|Commander / EDH||Legal|
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Whenever you win a coin flip, put a luck counter on Chance Encounter.
At the beginning of your upkeep, if Chance Encounter has ten or more luck counters on it, you win the game.
|Have (4)||Joblaska , mziter501 , ahobrien , voidruby|
|Want (15)||BringerOfStorms , DeadeyeDesperado , Korevana , doonmeister , Dawnbreaker7727 , sycdan , vakuso , Cheshire000 , DragynFyre , Fralaylah , 0ur0b0r05 , Arrownight , AzureOctive , Turtlelover73 , powertrot|
Chance Encounter Discussion
5 days ago
Those are all great suggestions triproberts12. I was aware that Rakdos, the Showstopper does not interact with Chance Encounter , and instead am using it as a pseudo-boardwipe with a big upside (6/6/ flying trample). The splash for black was for the tutors more than anything else, but you have a good list to supplement there as well. I chose not to go with Zndrsplt and Okaum as the commanders because I felt together they would be too over costed for the deck (as commanders go) and not come down early enough to impact the game - instead Vial Smasher the Fierce helps put pressure on our opponents while we are casting our spells that allows us to flip coins and Kraum, Ludevic's Opus nets us 5 damage to opponent plus an additional 4 in the same turn. I will definitely consider some changes though to the tutor package.
6 days ago
Actually, I'm guessing it's Rakdos, the Showstopper that prompted the black splash. You might already know, but, in case you don't, since it's a common misconception, Rakdos doesn't work with Chance Encounter , since you never "win" a coin flip, having never called heads or tails. The tutors are nice to have, as well, but I would personally use Muddle the Mixture and Whir of Invention to grab Krark's Thumb and chain Mystical Tutor , Personal Tutor , or Dizzy Spell into Gamble . Long-Term Plans is also pretty easy to set up when you're drawing like crazy with Zndersplt.
3 weeks ago
Chance Encounter looks downright broken here
1 month ago
lol yeah, I briefly considered making this a stupid Chance Encounter deck, but Showstopper's flips don't have a "winner"
1 month ago
BMHKain Looks like it'll work pretty well so far! Seems like a higher-budget version of this deck.
Some things that you could change: Tide of War personally was never worth it, since it discourages attacking and puts a target on your head for 6 mana, and usually you'll want people to attack for cards like Desperate Gambit and Impulsive Maneuvers (and you don't want Okaum dying with a huge amount of P/T either). Two-Headed Giant is on-flavour, but he doesn't actually work with your commanders. Skyclaw Thrash and Mijae Djinn tend to not have a big effect on the board since the biggest wincon is usually either Chance Encounter or Okaum (although I understand if he gets hated out a lot). If you're going for a higher-power deck, you could probably remove even more coin flip cards like Crooked Scales, Mogg Assassin and Volatile Rig, replacing them with mass removal, unblockable enablers or different on-theme cards like Chaos Warp or Stitch in Time. I definitely think that Lightning Greaves and Chandra's Ignition are huge cards for my deck, so I'd really suggest using them, and if you are looking to go on the more control side with Zndrsplt, Planar Chaos would be a good addition. Maybe even Laboratory Maniac depending on how many cards you're getting from the additional draw engines (with Impulsive Maneuvers it's easy to draw a ton of cards, and you have Frenetic Efreet which lets you flip as many coins as you want, not to mention Krark's Thumb), although I didn't go for that angle since my deck focuses more on killing with Okaum.
As for positives, I like the idea of Sunbird's Invocation, Tyrant of Discord and Etali, Primal Storm! They fit the flavour of the deck while adding more value. I think in general you have a good spread of card advantage and wincons. It looks like you're going for more general value with Zndrsplt and a splash of unblockable for Okaum, which seems like a good take on the deck since Okaum is a wincon without much extra effort. The cheeky Drift of Phantasms is a great way to find Frenetic Efreet or Fabricate (for Krark's Thumb) as well, and I actually meant to include Muddle the Mixture but forgot, that's a great card for the deck!
1 month ago
Look I think you need to commit to the coin flipping or to being competitive, I don't think you can do both here. With that in mind...
- Fiery Gambit
- Stitch in Time
- Chance Encounter
- Karplusan Minotaur
- Planar Chaos
- Squee's Revenge
- Game of Chaos
- Tide of War
- Goblin Bomb
- Desperate Gambit
- Fighting Chance
- Mana Clash
- Winter Sky
- Disrupt Decorum
- Two-Headed Giant
- Goblin Kaboomist
And if you really just want PURE chaos... Like possibly not winning you the game type chaos, Grip of Chaos
3 months ago
Not sure 100%; I actually built the deck before they even made Zndrsplt and Okaum (Started off with Ruhan of the Fomori, then Keranos, God of Storms. Printing the coin flip partners inflated the price of the deck a lot. Keep in mind, for a Commander deck, this price is actually considered "budget", but swapping out Ral Zarek, Goblin Bomb, Fiery Gambit, Lightning Greaves, Shivan Reef and Karplusan Minotaur would save you a total of $32 bringing the cost of the deck down to $55. Chance Encounter is $10 and Krark's Thumb is around $6, but they are both pretty much win conditions of the deck (although the deck will still be fun and depending on the power level of your playgroup you might be able to afford keeping them out). Feel free to start off without those cards though, and replace them with something else initially (counterspells and removal probably, or ways to protect your creatures).
If you removed every card that I mentoned and replaced them with cards that you already had, you'd be saving around $47, and even then you could replace Puppet's Verdict, Mystic Confluence, Game of Chaos, Counterspell and Strionic Resonator for cheaper cards, saving $13 extra bringing the total savings up to $61
Basically what I'm saying is that if you really wanted to go budget, you could probably manage to make the deck for around $20-$30 (although I may be missing cards with "unknown" costs and other factors such as rounding error and the extra price that card shops tack on). I can try to make a budget list but I won't be playtesting it so I can't tell you 100% if it works. Hope this helps!
3 months ago
And CountBlek those are some solid suggestions! I should definitely add Reliquary Tower, but I find that I don't run into enough situations that would make Laboratory Maniac useful. The thing with Krark's Thumb is that it usually gets removed within a turn or two of coming out, so I don't want to run lab maniac just for the two-card combo since I would barely ever run into it. Take Chance Encounter as a good example: at its core it's a similar idea to the other combo, however I have never actually won with it. I understand that it is slower than the other combo, but it also requires less setup and is more difficult to get rid of. I think that if Lab Maniac was also a lower price it'd give me more of an incentive to try to run it, but right now I don't think that it is worth it. Thanks though! They are good suggestions, just not things that I run into often.
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