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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Sarkhan Vol
Planeswalker — Sarkhan
+1: Creatures you control get +1/+1 and gain haste until end of turn.
-2: Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
-6: Create five 4/4 red Dragon creature tokens with flying.
RockIV on Gruul commander deck: mana ramp …
4 weeks ago
Ty for the advices RiotRunner789. I probably wont take out Jokulhaups, it has combo with Spearbreaker Behemoth,garruks creature searching emblem and Lurking Predators too, it has been giving me a Lot of winnings.
I can probably take Sarkhan Vol, i was playing it for the creature stealing option and the tokens, not the first one as priority. I Will think about it.
Thirsting Roots can probably goo too, i havent seen it in play very much.
I just have to look at the deck and see wich cards are helping, and wich arent or wich one didnt appear at least once in a Game.
I have that enchantment too,no thought in it as an option but i decide to choose something that can tutor me mountains instead.
RiotRunner789 on Gruul commander deck: mana ramp …
4 weeks ago
I would cut Jokulhaups. It's one of my favorite cards but outside it's combo with Stonehoof Chieftain, I don't see enough synergy to justify it.
Sarkhan Vol could go. Outside haste (which he isn't even a good haste enabler), he doesn't do much.
Thirsting Roots doesn't ramp you, just helps make your drop. You have a few planeswalkers but not enough to start including proliferate.
You could add Frontier Siege. It gives you two green mana the turn you play it if played main phase one and four green mana every other turn. You also have quite a few dragons, so it's fight ability could be relevant but you'd still choose mana 90% of the time.
faustodemambo on The Ur-Dragon, quest for 100%
2 years ago
Stylez121 after playing some games with Sarkhan Vol I have found that I like Dragonlord Kolaghan more as this particular list cares a lot about playing creatures
faustodemambo on The Ur-Dragon, quest for 100%
2 years ago
Stylez121 In my group there are a few copy effects so I can't play Karrthus, Tyrant of Jund as I will lose all my dragons. I'll play some games with Sarkhan Vol but I'm not sure if I think he is better than Dragonlord Kolaghan as he gives my entire team haste, is a dragon and costs only 1 more mana
Stylez121 on The Ur-Dragon, quest for 100%
2 years ago
Seems a pretty solid deck. The only things I may suggest is either Sarkhan Vol or Karrthus, Tyrant of Jund in place of Dragonlord Kologhan. Both still give haste, but Sarkhan Vol also grants an anthem effect. Karrthus is a nice little surprise granting all your dragons haste, while taking away all the other dragons on the field on a 7/7.
RadicalCrawdadx on Chasmolinker
2 years ago
Hey mate! I wanna build a Jund Dragon deck with a fast ramp and Sarkhan Vol, do you have any recommendations? It'll be my first Jund deck lol
LordsofChaos115 on aggro growth animar
2 years ago
here are some recommendations Desolation Twin, Giant Adephage, Omnath, Locus of Rage, Quartzwood CrasherShaman of Forgotten Ways, Zhur-Taa Druid, Hammer of Purphoros, Idol of Oblivion, Divination, Predator's Rapport, Evolution Vat, Farseek, Explore, Cultivate, Colossal Majesty,Simic Ascendancy,Sarkhan Vol, Decimate, Relentless Assault, Fellwar Stone, Sol Ring, Arcane Signet, Gift of Paradise, Domri, Chaos Bringer, Song of Freyalise, Gyre Sage, Nimbus Swimmer,Simic Sky Swallower, Kiora, the Crashing Wave, Simic Growth Chamber, Hinterland Harbor, Whelming Wave, The Locust God, Arixmethes, Slumbering Isle
Epicurus on Dragon Legion of Earth
2 years ago
I appreciate the creativity, and there are certainly a few suggestions I could present. But first, I think it is most important to address your choice of Commander.
Niv-Mizzet Reborn is absolutely not the right Commander for this deck. And I don't mean to say that all 5-color Dragon tribal decks should have The Ur-Dragon at the helm (though, that would be a great choice, just sayin'). My reason is simple: you don't have enough color pair cards on the list for 'Ol Nivvy to be useful. Like, at all. Even as part of the 99.
Now, you could fix that by adding spells such as Terminate, Abrupt Decay, Diabolic Vision, Faeburrow Elder, Render Silent, Anguished Unmaking, etc etc etc... Not to mention that you only have 8 color pair dragons in the deck, and 5 of them are Gruul (meaning, first of all, that the most amount of dragons you could snatch with Niv would be 3 and the chances of doing so are astronomical, and secondly that if you revealed 3 or more dragons by some dumb luck they're more likely to all be Gruul than any other combination, meaning you'd only get to keep one).
The thing is, you'd have to add a helluva lot of cards to make Niv palatable for this deck, and that would mean basically overhauling the entire deck. A much easier task would be to just simply change the commander.
As for general suggestions, I think you can use some Haste enablers. Dragon Tempest, Temur Ascendancy, Dragonlord Kolaghan and Sarkhan Vol come readily to mind, but there are a ton of other choices, such as Rhythm of the Wild, Fires of Yavimaya and Samut, Tyrant Smasher.
As for your question about better low-mana dragons, understand that there really aren't many good ones below MV4. I mean, they're dragons. What do you expect? However, here's a few of the better ones that aren't an arm and a leg:
Again, if you're going for a genuinely low curve dragon deck, you're going to be disappointed. It just really can't be done.
And finally, Lathliss, Dragon Queen is quite upset that she wasn't included.
That's all I got.
Cheers!
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