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Whenever a creature attacks, flip a coin. If you win the flip, the next time that creature would deal combat damage this turn, it deals double that damage instead. If you lose the flip, the next time that creature would deal combat damage this turn, prevent that damage.
Impulsive Maneuvers Discussion
3 weeks ago
Pringlesman I haven't updated this deck recently, but it's been doing pretty well for a while! Krark's thumb is a great wincon, but it is by no means necessary to win; Out of all of the games that I've played with the deck, I've only won one with the card because usually it gets removed very quickly.
The thing with Okaun is that since he only requires 3 winning coin flips to get lethal, you have a pretty reasonable chance to reach that each turn, especially with the amount of coin flip cards in the deck. Even Zndrsplt and Okaun together with nothing else is enough to make you a very formidable threat.
The way I play this deck is quite literally controlled chaos. Most cards like Puppet's Verdict have a huge impact on the board no matter how they resolve, and people don't want to counter them because they aren't sure who they are going to affect. Impulsive Maneuvers is another great example, since if you have ways to chump block, it effectively cuts the amount of creatures that you need to block with in half, and causes a lot more doubt when people are deciding what to attack with.
Anyways, Tribute Mage and Goblin Engineer would be great additions to the deck. I personally like keeping the tutors to a minimum since I like to keep the deck fairly random so that games are unique though, and the deck is still incredibly strong without Krark's Thumb. Thanks for the suggestions though! They'd definitely be good in the deck, it's just a matter of personal preference.
6 months ago
Game of Chaos
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Maybe not Omen Machine since your blue commander wont allow you to draw off of coins.
9 months ago
BMHKain Looks like it'll work pretty well so far! Seems like a higher-budget version of this deck.
Some things that you could change: Tide of War personally was never worth it, since it discourages attacking and puts a target on your head for 6 mana, and usually you'll want people to attack for cards like Desperate Gambit and Impulsive Maneuvers (and you don't want Okaum dying with a huge amount of P/T either). Two-Headed Giant is on-flavour, but he doesn't actually work with your commanders. Skyclaw Thrash and Mijae Djinn tend to not have a big effect on the board since the biggest wincon is usually either Chance Encounter or Okaum (although I understand if he gets hated out a lot). If you're going for a higher-power deck, you could probably remove even more coin flip cards like Crooked Scales, Mogg Assassin and Volatile Rig, replacing them with mass removal, unblockable enablers or different on-theme cards like Chaos Warp or Stitch in Time. I definitely think that Lightning Greaves and Chandra's Ignition are huge cards for my deck, so I'd really suggest using them, and if you are looking to go on the more control side with Zndrsplt, Planar Chaos would be a good addition. Maybe even Laboratory Maniac depending on how many cards you're getting from the additional draw engines (with Impulsive Maneuvers it's easy to draw a ton of cards, and you have Frenetic Efreet which lets you flip as many coins as you want, not to mention Krark's Thumb), although I didn't go for that angle since my deck focuses more on killing with Okaum.
As for positives, I like the idea of Sunbird's Invocation, Tyrant of Discord and Etali, Primal Storm! They fit the flavour of the deck while adding more value. I think in general you have a good spread of card advantage and wincons. It looks like you're going for more general value with Zndrsplt and a splash of unblockable for Okaum, which seems like a good take on the deck since Okaum is a wincon without much extra effort. The cheeky Drift of Phantasms is a great way to find Frenetic Efreet or Fabricate (for Krark's Thumb) as well, and I actually meant to include Muddle the Mixture but forgot, that's a great card for the deck!
11 months ago
Knowledge Pool, Starke of Rath, Scrambleverse, Warp World, Confusion in the Ranks, Thieves' Auction, Grip of Chaos, Wild Evocation, Eye of the Storm, Hive Mind, Teferi's Puzzle Box, Whims of the Fates, Planar Chaos, Tyrant of Discord, Capricious Efreet, Braids, Conjurer Adept, Humble Defector, Karplusan Minotaur, Perplexing Chimera, Puppet's Verdict, Illicit Auction, Goblin Game, Fiery Gambit, Game of Chaos, Timesifter, Boompile, Gate to the AEther, Tide of War, Risky Move, Puca's Mischief, Shared Fate, Conjured Currency, Psychic Battle, Curse of Echoes, Impulsive Maneuvers, Pandemonium, and Witch Hunt are my favorites that I run.
11 months ago
Zndrsplt and Okaum are my favourite commanders to pilot, I have my own deck and it's the most fun that I've had in EDH.
A few suggestions:
Make sure when playing to keep an eye out for if your opponents play an orc, since Orcish Captain can target any orc, meaning that it's ironically an orc-hate card
Puppet's Verdict is incredibly fun to play, and it's a great way to either make a comeback when you're behind or as a last-ditch attempt to survive. It's essentially a 3-mana instant speed half-boardwipe, and it works even better with Krark's Thumb.
Marchesa's Smuggler can give unblockable and haste which can be quite useful.
Impulsive Maneuvers is a great way to transition from attacking into playing control, since it gives you a 50/50 chance to draw a card for each creature that attacks whatsoever. It also combos quite well with Chandra's Ignition and Fling effects when used with Okaum.
Strionic Resonator lets you flip even more coins.
Assault Suit lets you pass Okaum around, essentially letting you play group slug, meanwhile you can sit back and draw cards with Zndrsplt.
11 months ago
I'm sad about having to actually have a win/lose flip to interact, but the commanders are stronger than I thought. I'll add back in the last artifact search Whir of Invention and probably some welder abilities for any repeated hate. I had a pet vintage coin deck and wanted to make a silly coin deck, but the power differential between the 1 time flips and the creatures that flip to attack compared with the commander might be an issue. With the addition of Impulsive Maneuvers to the chaos you mentioned, I definitely lack solutions to becoming the Archenemy. Playing it like a lucky combo deck could be fun, with Zndr providing the draw to protect.
1 year ago
soldier1030 the maybeboard isn't all cards that I'm sure I will add, it has a lot that I am mostly just considering. Price of Glory and Stolen Strategy are cards I'm thinking about. However, Crucible of Worlds and Goblin Settler are kinda pricey but I do definitely want them.
1 year ago
Impulsive Maneuvers is cool if you dont mind flipping tons of coins
Impulsive Maneuvers occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%