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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Big Apple Highlander | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Premodern | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Rules Q&A
Orim's Prayer
Enchantment
Whenever one or more creatures attack you, you gain 1 life for each attacking creature.







Apoptosis on
All my life
10 months ago
Updated with better tutors/mana rocks I pulled from an old tribal zombie deck. Additional changes made to make it more competitive.
I think it still needs more removal and ways to deal with artifacts/enchantments, but I haven't decided what that should be. I'm also not super excited about my high end bombs, it would be nice to have win-cons that are not dependent on going infinite or forcing loss of life.
Cards removed from mainboard: Out
Orzhov Signet
Orim's Prayer
Sorin, Grim Nemesis
Palace Siege
Gilded Lotus
Angelic Accord
Crypt Ghast
Spirit Link
Disciple of Griselbrand
Azorius Guildgate
Meandering River
Cards added to mainboard:
Sol Ring
Dark Confidant
Profane Tutor
Demonic Tutor
Vampiric Tutor
Well of Lost Dreams
Talisman of Hierarchy
Arcane Signet
Alhammarret's Archive
Reflecting Pool
City of Brass
DrummerGarrett on
2 years ago
The biggest risk with this strategy so far, is the power level and speed at which the creatures can get to a intimidating level. The infect theme is cute but might be somewhat distracting in the grand scheme of things.
Consider replacing Avacyn's Pilgrim, Blight Mamba, Necropede, and Orim's Prayer with something from the Maybe list with more power/utility.
At this point, remove Carnivorous Canopy for a regular Disenchant.
As well, Make sure you can produce even amounts of all mana. Seems pretty good so far, but White Mana could be better.
rdean14 on Card creation challenge
4 years ago
I think it works really well with her powers as someone who sees and alters fates. I'd like to see a card, preferrably a commander, with a unique built-in pillowfort method.
Current methods or deterrence:
Full Protection: Blazing Archon, Peacekeeper, and Glacial Chasm
Conditional Protection: Arboria, Elephant Grass
(Mana) Tax effects: Ghostly Prison, Propaganda, Archangel of Tithes, Archon of Absolution, Forbidding Spirit, Elephant Grass, Windborn Muse, Baird, Steward of Argive, and War Tax (My favorite, I love the politics!)
Other costs: Norn's Annex, Reclamation, Flooded Woodlands
Hurt the attacking creature: Barbed Foliage, Briar Patch, Sarkhan the Masterless, Lightmine Field, and Lost in the Woods
Hurt the attacking player: Revenge of Ravens, Hissing Miasma, Blood Reckoning, Marchesa's Decree, Riddlekeeper? (Is this even a downside? It's not a cost, per the rules.)
Protect/Help you, the defending player: Revenge of Ravens, Righteous Cause, Orim's Prayer, Isperia, Supreme Judge, Search the Premises, Thantis, the Warweaver, Slumbering Dragon
I don't count Aurification-style effects, as the damage was already dealt.
Tyrant-Thanatos on
The Never Ending Game. Literally.
4 years ago
Not only do Hexproof and Shroud have no interaction with non-targeting effects like Humility , Day of Judgment , Wrath of God , etc. But the effect of Oracle en-Vec seems to be misinterpreted in this description as well.
If you have Humility and Lightmine Field out together, all creatures are 1/1s with no abilities, and will take 1+ damage for attacking, destroying them immediately more often than not. If at that point you also have Oracle en-Vec and Orim's Prayer out, and you tap Oracle, targeting your opponent, that opponent has to choose any number of their creatures that will then have to attack or else be destroyed, while those they didn't choose can't attack. Since attacking is fruitless, they'll choose none of their creatures, so none of their creatures can attack, and none of their creatures will be destroyed.
Tylord2894 on Moving enchantment using Aura graft
5 years ago
Voiduk6, the "if there is no legal target" rule that you referenced doesn't apply to your question.
Should you legally target an Aura but don't control something that it can become attached to, you will not gain control of said Aura. For example, if you attemp to steal my Curiosity while you don't control a creature, you would not get my Curiosity. The operative word in that rule is legally. Aura Swap requires that you target an Aura. So, you can't even cast Aura Swap targeting a non-Arua Enchantment like Orim's Prayer.
Phostration on
5 years ago
I don't usually comment on commander decks but this looks interesting! Based on that commander what I would do is create an environment where you are generating creatures for the enemy that are 0 or 1 power (or making them that power with enchantments etc) and then forcing them to swing to draw and get your win conditions from there. Orim's Prayer comes to mind. Forbidden Orchard and Goblin Spymaster would be great, but of course you don't have red so Gideon Jura might be a good replacement. Sorry if this doesn't pertain to your deck idea much! Just had a thought and wanted to share :)
Neotrup on Moving enchantment using Aura graft
5 years ago
Both versions of Aura Graft work the same way, because they use the oracle text, not the printed text, which reads: "Gain control of target Aura that's attached to a permanent. Attach it to another permanent it can enchant." Oracle text can be found on Gatherer (gatherer.wizards.com).
That said, even off of the original text, "target enchantment that's enchanting a permanent" is a targeting requirement. Since Orim's Prayer is not enchanting a permanent, it would not be a legal target. The Oracle text relaxes this requirement, and Aura Graft can now target Curse of Verbosity, although you would not be able to move it because there are no permanents it can enchant, but you would benefit from gaining control.
Tylord2894 on Moving enchantment using Aura graft
5 years ago
You can not take control of Orim's Prayer with Aura Graft because Orim's Prayer is not an Aura.
Aura Graft require its target to be an Aura, which is an Enchantment subtype. In other words, all Auras are Enchantments, but not all Enchantments are Auras. You will know a card is an Aura because it will have the Aura subtype such as Curiosity. In the case of Orim's Prayer, it is just an Enchantment that you control, just like you would control an Artifact, Creature, or Land.
Hope this helps!!