Aura Graft

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Tenth Edition (10E) Uncommon
Odyssey (ODY) Uncommon

Combos Browse all

Aura Graft

Instant

Gain control of target Aura that's attached to a permanent. Attach it to another permanent it can enchant.

Aura Graft Discussion

sriah001 on Uril ramp/control

8 months ago

Thanks hkhssweiss ! So I have noticed in 3-4 player EDH, if I can't draw enough mana ramp and Uril Auras in time, the board state could very well have a few 10/10 fatties and 30 artifact tokens all pumped with +X/+X. I also consistently run out of cards in hand around turn 8. I either have a opening hand full of mana ramp and lands, or some lands and great auras, but for those times when I can't win early game, I need to Day of Judgment or Constant Mists. Even if I get Uril souped up, my opponents find way to bounce/sacrifice/prevent any creatures to attack.

I am trying to find the balance of: play enough ramp/aura draw cards so then I can swing before anyone has a chance, therefore I don't need to reset the board VS take a few more turns to draw for those game-winning cards, but in trade draw a wrath that may control the board to justify my taking a few more turns. I have lost to tokens/fatties damage after swinging with Uril at one person and not able to kill ALL players, so I have found that I need some way to survive another turn and keep Uril on the field.

I am planning to buy Sylvan Library (on my SCG shopping cart), and Hunter's Insight definitely syncs with Uril swinging ANYTIME (or even a turn 1 Serra Ascendant, which I have Aura'd up turn 3-5 and won.

Sage's Reverie is conditional like Daybreak Coronet, but for , I get some card draw out of it and vanilla "+X/+X damage". At most I have seen Uril with 4-5 enchantments and I already can kill someone at that point, so I don't know if it's the best 4 mana for (at most in my situation) 4-5 cards.

Every time I think about adding the enchantresses, I can't think of what I would take out. Manalith is already covered by Darksteel Ingot, Eldrazi Conscription is win more, Boros Garrison, Selesnya Sanctuary, and Gruul Turf bounce a land, but they still produce 1 more than Rith's Grove, so maybe I'll lose the Rith's. Acidic Slime is great with the deathtouch and destroy x, so it's a good blocker AND can take back an Aura Graft'ed mana reflection.

Blessing of the Nephilim and Ethereal Armor are great vanilla damage boosters. Blessing adds a guaranteed +3/+3, while Ethereal on it's own gives +1/+1 and first strike, but will need 2 other attached auras to add the +3/+3 that Blessing gives. Now Uril isn't swinging with only an Ethereal armor, so as long as Uril has 2 other enchantments, we get the equivalent damage, AND first strike. Having both on Uril would total +9/+9 for Uril for only , but without a trample Rancor or Shield of the Oversoul, I'm not swinging for lethal yet nor getting damage past blockers.

What I do want to consider is adding in more cards that give extra combat phases like Aggravated Assault. Maybe Seize the Day or World at War since they have flashback/rebound, or Combat Celebrant since it's only , but it has to survive a turn on the field.

I recently mainboarded Sigarda, Host of Herons since I hate sacrificing an indestructible Uril, and I can always Aura up Sigarda and swing, but I may consider swapping sigarda out for Tajuru Preserver since it's cheaper for the same 'prevent sacrificing' effect and can be cast early game, but I lose a hexproof flying swinger.

I also mainboarded Pariah as an alt way to prevent/redirect damage. I slap it on an opponent's indestructible or fat creature and now they have to either destroy the aura or remove their own creature before being able to deal damage to me. I know I could run creatures that "when damage is dealt to it, do X", but I would have to have both of those cards on hand to get the benefit, and unless I made it indestructible, it's only giving me utility 1 turn. Ghostly Prison also deters tokens/weenies from swinging at me since the opponent can't pay for all of them, and mana-strapped opponents with large creatures may want to save their mana and instead swing at the other opponent. I kept an opponent from swinging his fatty at me with my Soul Snare and I had a Moment's Peace in hand for the next turn after I popped soul snare.

Any thoughts on cards I can cut/replace?

carpecanum on Estrid's Masquerade

11 months ago

Chain Veil and anything with proliferate to help your boss (Contagion Engine and Viral Drake maybe).

Your boss untaps any enchanted permanents so maybe a couple enchant artifact spells? A Sol Ring with Living Artifact = 4 mana and life gain. Ensoul Artifact maybe?

There are a lot of useful Umbra's, Magemarks and Bestow enchantments to put on creatures.

Skull of Orm, Crown of the Ages

If the people you play use a lot of enchantments try Steal Enchantment, Fumble and Aura Graft.

Alexi's Cloak is amazing.

discipleofgary73 on Enchantress's Evening (Concept)

2 years ago

Not sure why it took me so long to come take a look at this - but well done. This looks incredibly fun to play, and has such a unique combination of enchantments! I like the enchantress and Kydele synergy, but wonder if there are a few more things you could add to ensure that doesn't come back to bite you by increasing turnover. Maybe something like Mirri's Guile or Exploration to help streamline the cards you get - maybe even Abundance. Also, some insurance on the hand size. I think Venser's Journal could work especially well. You could also have something like Words of Wind make that combo add to the control you have set up.
The land base is pretty susceptible to things like Ruination and Blood Moon. Having some recursion might help, or just swapping for more basics.
Ishai might not be as effective with some of the control out, since you'll limit opponents' spell casting, but I think the trade off is worth it.
Eon Hub, while it would ruin some things, also has potential if you wanted to leverage more cumulative upkeep cards in the deck. I also think Stasis could fit here, with some of the untap cards you have for yourself.
If there is a goal to get Starfield of Nyx to make creatures, something like Asceticism might help give some extra insurance. Also, Dictate of Heliod or Elesh Norn, Grand Cenobite might help if you want to get Enchanted Evening out at the same time, so you don't have to worry about wiping your lands.
Finally, I saw you had multiplayer tagged. Having cards that let you move enchantments might help out. I can only think of Enchantment Alteration and Aura Graft off the top of my head, but even Copy Enchantment could help get a curse on more than one opponent.

BlueScope on Does Dragon Fangs second ability ...

2 years ago

It does not target. You may attach it to a creature with Shroud, or a creature with Hexproof your opponents control.

The only part about an Aura that targets is casting it as a spell, which has you specify a legal target based on it's definitions (in this case, simply any creature).

To name a few examples which don't target on shifting auras: Crown of the Ages, Aura Graft, Iridescent Drake
However, aura shifting not being targetted isn't a general rule, as evidenced by Aura Finesse, for example.

Egann on Isochron Scepter-Challenge

3 years ago

@ MagicalHacker: I hate to burst your bubble, but you aren't actually casting a spell with the scepter. You're copying it onto the stack, therefore Talrand doesn't trigger. At least, I think that's how that works.

My personal favorite is Quicken. The card draw use is obvious, but this is a fantastic bluff.

A less used one, however, is Aura Finesse, which is also a cantrip, but lets you shuffle auras around. This is great for round-table EDH, as you can use it to earn allies or control enemies. Alternatively, you can use Aura Graft to similar effect, minus the need to control the aura at the start. An absolutely awful aura to use in conjunction is Arcanum Wings. Stabbed me in the back? Fine. Be like that. Your flying creature now has Bonds of Faith instead.

Supplice on Theft EDH (Budget)

3 years ago

There are some handy cards in the steal category which you might find interesting. I don't know if you've considered cards like Thalakos Deceiver (there's a number of cards with that effect), Ritual of the Machine and Beguiler of Wills. There's also Aura Graft which ignores shroud effects (bonus!) and Aura Thief.

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