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Control decks need card draw in order to work. Turbo-fog decks often need card draw engines in order to work.
You have no card draw. (No, Risk Factor does not count. Your opponent will be able to pay the life 90% of the time, and they were probably going to lose anyway if they can't.) So in its current form, your deck will not work.
Unfortunately, there are few card draw options in green and red, and none that work very well with your deck. Therefore, I would recommend either using artifacts such as Treasure Map Flip and Arcane Encyclopedia, or splashing blue.
October 4, 2018 8:46 p.m.
Having a very low match one winrate against an archetype that's a large portion of the field is a bad idea, especially when games 2 and 3 are "winnable" but not guaranteed. Languish is your only truly strong card vs tribal decks, the rest are more roadblocks than game winners. And even if you give yourself a 60% chance of winning games 2 and 3, your match winrate is still 36% (a little higher because you have a slight chance of winning game one). I don't think a good win rate against the rest of the field can justify that.
Of course, all this is based on the current metagame, and if you believe that midrange will be making a resurgence, then this will soon be a very powerful deck. However, I fear that things are not as good for midrange as you seem to believe. Part of the reason tron is dying is because midrange is played so little.
I don't think you can justify Goreclaw, Terror of Qal Sisma with your high curve. Yes, you do need ramp to play it. However, something like Explosive Vegetation is arguably better. Both cards ramp you for 2, but one can be easily removed and the other can't. (Of course, something like Rampant Growth is probably even better, but that's a less direct comparison).
I think your major misconception is that Goreclaw, Terror of Qal Sisma is ramp and a body. However, it is merely ramp or a body. Unless your opponent has very few creatures on the battlefield, you won't be able to attack with it without them killing it. This is also why the deathtouch-trample interaction is not that relevant-it pretty much only matters when they have the same number of creatures as you and they're low on life-otherwise, you lose your Goreclaw. And there's only a few relevant creatures it is capable of blocking. So it really isn't that much better than Explosive Vegetation.
Of course, you can make tempo swings that you couldn't make with Explosive Vegetation. But in matchups in which such swings matter, turn 5 is far too late.
I don't like either of the maybeboard cards. Myr Superion on turn 4 with goreclaw isn't spectacular. And getting it with Heartless summonings is too inconsistent. Desecration Demon is abysmal on defence commpared to other fatties, so you should not run it.
September 30, 2018 10:59 p.m.
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|Playing since||Magic 2014|
|Avg. deck rating||2.00|
|Good Card Suggestions||27|
|Last activity||2 weeks|