Chance Encounter


Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Odyssey Rare

Combos Browse all

Chance Encounter


Whenever you win a coin flip, put a luck counter on Chance Encounter.

At the beginning of your upkeep, if Chance Encounter has ten or more luck counters on it, you win the game.

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Chance Encounter Discussion

CaoJin on Alternate Win Con Deck- Commander

2 weeks ago

Chance Encounter could be quite interesting if I find the setups for it, though i'm looking for more avenues to assist with the win conditions I have going already.

Sanguine Bond Exquisite Blood combo: That is deliciously mean lol we have the house rule of no infinite combos though but that made me chuckle! Thanks for the suggestions so far!

Daedalus19876 on Cascading Chaos, Decent into Madness

3 weeks ago

You could run Selective Memory to combo with Laboratory Maniac/Oath of Druids. You could also run Chance Encounter as a secondary win-con :D

ArrestedSnow on I Have A Gambling Problem

1 month ago

KeelHaul10 I couldn't find Chance Encounter or Stitch in Time at our local stores in time for last nights game so I really could only screw with the board. But I did manage to ult Ral Zarek with Krark's Thumb on the field and got five turns in a row. It was a lot of fun, I look forward to further tweaks and playing this more often.

Yesterday on Wacky Combos: Builder's Resource

1 month ago

This is a funny list. I love to make weird and wonderful decks like these that are funny to witness and play against.

A couple of cards come to mind that you might like to include: Battle of Wits, Biovisionary, Blood Funnel, Chance Encounter, Eye of the Storm, Hive Mind, Knowledge Pool, Rakshasa Vizier, Shared Fate, Torrent Elemental, Timesifter, Torrent Elemental, Uba Mask and of course, Now I Know My ABC's.

Have fun!

KeelHaul10 on I Have A Gambling Problem

1 month ago

SufferFromEDHD; Clockspinning is a good idea, I can charge up Goblin Bomb or Chance Encounter with it. The only problem I can see is Arjun tossing it under my library after buying it back, but Arjun isn't always out. Plus I can replicate Clockspinning. I'll add it in

KeelHaul10 on Feel the luck! V2

2 months ago

Have you thought about splashing blue for Frenetic Efreet for a possible turn 4 infinite infinite combo win with Chance Encounter?

c0dy821 on A Game of 21

2 months ago

Where do I even start?

Your first mistake: You didn't run any Blue. Every Magic Player knows Blue and Black are the superior colors, which means you had a 2 outta 5 chance on picking either of them, but you did even worse, because you chose two colors, and neither of them are Black or Blue. You went from a 40% chance the first pick, to a 50% chance the second pick, and you still messed up. Absolute trash. Now we are working in sweatshop conditions and you chose to take the low road on these jank colors, so let's see if we can fix this subpar deck.

The Commander

Let's see what you got here, Tajic, Blade of the Legion... In a game of magical creatures and dragons... DRAGONS. You chose a human? To lead 99 other cards into victory? How has this made it passed the threshold of your brain? Are there any checks or balances in place? How did this leave the drawing board? And the guy is a 2/2! A 2/2 FOR FOUR MANA?! Absolute Trash. You know how much utility is usually in a Commander deck? 99 cards worth of utility. This guys indestrubability is that of a Steam Roller to an Aluminum Can. And his ability to lead the entire deck is Battalion. Have the ranks gone mad? Who put this guy in charge? That is the weakest Commander Ability I have ever seen. You know what's stronger? Isamaru, Hound of Konda and he is a vanilla 2/2, that costs 1 MANA.

Deck Construction


The problem with Commander is that there is no consistency. I honestly think you should consider making it more consistent. You need to run Relentless Rats or Shadowborn Apostles to drive home the consistency, but we are stuck in these inferior colors, so this is really difficult.

Mana Curve

The Mana Curve is pretty decent, but when I looked at the cards in the low end, I went full tilt. None of these spells put a dent in anything, and the spells aren't impactful. You need something that makes a difference when it hits the table, maybe try Scrambleverse or Worldfire at the high end slots, and at the low end slots you might want to consider Mox Ruby, Mox Pearl, and Black Lotus for some speed. You can also run City of Traitors, Rishadan Port, Karakas, or The Tabernacle at Pendrell Vale in the land slots, that would help with speed and control. That is just a few suggestions for the low end though.


I am seeing a lack of utility in some very specific areas. You have a great weakness in the coin-flip control area. This seriously is a problem because you can't win in situations that require coin flips. For instance if the opponent forces you to discard your hand, then casts Worldfire with the mana floating to cast Show and Tell and puts their Chance Encounter into play, then uses Donate to throw it to you, you aren't gonna be able to do nothing but sit and hope you win the game after that point. Where if you had Krark's Thumb or a Goblin Bookie in your deck you could have Goblin Tutored the Thumb, held the two mana for after the Worldfire then casted the Thumb, and you would have had a significantly better chance at winning that game. I'd really recommend Krark's Thumb or Goblin Bookie. Just some food for thought.

As for more utility, you have no pancake potential. You can't flip anything. Which means all morph creatures are going to take a toll on your brain, because you are sitting there wondering if killing the face-down creature is gonna bust you up after you touch it. Well fear no more, Break Open exists, and it is in your inferior colors. This one is a card you can't pass up, it is always useful.

You also can't play any of the opponents cards, which is a huge disadvantage in your case, as the opponent has a high chance of playing Blue and Black if they actually joined the game to win. Just in case I'd put in Shaman's Trance so you can play the opponent's flashback spells(on the off chance they have any) as they are significantly better than your entire deck. Also in the same playing field as Shaman's Trance, you should be running Tempest Efreet just so you can get better cards. We are literally scraping for whatever we can get at this point. Grinning Totem is also highly desirable.

Which Direction The Deck Should Go

I honestly think you should consider playing North Star if you are gonna continue running these colors, that way you can at least pretend you are casting better spells in the superior colors of Magic.


Alright so in summary, after taking into consideration all of my suggestions, you really should just scrap this trash and make something in Black or Blue. I'd also recommend trying to play a real format, as this is basically just rolling dice and counting the higher numbers as winners.

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