Chance Encounter


Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Odyssey Rare

Combos Browse all

Chance Encounter


Whenever you win a coin flip, put a luck counter on Chance Encounter.

At the beginning of your upkeep, if Chance Encounter has ten or more luck counters on it, you win the game.

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Chance Encounter Discussion

KeelHaul10 on Feel the luck! V2

2 weeks ago

Have you thought about splashing blue for Frenetic Efreet for a possible turn 4 infinite infinite combo win with Chance Encounter?

c0dy821 on A Game of 21

3 weeks ago

Where do I even start?

Your first mistake: You didn't run any Blue. Every Magic Player knows Blue and Black are the superior colors, which means you had a 2 outta 5 chance on picking either of them, but you did even worse, because you chose two colors, and neither of them are Black or Blue. You went from a 40% chance the first pick, to a 50% chance the second pick, and you still messed up. Absolute trash. Now we are working in sweatshop conditions and you chose to take the low road on these jank colors, so let's see if we can fix this subpar deck.

The Commander

Let's see what you got here, Tajic, Blade of the Legion... In a game of magical creatures and dragons... DRAGONS. You chose a human? To lead 99 other cards into victory? How has this made it passed the threshold of your brain? Are there any checks or balances in place? How did this leave the drawing board? And the guy is a 2/2! A 2/2 FOR FOUR MANA?! Absolute Trash. You know how much utility is usually in a Commander deck? 99 cards worth of utility. This guys indestrubability is that of a Steam Roller to an Aluminum Can. And his ability to lead the entire deck is Battalion. Have the ranks gone mad? Who put this guy in charge? That is the weakest Commander Ability I have ever seen. You know what's stronger? Isamaru, Hound of Konda and he is a vanilla 2/2, that costs 1 MANA.

Deck Construction


The problem with Commander is that there is no consistency. I honestly think you should consider making it more consistent. You need to run Relentless Rats or Shadowborn Apostles to drive home the consistency, but we are stuck in these inferior colors, so this is really difficult.

Mana Curve

The Mana Curve is pretty decent, but when I looked at the cards in the low end, I went full tilt. None of these spells put a dent in anything, and the spells aren't impactful. You need something that makes a difference when it hits the table, maybe try Scrambleverse or Worldfire at the high end slots, and at the low end slots you might want to consider Mox Ruby, Mox Pearl, and Black Lotus for some speed. You can also run City of Traitors, Rishadan Port, Karakas, or The Tabernacle at Pendrell Vale in the land slots, that would help with speed and control. That is just a few suggestions for the low end though.


I am seeing a lack of utility in some very specific areas. You have a great weakness in the coin-flip control area. This seriously is a problem because you can't win in situations that require coin flips. For instance if the opponent forces you to discard your hand, then casts Worldfire with the mana floating to cast Show and Tell and puts their Chance Encounter into play, then uses Donate to throw it to you, you aren't gonna be able to do nothing but sit and hope you win the game after that point. Where if you had Krark's Thumb or a Goblin Bookie in your deck you could have Goblin Tutored the Thumb, held the two mana for after the Worldfire then casted the Thumb, and you would have had a significantly better chance at winning that game. I'd really recommend Krark's Thumb or Goblin Bookie. Just some food for thought.

As for more utility, you have no pancake potential. You can't flip anything. Which means all morph creatures are going to take a toll on your brain, because you are sitting there wondering if killing the face-down creature is gonna bust you up after you touch it. Well fear no more, Break Open exists, and it is in your inferior colors. This one is a card you can't pass up, it is always useful.

You also can't play any of the opponents cards, which is a huge disadvantage in your case, as the opponent has a high chance of playing Blue and Black if they actually joined the game to win. Just in case I'd put in Shaman's Trance so you can play the opponent's flashback spells(on the off chance they have any) as they are significantly better than your entire deck. Also in the same playing field as Shaman's Trance, you should be running Tempest Efreet just so you can get better cards. We are literally scraping for whatever we can get at this point. Grinning Totem is also highly desirable.

Which Direction The Deck Should Go

I honestly think you should consider playing North Star if you are gonna continue running these colors, that way you can at least pretend you are casting better spells in the superior colors of Magic.


Alright so in summary, after taking into consideration all of my suggestions, you really should just scrap this trash and make something in Black or Blue. I'd also recommend trying to play a real format, as this is basically just rolling dice and counting the higher numbers as winners.

Flagellum on MagicalHacker

3 months ago

Hey MagicalHacker! Just want to thank you for all the help you've given me with all my crazy decks!

I was wondering what would be more fun: an Izzet coin flip deck with Nin, the Pain Artist at the helm or a Zada, Hedron Grinder deck? Zada I feel could close out games easier whereas aside from Chance Encounter (or Insurrection) Nin may have some issues. Although, spamming Frenetic Sliver/Frenetic Efreet abilities makes Chance Encounter much more potent.

kingofheights on Diaochan, Gambling Fan.

3 months ago

Play a Radiate targeting the Fiery Gambit. 8 mana, you win the game, maybe?

Play Krark's Thumb. Everyone knows the most winningest gamblers cheat a little.

Play Planar Chaos. Play Chance Encounter.

Play Crooked Scales and Mogg Assassin. Now those are some gambling cards.

Literally play Desperate Gambit. Target Heartless Hidetsugu with it, when his ability is on the stack. This is the most correct way to play Gambit.

Play Sorcerer's Strongbox.

Play Volatile Rig.

Play Fighting Chance.

Play Mana Crypt, because it flips coins.

Zaueski on CoinFlip, The Deck

5 months ago

Why no Chance Encounter? other than that it looks hilarious.

Tyrant-Thanatos on Pattern Recognition #9 - Winning ...

6 months ago

@TheRedMage: Thats what I figured. The way the article read, it sounded like berryjon meant that it never worked with the second trigger. And while obviously it doesn't work when opponents cast spells, it seems to me like dropping Planar Chaos and following up with a slew of cantrips and low cmc spells would probably be a pretty quick way to rack up your Chance Encounter, though I'm not sure how many cantrips there were in standard back then.

TheRedMage on Pattern Recognition #9 - Winning ...

6 months ago

Oh, I guess I didn't think about that for my previous comment but Chance Encounter is also a 2-card combo with Frenetic Efreet, so I guess there's that.

TheRedMage on Pattern Recognition #9 - Winning ...

6 months ago

@ lonker I was about to quote Divine Intervention, yeah. It's a great troll card - and it's the first way to actually end a game ever made, if not an actual win condition.

Fun fact: because of how the range of influence works in emperor, thanks to Divine Intervention it's possible for an Emperor game to end with a winner, but no losers. It's kinda weird.

@Tyrant-Thanatos and berryjon - you are both right. Planar Chaos triggers for each spell cast by each player, both you and your opponents. Only flips you make for your own spells will count towards Chance Encounter. So it counts sometimes.

Re: Battle of Wits and Epic Struggle: You say that Epic Struggle is in your mind the easiest wincon to evoke out of that cycle, and that might be true in some formats (coughEDHcough) but Battle of Wits was actually an established extended deck for a while, taking advantage of the transmute mechanic to find their Battle of Wits and randomly win while still being able to play a fair control game. It was never the best deck in the format but it was a real deck nonetheless, and popped out a few times in that extended rotation.

Re: Pacts - According to MaRo, the inspiration for those also came from an Un-set actually - Unhinged this time, which had Rocket-Powered Turbo Slug. I am not sure if the Star Trek card you mention was an inspiration for them (or if it was even out when Unhinged came out). MaRo didn't mention it in his Unhinged podcast, but I don't think he'd be at liberty of acknowledging getting inspiration from another company's product.

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