Pillar of Flame
Pillar of Flame deals 2 damage to target creature or player. If a creature dealt damage this way would die this turn, exile it instead.
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Pillar of Flame Discussion
4 weeks ago
Just gonna make some suggestions. I'd Play Baral's over stormchaser, becuase i makes your spells cheaper and when you counter something you get to loot. Maybe fit in 2 Spell Pierce over Counterflux. Remove a Pillar of Flame and both Disperse to fit in 3 Ceremonious Rejection. If you're going to make upgrades later, replace all three planeswalkers with Chandra, Torch of Defiance and remove 3 Bloodwater Entity for 3 Snapcaster Mage. That's all, Folks!
4 months ago
I think a great side board card would be Path to Exile which i see in your maybe board instead of Dismember because it is definite removal also Searing Blaze is great burn that pings two things for 2R and is generally going to be cast so it deals 3 to both Pillar of Flame is a better card then Incinerate if it reacts how i think it does I personally love Kiln Fiend too but that is a personal recommendation in addition i don't see the point of running Rift Bolt or having Shard Volley in your side board i would take out Rift Bolt entirely and either remove Shard Volley or add it to the main board also Eidolon of the Great Revel is going to kill you not the opponent
6 months ago
I don't know if you're looking for cards that your local game store doesn't have, but if you just want general recommendations, I have a few.
This is if you want to make an extremely aggressive deck. All of these recommended cards are somewhere in a budget range, with nothing over 50 cents (on TCG player).
You also should cut 4 cards no matter what, because you currently have 64. You should probably get rid of Seismic Stomp, Madcap Skills, Mugging, and Act of Treason. The first 3 are sub-par, the last one is a more niche card.
If you're going to make that hyper-aggressive deck, I think 19-20 lands is preferable. And the 3 and 4 drops aren't going to cut it.
If you want to keep Exava and add planeswalkers, the deck is going to be a lot slower. If you do go that direction you should add some of the control elements like doom blade and duress. You should also probably take some of the 3-drops from the deck you linked to: Shambling Remains, Hellhole Flailer, Ashenmoor Gouger.
Just my 2 cents.
6 months ago
Budget upgrades for when you stabilize a bit more financially.
This should be a build you can fix out of the nickel of your LGS. Or order offline for less than 10 dollars at the time of this writing.
Vapor Snag is a GREAT option. ~$2.00 gives you a playset.
Shock is pretty underwhelming; but Pillar of Flame/Magma Spray if you're dealing with lots of Kitchen Finks/Gravecrawlers/Bloodghasts and goes to the face. Forked Bolt (~$.30 each) does good at controlling against tokens (while keeping you able to go to the face); while Flame Slash ($0.14 each) is good to help dispatch some of the bigger things, but can't hit the opponent. If you're just looking to get more damage in and/or mitigate some of the lifegain from Thragtusk or Lone Missionary, then Skullcrack (($0.61)) is gonna be good for ya.
6 months ago
6 months ago
Thanks so much for your feedback. I'm definitely a casual player. I'm too intimidated to walk into my local shop because I'm pretty new to the game.
I'm more inclined to play the Staffs and enchantments because the aggro deck I usually play against has full playsets of Dreadbore, Terminate, & Pillar of Flame. That said, it's hard to keep creatures out to even benefit from their effects.
I'm definitely going to check out those lists though. We don't play often, but when we do, I want to make sure to make it as hard as possible for him to win.
7 months ago
Hellrider isn't a goblin, so I suggest removing him to avoid wasting tribal bonuses.
Here's my goblin deck, check it out: