Creature — Human Artificer
Haste (This creature can attack and as soon as it comes under your control.)
When Reclusive Artificer enters the battlefield, you may have it deal damage to target creature equal to the number of artifacts you control.
Printings View all
|Mystery Booster: Store Edition (MYSTOR)||None|
|Mystery Booster: Convention Edition (MYSCON)||None|
|Duel Decks: Elves vs. Inventors (DDU)||None|
|Magic Origins (ORI)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Reclusive Artificer Discussion
1 year ago
If I have Panharmonicon on the battlefield then I bring out a Reclusive Artificer the damage triggers twice, but can I choose two different targets or does it deal twice as much damage to the original target that I've chosen?
2 years ago
Yeah thought about the black removal but currently don
t have too much of the good black removal and just got back into magic during ixalan, but would be great a great addition. Also if I did want to play standard would have to remove Reclusive Artificer and Looming Spires. As for Marionette Master, never knew that existed and seems a lot more efficient since youd need less than 10 (comparing to revel) treasure tokens to pretty much win the game. Thanks for the suggestions CpT_DiSNeYLaND :) will probably consider the marionette master.
2 years ago
No problem I am working on a standard jeskai improvise deck myself. Looking at what your deck does, Altar of the Brood or Sigil of Valor could be nice. Whenever I see Reclusive Artificer, I think it would be nice for standard improvise if it was legal. Improvise can be brutal and is almost broken without artifact hate or sweepers and is one of my favorite archetypes in standard.
3 years ago
I think a good place to start would be the uncommon gold cards in sets. That can usually give a good indication of what each color combination wants to do. For example, look at UR. Their deal is usually spells (Stormchaser Mage and Mercurial Geists) but can also be artifacts (Reclusive Artificer and Whirler Virtuoso).
Also, put in fixing. The cycle of life gain dual lands from Khans and Dragons, the wedge tri-lands from Khans, the uncommon dual lands from Oath and Shadows, Evolving Wilds, Warped Landscape, and other similar stuff will help make it more fun.
3 years ago
There seems to be a critical lack of focus with your deck. On a few test hands I played, I either had a hand full of spells I couldn't cast or couldn't use, or I was flooded out with mana and nothing to spend it on. Here's just a few suggestions I came up with:
Darksteel Ingot is overcosted and not really worth playing unless you are playing Affinity, which you aren't.
Drop Door of Destinies. It doesn't work the way you think it does.
Prophetic Prism is a good mana filter, but you don't really need it with all the other ways you can generate colored mana. It's only useful as a cantrip.
Spidersilk Net Should really be more of a sideboard card. You are already running plenty of other removal options, so there's no need to get fancy with ways to block fliers. I guarantee you will never draw this card when you need it most.
Sunforger is a great card in a red/white Boros deck with a heavy focus on instant speed burn, but in your deck it can only tutor for exactly 4 cards and it costs 8 mana to do so. Consider just running more copies of dispatch and path to exile, rather than relying on sunforger as a tutor, which is only marginally better than something like Ghostfire Blade or Loxodon Warhammer considering your deck type and the converted mana cost. If you are dead set on keeping equipments in your deck, swap it for one of those instead.
You've got a lot of mana acceleration cards like Rampant Growth and Burnished Hart but nothing to really spend it on outside of Creepy Doll and Mage-Ring Responder. Mage-Ring Responder is a good bomb, but it requires you to pay for it every time you use it. Creepy Doll is okay, but a little overcosted for your deck and doesn't serve as a closer or a bomb to end the game.
Let move on to some positives:
Sol Ring is efficient mana generation and counts towards artifact counts for affinity/metalcraft. You don't really need colored mana in your deck for the most part except for when you need to cast an instant or sorcery or you are casting Skyreach Manta or another card with the sunburst mechanic.
Reclusive Artificer is a smart addition for an obviously artifact-dense deck, but you only have a single copy in a 60 card deck. It could potentially be your closer if it did damage to players, but unfortunately it doesn't.
In summary, I would suggest you tighten up your strategy a little bit. Figure out which one of these cards is the strongest - the one that wins you the game most often.
Is it Skyreach Manta? Consider adding more 5-color friendly cards and going for a full sunburst strategy. A good start would be Etched Oracle (one of the best sunburst cards ever printed), Energy Chamber, Clearwater Goblet, or Emblazoned Golem for starters. If you go that route, Alloy Myr and the other artifact mana dorks from Mirrodin will be your best friends.
Is it Mage-Ring Responder or Rusted Relic? Find ways to ramp up your mana production and get them out faster. a 7/7 that can deal 7 damage to a creature on turn 4 is very likely to win you the game if you can consistently pull it off. Try cheating massive artifact creature and other bombs into the field with Tinker, Polymorph, or just outpace your opponent with mana dorks and insane ramp.
Your deck has the trappings of a metalcraft deck, a sunburst deck, and a combo deck with Creepy Doll, you just need to figure out what you want it to be and define your win condition more clearly. Look up a sunburst or metalcraft primer and take some notes on what cards appear frequently, or copy their decklists and use them as a springboard or inspiration for your own unique take on the deck archetype.
3 years ago
I always love seeing dirt-cheap yet fun decks, like this one. I would change some things, though.
Welkin Tern and Flamerush Rider seem really out of place, and even just bad. Maybe add either Pia and Kiran Nalaar or Pia Nalaar? I think Reclusive Artificer would be a better choice than Arc Lightning, too.
Overall, awesome deck. Nice job.
3 years ago
If you wanted to add some red you could put some Reclusive Artificer and Ghirapur AEther Grid in to here, and it may play quite well. If so you'd probably want to put them in place of the Ulvenwald Hydra, Void Grafter and Sage of Ancient Lore Flip.
3 years ago
Honestly I think that the Foundry + Sword combo works a little better than the Disperse + Flameshadow Conjuring + Reclusive Artificer/Thopter Maker X. The reason I think this is because of the fact that the Thopter Foundry and Sword of the Meek combo requires less cards, and starts happening earlier. The Flamshadow combo will start doing things on turn 5, whereas the Foundry combo will start doing things on turn 2. This combo is just better as an incremental combo and if you want to win by making a whole bunch of artifacts then playing a lethal Reclusive Artificer, you are essentially playing a weird version of storm. Although I'm not saying the combo couldn't be figured out in modern, I just don't know if it would actually be that good. But if you want to go down that road, I'd love too. One of my passions is building weird decks. But anyways, if you want to do that, then tell me and I'll take a look at it. But anyways, on to the splash.
Also if you want to play the Thopter Foundry + Sword of the Meek combo, you need to splash black just to play it. Otherwise you can't cast the Foundry at all. Secondly, Grixis is just amazing in modern. You'd have some intense sideboard tech in the way of Inquisition of Kozilek, Kolaghan's Command, Time Sieve, the list goes on.