Pillar of Flame
Pillar of Flame deals 2 damage to target creature or player. If a creature dealt damage this way would die this turn, exile it instead.
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Pillar of Flame Discussion
2 weeks ago
I think a great side board card would be Path to Exile which i see in your maybe board instead of Dismember because it is definite removal also Searing Blaze is great burn that pings two things for 2R and is generally going to be cast so it deals 3 to both Pillar of Flame is a better card then Incinerate if it reacts how i think it does I personally love Kiln Fiend too but that is a personal recommendation in addition i don't see the point of running Rift Bolt or having Shard Volley in your side board i would take out Rift Bolt entirely and either remove Shard Volley or add it to the main board also Eidolon of the Great Revel is going to kill you not the opponent
2 months ago
I don't know if you're looking for cards that your local game store doesn't have, but if you just want general recommendations, I have a few.
This is if you want to make an extremely aggressive deck. All of these recommended cards are somewhere in a budget range, with nothing over 50 cents (on TCG player).
You also should cut 4 cards no matter what, because you currently have 64. You should probably get rid of Seismic Stomp, Madcap Skills, Mugging, and Act of Treason. The first 3 are sub-par, the last one is a more niche card.
If you're going to make that hyper-aggressive deck, I think 19-20 lands is preferable. And the 3 and 4 drops aren't going to cut it.
If you want to keep Exava and add planeswalkers, the deck is going to be a lot slower. If you do go that direction you should add some of the control elements like doom blade and duress. You should also probably take some of the 3-drops from the deck you linked to: Shambling Remains, Hellhole Flailer, Ashenmoor Gouger.
Just my 2 cents.
2 months ago
Budget upgrades for when you stabilize a bit more financially.
This should be a build you can fix out of the nickel of your LGS. Or order offline for less than 10 dollars at the time of this writing.
Vapor Snag is a GREAT option. ~$2.00 gives you a playset.
Shock is pretty underwhelming; but Pillar of Flame/Magma Spray if you're dealing with lots of Kitchen Finks/Gravecrawlers/Bloodghasts and goes to the face. Forked Bolt (~$.30 each) does good at controlling against tokens (while keeping you able to go to the face); while Flame Slash ($0.14 each) is good to help dispatch some of the bigger things, but can't hit the opponent. If you're just looking to get more damage in and/or mitigate some of the lifegain from Thragtusk or Lone Missionary, then Skullcrack (($0.61)) is gonna be good for ya.
2 months ago
2 months ago
Thanks so much for your feedback. I'm definitely a casual player. I'm too intimidated to walk into my local shop because I'm pretty new to the game.
I'm more inclined to play the Staffs and enchantments because the aggro deck I usually play against has full playsets of Dreadbore, Terminate, & Pillar of Flame. That said, it's hard to keep creatures out to even benefit from their effects.
I'm definitely going to check out those lists though. We don't play often, but when we do, I want to make sure to make it as hard as possible for him to win.
3 months ago
Hellrider isn't a goblin, so I suggest removing him to avoid wasting tribal bonuses.
Here's my goblin deck, check it out:
4 months ago
So I have a Jeskai Delver of Secrets Flip deck (Delving into America), and I'm looking to add 3 or 4 more 1-mana burn spells. It's not a burn deck in the traditional sense, so I want my burn spells to at least be able to hit creatures. I already have 4 Lightning Bolt and 2 Forked Bolt, and as I see it, my options are Burst Lightning, Flame Slash, Pillar of Flame, Magma Spray, and more Forked Bolt. Each have their own advantages and disadvantages.
Flame Slash is sorcery speed and can only hit creatures, but deals 4 damage.
Magma Spray can only hit creatures, but exiles things it kills.
Pillar of Flame is sorcery speed, but exiles things it kills.
Which one(s), and how many, would you suggest I add? Thanks in advance!
5 months ago
Your build is very similar to the UR Kiln Fiend deck... Unfortunately UR Tempo isn't very viable in Modern at the moment. But UR Aggro is still good even with Gitaxian Probe banned.
I myself think that the build you'd enjoy playing is a kind of UR Kiln Fiend. It has explosive hands capable of winning turns 3-5. It runs Manamorphose, Sleight of Hand and Serum Visions for consistency. Some of them run Thought Scour, Peek or Noxious Revival.
There's also Stubborn Denial in the mix to hold out.
Here's a sample decklist post-ban.
But maybe you can still make an UR Tempo in Modern with Bedlam Reveler and Young Pyromancer, since they both are powerful cards. There's also the possibility of using Artful Dodge and Assault Strobe on an aggro build.
If you opt for a UR Tempo build, I recommend using more Remand and Vapor Snag as well as Spell Pierce and Spell Snare or Unsubstantiate. But you'd need some pretty expensive cards such as Snapcaster Mage and Vendilion Clique... Some cards a list like this could include are: Grim Lavamancer, Pillar of Flame, Electrolyze, Burst Lightning and Magma Spray.
Good luck with your deck. :)