Pillar of Flame
Pillar of Flame deals 2 damage to target creature or player. If a creature dealt damage this way would die this turn, exile it instead.
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Pillar of Flame Discussion
1 week ago
I don't know if you're looking for cards that your local game store doesn't have, but if you just want general recommendations, I have a few.
This is if you want to make an extremely aggressive deck. All of these recommended cards are somewhere in a budget range, with nothing over 50 cents (on TCG player).
You also should cut 4 cards no matter what, because you currently have 64. You should probably get rid of Seismic Stomp, Madcap Skills, Mugging, and Act of Treason. The first 3 are sub-par, the last one is a more niche card.
If you're going to make that hyper-aggressive deck, I think 19-20 lands is preferable. And the 3 and 4 drops aren't going to cut it.
If you want to keep Exava and add planeswalkers, the deck is going to be a lot slower. If you do go that direction you should add some of the control elements like doom blade and duress. You should also probably take some of the 3-drops from the deck you linked to: Shambling Remains, Hellhole Flailer, Ashenmoor Gouger.
Just my 2 cents.
3 weeks ago
Budget upgrades for when you stabilize a bit more financially.
This should be a build you can fix out of the nickel of your LGS. Or order offline for less than 10 dollars at the time of this writing.
Vapor Snag is a GREAT option. ~$2.00 gives you a playset.
Shock is pretty underwhelming; but Pillar of Flame/Magma Spray if you're dealing with lots of Kitchen Finks/Gravecrawlers/Bloodghasts and goes to the face. Forked Bolt (~$.30 each) does good at controlling against tokens (while keeping you able to go to the face); while Flame Slash ($0.14 each) is good to help dispatch some of the bigger things, but can't hit the opponent. If you're just looking to get more damage in and/or mitigate some of the lifegain from Thragtusk or Lone Missionary, then Skullcrack (($0.61)) is gonna be good for ya.
4 weeks ago
4 weeks ago
Thanks so much for your feedback. I'm definitely a casual player. I'm too intimidated to walk into my local shop because I'm pretty new to the game.
I'm more inclined to play the Staffs and enchantments because the aggro deck I usually play against has full playsets of Dreadbore, Terminate, & Pillar of Flame. That said, it's hard to keep creatures out to even benefit from their effects.
I'm definitely going to check out those lists though. We don't play often, but when we do, I want to make sure to make it as hard as possible for him to win.
1 month ago
Hellrider isn't a goblin, so I suggest removing him to avoid wasting tribal bonuses.
Here's my goblin deck, check it out:
2 months ago
So I have a Jeskai Delver of Secrets Flip deck (Delving into America), and I'm looking to add 3 or 4 more 1-mana burn spells. It's not a burn deck in the traditional sense, so I want my burn spells to at least be able to hit creatures. I already have 4 Lightning Bolt and 2 Forked Bolt, and as I see it, my options are Burst Lightning, Flame Slash, Pillar of Flame, Magma Spray, and more Forked Bolt. Each have their own advantages and disadvantages.
Flame Slash is sorcery speed and can only hit creatures, but deals 4 damage.
Magma Spray can only hit creatures, but exiles things it kills.
Pillar of Flame is sorcery speed, but exiles things it kills.
Which one(s), and how many, would you suggest I add? Thanks in advance!
3 months ago
Your build is very similar to the UR Kiln Fiend deck... Unfortunately UR Tempo isn't very viable in Modern at the moment. But UR Aggro is still good even with Gitaxian Probe banned.
I myself think that the build you'd enjoy playing is a kind of UR Kiln Fiend. It has explosive hands capable of winning turns 3-5. It runs Manamorphose, Sleight of Hand and Serum Visions for consistency. Some of them run Thought Scour, Peek or Noxious Revival.
There's also Stubborn Denial in the mix to hold out.
Here's a sample decklist post-ban.
But maybe you can still make an UR Tempo in Modern with Bedlam Reveler and Young Pyromancer, since they both are powerful cards. There's also the possibility of using Artful Dodge and Assault Strobe on an aggro build.
If you opt for a UR Tempo build, I recommend using more Remand and Vapor Snag as well as Spell Pierce and Spell Snare or Unsubstantiate. But you'd need some pretty expensive cards such as Snapcaster Mage and Vendilion Clique... Some cards a list like this could include are: Grim Lavamancer, Pillar of Flame, Electrolyze, Burst Lightning and Magma Spray.
Good luck with your deck. :)
5 months ago
Thank you very much ginko2580, I love all of this. I like Blistercoil Weird for the untap and additional +1+1 it is a nice blocker, and nice for early game damage if necessary. I love your idea for Pillar of Flame and will add it to my deck ASAP. As for Sulfur Falls and Satyr Firedancer, they don't really work in the deck. I have blue in this deck for protection from a bad draw, or unexpected play from an opponent. I appreciate the time you took to help me on this deck.