Impulsive Maneuvers

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Odyssey (ODY) Rare

Combos Browse all

Related Questions

Impulsive Maneuvers

Enchantment

Whenever a creature attacks, flip a coin. If you win the flip, the next time that creature would deal combat damage this turn, it deals double that damage instead. If you lose the flip, the next time that creature would deal combat damage this turn, prevent that damage.

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Impulsive Maneuvers Discussion

poorpinkus on Okaun Zndrsplt Flip a Coin!

1 month ago

Zndrsplt and Okaum are my favourite commanders to pilot, I have my own deck and it's the most fun that I've had in EDH.

A few suggestions:

Two-Headed Giant and Mana Clash don't actually trigger Zndrsplt or Okaum because those coin flips aren't technically "won".

Make sure when playing to keep an eye out for if your opponents play an orc, since Orcish Captain can target any orc, meaning that it's ironically an orc-hate card

Puppet's Verdict is incredibly fun to play, and it's a great way to either make a comeback when you're behind or as a last-ditch attempt to survive. It's essentially a 3-mana instant speed half-boardwipe, and it works even better with Krark's Thumb.

Marchesa's Smuggler can give unblockable and haste which can be quite useful.

Impulsive Maneuvers is a great way to transition from attacking into playing control, since it gives you a 50/50 chance to draw a card for each creature that attacks whatsoever. It also combos quite well with Chandra's Ignition and Fling effects when used with Okaum.

Strionic Resonator lets you flip even more coins.

Assault Suit lets you pass Okaum around, essentially letting you play group slug, meanwhile you can sit back and draw cards with Zndrsplt.

moysturizer on Evening the Odds - An actual decent coin flip deck

1 month ago

I'm sad about having to actually have a win/lose flip to interact, but the commanders are stronger than I thought. I'll add back in the last artifact search Whir of Invention and probably some welder abilities for any repeated hate. I had a pet vintage coin deck and wanted to make a silly coin deck, but the power differential between the 1 time flips and the creatures that flip to attack compared with the commander might be an issue. With the addition of Impulsive Maneuvers to the chaos you mentioned, I definitely lack solutions to becoming the Archenemy. Playing it like a lucky combo deck could be fun, with Zndr providing the draw to protect.

LilGuy on !BOUNCY CASTLE! - Norin the Wary EDH

6 months ago

soldier1030 the maybeboard isn't all cards that I'm sure I will add, it has a lot that I am mostly just considering. Price of Glory and Stolen Strategy are cards I'm thinking about. However, Crucible of Worlds and Goblin Settler are kinda pricey but I do definitely want them.

I would certainly drop Impulsive Maneuvers, but I need to play more games before I decide what else to drop. Most likely Dire Fleet Daredevil or another card that I find doesn't perform very well.

LilGuy on FLIP MO (Okaun/Zndrsplt)

6 months ago

Impulsive Maneuvers is cool if you dont mind flipping tons of coins

Ziembski on Starke of Rath EDH

1 year ago

You may want to try out some "risky" red soft locks using Krark's Thumb with Planar Chaos/Tide of War/Impulsive Maneuvers.

Think about Uphill Battle and Smoke too.

How about all double-damgers? Dictate of the Twin Gods and Furnace of Rath, those goes crazy with Heartless Hidetsugu.

Mindslaver + Goblin Welder + Spine of Ish Sah may be also fun.

RainbowDevil on Impulsive Maneuvers

1 year ago

When flipping the coin to decide whether a creature's damage is doubled or reduced to zero through Impulsive Maneuvers, do you flip as soon as the creature is declared as an attacker, or once blockers are assigned? The card seems to suggest it id flipped before blockers are declared, but that seems a little silly to me and removes the uncertainty for the opponent.

Ziembski on Jhoira EDH

1 year ago

Glad to see another Chaos deck!

With so high average CMC (4,76 is reaaally high), You would definetly make use of Psychic Battle. You are also running Timesifter (I love this card), so Sensei's Divining Top could make this "chaos" more controlable for you. Top lets you sort higher CMC cards to top and make more use of those two cards.

Gather Specimens is GOLD with Thieves' Auction and Warp World. Drop it right after casting one of those and take all creatures. Same goes for Brand, but it also work wonders with Scrambleverse.

You are also using few flip enchantments, where Krark's Thumb is working like Top mentioned above. With Thumb, You can choose in 75% of cases, whenever creatures deals double damage or dont deal it at all with Impulsive Maneuvers. This also works with Tide of War, since it's always You flipping a coin.

I will try and suggest more cards later, but You surely should see my In the Lab of the Mad Scientists deck for more ideas.

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