Chance Encounter

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Chance Encounter

Enchantment

Whenever you win a coin flip, put a luck counter on Chance Encounter.

At the beginning of your upkeep, if Chance Encounter has ten or more luck counters on it, you win the game.

legendofa on Cube idea, good or bad? …

11 months ago

I've had this thought for a while now, and I haven't done anything with it, so now I'm making it everyone else's thought.

Ante cards like Darkpact are banned in every sanctioned format, because they come dangerously close to breaking gambling advertising laws, and have a high risk of feel-bad moments in general. In a cube, though, all the cards go back to the same box at the end, and "ownership" only lasts as long as game night, so there's no stakes or permanent loss of cards.

To add to the ante antics, and use more cards that can't reasonably be used anywhere else, the Conspiracy cards and Draft matters cards like Backup Plan, Smuggler Captain, and Cogwork Spy could fit well into a cube, since the whole purpose of a cube is to be drafted.

The final element of this cube idea is to sprinkle in some two-card "you win" combos, like Sunbird's Invocation + Approach of the Second Sun, Plunge into Darkness + Near-Death Experience, Biovisionary + Rite of Replication, or Chance Encounter + Frenetic Efreet. These should provide a little treasure hunt for the draft. I would like to keep these all 2+ colors and 6+ total mana value, to avoid making them too easy to reach (numbers are arbitrary and open to consideration).

Would this be an interesting cube to draft, or would it just be too complicated? My goal is to get some mind games going for those who want them, while still allowing for a more straightforward draft. My concern is that using too many of these gimmicks will end up in decks that are flashy, but lack fundamentals.

DemonDragonJ on Other 'Philes

2 years ago

The new Triskaidekaphile is a very awesome card, but I do not like how only blue has another alternate win condition, so I have decided to make a new 'phile for each of the other colors. The general rule that I followed was that each creature would have a static ability, an activated ability, and a win condition that would trigger at the beginning of the player’s upkeep that both the activated ability and static ability could facilitate.

Luxophile Show

The name of this card means "light lover" or "lover of light," and it is a combination of Alabaster Mage and Felidar Sovereign, but the win condition is stricter, since player begin at 40 life by default in EDH. To balance that, it can also increase the power and toughness of creatures, to make it easier to reach the require life total.

Necrophile Show

The name of this card means "death lover" or "lover of death," and it combines Onyx Mage and Mortal Combat, but I changed the conditions for the triggered ability; I made it count all graveyards and then increased the number of creature cards that were required to win the game. I also gave it a way to put creatures into graveyards, which the original enchantment cannot do.

Here is an alternate version of necrophile that I also made.

Necrophile Show

This is an alternate version of necrophile that functions as a sacrifice outlet, to fulfill its win condition even more easily, but it also breaks from the mold of the other creatures, so I am not certain which version I prefer.

Pyrophile Show

The name of this card means "fire lover" or "lover of fire," and it is modeled after Chance Encounter, whose main problem is that it does not provide a method for flipping coins, so I added such an ability to this creature. I also chose to use +1/+1 counters, rather than luck counters, because they have a better synergy with creatures, but I also increased the requires number of counters, because of how easy those counters are to exploit. My original version of the activated ability was ", : flip a coin, if you win the flip, pyrophile deals 3 damage to any target; if you lose the flip, pyrophile deals 2 damage to any target and 1 damage to you," but I changed it to be higher risk, higher reward, which is a central philosophy of red (that it also shares with black). Is 3 power too high for this creature? Should it instead be a 2/1?

Zoophile Show

The name of this creature means “animal lover” or “lover of animals,” and I am perfectly aware that both this creature and necrophile have highly suggestive names, but I feel that those names are appropriate for these creatures, given their abilities. This creature is a combination of Jade Mage and Epic Struggle, but I made the activated ability more color-intensive and also increased the number of creatures required to win, since it now compensates for the enchantment’s weakness of not being able to generate creatures on its own.

What does everyone else say about these creatures? Do you like them?

Nick626 on Krark, Krark, Krark, Krark, Krark, and Krark. CEDH

2 years ago

Chance Encounter would be perfect! just a suggestion! love it though!

DemonDragonJ on None

3 years ago

I actually like this idea, very much, and I feel that the first ability is definitely one that WotC should explore.

However, I think that it would be better to change the text of the coin flipping ability to "create a treasure token for each flip that you win; you gain 2 life for flip that you lose," so that the player can choose which side of the coin they prefer, and it will also synergize with effects that trigger when a player wins a coin flip, such as Chance Encounter .

Overall, however, I think that this is a excellent card, and I really like it!

Coward_Token on Ikoria Teaser

4 years ago

Oh and lets start looking for Nesting Grounds combos. Since Hex Parasite and plain old proliferate already exists for when you just want to remove or increase counters on a single permanent, let's first and foremost go for combos where you either move a counter from a permanent which doesn't want it to one that does, or from a permanent which can easily produce a counter to one where it's harder to get started (after which it's probably easier to just proliferate). Also note that Fate Transfer and Leech Bonder already got creature-to-creature moving covered.

Decree of Silence + Saprazzan Skerry cycle

Chance Encounter + Gemstone Caverns

Thing in the Ice  Flip/Dark Depths/Woolly Razorback + Iceberg

Sagas + Myth Realized/Scroll of the Masters/Mind Unbound

Cheap level-up cards + expensive level-up cards (meh)

hkhssweiss on Quick Do a Backflip (Retired)

4 years ago

Yo shwanerz88!

Have ya thought of adding in some of these fun cards for shenanigans?

Maybe add in these cards as well to help with the ramp, tutoring, or just general value!

Big thing I really like in Okaum/Zndrsplt decks is the use of cards like Fling/Soul's Fire/Chandra's Ignition to do a crap load of damage!!!

Hope that helps!

TheGeneralAdvisor on Aggressive Coin Flip

5 years ago

Ral Zarek doesn’t trigger coin flip wins and doesn’t have much impact on the style I’m going for here.

Chance Encounter is too slow to play, even if you can dump 10 counters on it right away. Also, it doesn’t really fit the style of the deck.

Load more