|Commander / EDH||Legal|
Printings View all
Combos Browse all
Whenever you win a coin flip, put a luck counter on Chance Encounter.
At the beginning of your upkeep, if Chance Encounter has ten or more luck counters on it, you win the game.
Price & Acquistion Set Price Alerts
|Have (2)||saj0219 , Nemesis|
|Want (8)||SkipYourDrawStep , snoopywashere , Loading_Error , zephyrmoth , Deiaros , raespadas , 4got10jedi , acbooster|
Chance Encounter Discussion
1 week ago
Not sure 100%; I actually built the deck before they even made Zndrsplt and Okaum (Started off with Ruhan of the Fomori, then Keranos, God of Storms. Printing the coin flip partners inflated the price of the deck a lot. Keep in mind, for a Commander deck, this price is actually considered "budget", but swapping out Ral Zarek, Goblin Bomb, Fiery Gambit, Lightning Greaves, Shivan Reef and Karplusan Minotaur would save you a total of $32 bringing the cost of the deck down to $55. Chance Encounter is $10 and Krark's Thumb is around $6, but they are both pretty much win conditions of the deck (although the deck will still be fun and depending on the power level of your playgroup you might be able to afford keeping them out). Feel free to start off without those cards though, and replace them with something else initially (counterspells and removal probably, or ways to protect your creatures).
If you removed every card that I mentoned and replaced them with cards that you already had, you'd be saving around $47, and even then you could replace Puppet's Verdict, Mystic Confluence, Game of Chaos, Counterspell and Strionic Resonator for cheaper cards, saving $13 extra bringing the total savings up to $61
Basically what I'm saying is that if you really wanted to go budget, you could probably manage to make the deck for around $20-$30 (although I may be missing cards with "unknown" costs and other factors such as rounding error and the extra price that card shops tack on). I can try to make a budget list but I won't be playtesting it so I can't tell you 100% if it works. Hope this helps!
1 week ago
And CountBlek those are some solid suggestions! I should definitely add Reliquary Tower, but I find that I don't run into enough situations that would make Laboratory Maniac useful. The thing with Krark's Thumb is that it usually gets removed within a turn or two of coming out, so I don't want to run lab maniac just for the two-card combo since I would barely ever run into it. Take Chance Encounter as a good example: at its core it's a similar idea to the other combo, however I have never actually won with it. I understand that it is slower than the other combo, but it also requires less setup and is more difficult to get rid of. I think that if Lab Maniac was also a lower price it'd give me more of an incentive to try to run it, but right now I don't think that it is worth it. Thanks though! They are good suggestions, just not things that I run into often.
5 months ago
To answer your first question, I think there are two problems in this rule as written.
First, it properly is two different rules combined into one, which is extremely poor (but quite common) statutory construction.
The first rule, on its face, seems easy--going infinite loses all your points. Unfortunately, it's not clear how that is done. Is simply activating the infinite combo enough, even if you do not carry through? Do you have to actually go infinite? From the text it is not exactly clear.
The second rule is a bit more complicated. Personally, I read it to mean you can't simultaneously have 3-4 interactions between multiple cards, based on interpreting "interaction" as how two cards trigger off one another, and the term "at once" to mean all these interactions must occur simultaneously. I read the rule as a method of cutting down on hard-to-explain combos with a considerable number of pieces.
But that's not a 100% perfect reading. You could count the entire combo involving 4-5 cards as a single "interaction." Personally, I don't think that's a correct reading, but I know there are plenty of people who do. Then, "at once" would not mean "while all these items are on the stack" but rather "one after another after another."
The entire thing is extremely vague, fails to define critical terms, and subject to multiple interpretations. Based on my experiences, whoever wrote this has a promising career in local government.
I would recommend determining what you want to prohibit, and then writing your own rules. When it comes to rules, more is more--trying to jam multiple rules into the same paragraph to save space ultimately ends up with unintended consequences.
I think your rule limiting the numbers of use of a combo would do as you intend, without overly limiting deckbuilding.
However, rather than punish someone for playing a deck they want, you can instead reward individuals for thinking outside the box. Since this is a point-based system with achievements, you can simply add some achievements for individuals to strive for, where the points for completing them might justify using a "worse" deck.
For some examples:
Awarding points for using lower-tiered generals from this list: [List - Multiplayer] EDH Generals by Tier.
Points designed for less-played archetypes (Mill, stealing other's creatures).
5 months ago
No matter what you do, this will not be an overly competitive deck. Coin flip mechanics are fairly limited in their distribution and do not tend to be all that powerful in the first place.
5 months ago
Really cool concept and I look forward to playing against this.
And 3-5 more bounce cards and counterspells to keep yourself viable.
I'll try to take another look later.
5 months ago
@Lucky77; Thanks for the compliments, I'm really excited to get this deck built!
Chance Encounter is definitely a card that I considered and want for the deck, however I wasn't willing to pay $15 for a card that's only worth $5. Especially when it's only that much because of a buyout. I may choose to proxy it until the price drops, though.
5 months ago
This is an amazing deck and what I would love to see out of Izzet. One question though: Why are you not running Chance Encounter? It is an extremely powerful card with your commanders and if you can get one, I feel as though you should absolutely play it.