
Lop, Nature's Charmer
Legendary Creature - Moonfolk Druid
Lop, Nature's Charmer has hexproof as long as you control at least two legendary lands or legendary enchantments.
: The next time a creature token would enter the battlefield under your control, make an additional copy of it.
: If a spell or ability you control would be countered, that spell or ability gains hexproof until end of turn.
"All things happen. It is merely our perception of events that change."
I saw I got ninja'd but I really liked my idea for Lop, so I kept it :)
Legendary Creature - Vampire Bat Horror
Whenever Bat-Man attacks, create a 1/1 black Bat creature token with Fear.
At the beginning of your Upkeep, if you control five or more Bats, create a 1/1 black Bat creature token with Fear.
: Bats you control gain Lifelink until end of turn.
BAT NOISES INTENSIFY
This design is a bit of a complex one, so bare with me.
Design a Two-Headed Giant creature. That is to say, a creature who is a Giant subtype that has two heads like the card I linked.
Now, design a Legendary Creature card for BOTH halves. Those halves have Meld. When you control both distinct halves of the Giant, meld them together into an extremely powerful Giant.
For example, if the Giant's name is Ra-Taz, the Formidable, you are to make both Ra and Taz and when they Meld together you get Ra-Taz, the Formidable.
You don't have to use that name, btw. Just an example.
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