Shape Stealer

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Saviors of Kamigawa (SOK) Uncommon

Combos Browse all

Shape Stealer

Creature — Shapeshifter Spirit

Whenever Shape Stealer blocks or becomes blocked by a creature, change Shape Stealer's power and toughness to that creature's power and toughness until end of turn.

Shape Stealer Discussion

xEleven on Great Bad Choices with Tetsuko Umezawa

1 year ago

MadMadison nope. Just an example ;p (I play it in my Jodah decl). I was looking through some cards and found some good ideas. See if any of these work? Maybe take out some clunky cards for it. BTW not checking to see if you already have these cards. If they are here, then they should be pretty good. 1. Commandeer? --> You have a bunch of draw power, so put it to good use! 2. AEtherspouts? --> Not too sure about this one. I'll test it a bit more and see. 3. Cryptic Command? --> Almost always a good card, especially in mono blue! 4. Cephalid Constable --> More Disruption. I stand by this card and think it's extremely valuable. 5. Latchkey Faerie --> Depends on if you are planning to go tribal heavy or not. 6. Master of Waves --> I think those 2/1s are gonna poke in for a lot of damage. 7. Nimble Obstructionist --> I think the cycle ability is great, but a 3/1 unblockable is also valuable. 8. Phyrexian Revoker --> Good card in general. Also unblockable. Disrupts tempo. 9. Rootwater Thief --> Helps disrupt certain cards in their combo. 10. Surrakar Spellblade --> Amazing for card draw. Also unblockable. 11. Thing in the Ice  Flip --> Good card in general. I think you should use him as one of your finishers in case your board gets blown up. 12. General Comments: - I think you are too creature heavy. I think you can include soft counter spells. For example, Spell Pierce, Spell Snare, and Negate. I think you need less counter spells for creatures (speaking of, use Counterspell and Mana Drain), because the big damage will be coming from spells like Damnation, Wrath of God, Anger of the Gods, etc. I think counter spells will be useful to save your board state. And if a mass removal does resolve, a Thing in the Ice  Flip would be great. Some examples are... - Cyclonic Rift is also great creature disruption with high versatility. - Forbid might be good if you need to dump some cards that u drew. - Stifle is also nice if a creature entered the battlefield and triggered mass removal, like Avacyn, the Purifier.

Another miscellaneous cards could be.. - Mask of Memory --> great card draw!

What you should cut... - Wild-Field Scarecrow - Temporal Adept - Shapesharer and Shape Stealer - Consider Siren of the Fanged Coast even though it did me wonders in that one match. - Courtly Provocateur

That's all I've got for now. Please remember these are just my suggestions. If you implement all of these, it becomes my deck and not yours. So remember, keep what you can justify, and leave what you can't. Incorporate what you see potential in, leave or test the rest. Good luck!

P.S.: I will be back to look at it some more. This deck really intrigues me!

mr_funk on G/U Collected Counters

2 years ago

any thoughts on Lorescale Coatl?thinking of creatures to add to your early game, possibly Steel Wall? 4 toughness could evolve some guys and hold off some early attackers.

other options include:Aquastrand Spider, Bond Beetle, Chronomaton, Clockwork Beetle, Cosi's Trickster, Experiment One, Kavu Predator (SB), Mistcutter Hydra (SB), Mold Adder (SB), Nurturer Initiate, Primordial Hydra, Protean Hydra, Quirion Dryad, Scavenging Ooze (SB or Main), Shape Stealer (super goofy with +1/+1 counters), Slitherhead, Vastwood Hydra, Vinelasher Kudzu

if you decide to go down the "hydra" road, i would recommend Gyre Sage for added mana production/sink value.

chaoswalker on Spiritual Guidance

3 years ago

Shape Stealer is very strong with any type of power/toughness boost since its effect changes only its base stats. The effectively lets it win a fight against any unboosted creature.

Also consider transmute for late game tutoring to grab your stronger spirits. You could even drop a single copy of Eidolon of Countless Battles with the assurance that you will only pick it up when it looks ideal.:

Tolaria West

Drift of Phantasms

Muddle the Mixture

Reamerad on Two Tickets to Afterlife

3 years ago

Vortexflame ya I was planning on trying out the new spirits and i think Rattlechains will work really well and let me do more in general. When it comes down to it most creatures in the deck are personal preferance based on my playstyle so different creatures will work better for different people, and since i usally only attack with Drogskol Reaver, Anafenza, Kin-Tree Spirit I don't see being great for me but if I take out Shape Stealer for Rattlechains, Anafenza, Kin-Tree Spirit might be really nice. Im going to get as many of the new spirits as possible and see how they work with this deck and keep it updated.

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