GobboE Deckspert

The purpose of (most of) my decks is simply to have fun with friends, not to win necessarily. Instead of building a cutthroat deck, often I deliberately build a flaw into the deck, to assure that a deck is fun to play with and against. Yes, I'll loose some (and it's somebody else's turn to celebrate), but if I play right I'll win some too. Key to this is balance: balance between power cards, fun cards, and deliberately not covering every weakness in the deck. Some call this the 75% build, I call it the 'Have fun playing' build.

I also try to have a certain variety in my decks, that allows me to play different cards, thus ensuring that no two games are quite alike. Well, those are my two cents on this topic: enjoy :)

Please login to comment

Ow yea! Thank you!!!I agree with you so much, it should be a new word.

His narratives are so forced, badly crafted and with no room for growth or any actual humanity that he resembles Ken (you know of Barbie) more than anything else.

Wait...wasn't Wizards porperty of Mattel?? Hmmm, I see a conspiracy...

March 24, 2017 5:02 a.m.

To be honest Pinpollo19 : I isn't as much a tribal deck as it used to be. Overtime I tweaked it and it became less an Izzet deck (despite the colours and the commander) and more a smoothly rolling engine of destruction :)

March 21, 2017 5:15 a.m.

Said on Sidar and Tana...

#3

I think I have the answer for you: Heat Stroke

Don't laugh yet, and don't put it down yet: I think is a very important card in your deck since it gives all your weenies - effectively - an advanced version of deathtouch and hence it enables you to take down VERY big creatures regardless of protection; it destroys BLOCKERS. True, it also destroys an attacking creature if it is blocked, but with tokens that is a very, very small price to pay.

March 21, 2017 5:07 a.m.

Said on Sidar and Tana...

#4

less lands, and i mean it: 37 land, tops

Further: your tokens could use (limited) boosting, but not such much that they it becomes a non-bo with your commanders: Paragon of Eternal Wilds and Paragon of New Dawns

An even better option might be Archetype of Courage and Archetype of Endurance, I suggest them because they could really work in your deck, but those are (slightly) over 40 cents.

Further, you need some card draw: Well of Discovery and Mercadian Atlas are nice budget options, but Grim Flowering is also a valid option.

Tranquility is a great green budget option to get rid of pesky enchantments.

March 17, 2017 5:23 a.m.

Said on Let Them Die ......

#5

I think its me, but I really don't like Skullwinder (probably because people pick that one creature card you had most problems with removing) , in its stead Jarad, Golgari Lich Lord he is very powerful in these sort of decks.

March 15, 2017 8:41 a.m.

Hey ay.lobo : I already run Ruination, it is one of the reasons I play as much basics as I do :)

March 15, 2017 8:29 a.m.

Hi ay.lobo Allow me to return the favour.

First: this is a good deck, though I hate to be at the receiving end of it :)

The only card I miss is Indestructibility: non expensive, fast, boosts Uril, protects him, all rolled into one.

Greater Auramancy: everybody (rightfully) hates this card, but it is so good

And Fountain Watch if you have it.

March 15, 2017 7:21 a.m.

Welcome back ay.lobo :) and thanks for the follow up, I really appreciate it.

I don't have that much elementals, do I? Quite some Wurms though, now I look at it :) . Joking aside, the problem I encountered is consistency: I constantly blow everybody's land (including my own) to smithereens. The best way for this deck to perform on a consistent level is to have massive land recursion: therefore many, many creatures deal with bringing land back from the graveyard. In this sense, Omnath is a support card, not a key card. Still, while this deck predates Omnath, Locus of Rage and I do think he could be a good alternative commander for this deck, though it would not be wise to underestimate the advantage Radha brings to the table. Still, Omnath deserves a spot even if he is not the commander.

Bane of Progress: I play him in virtually every green deck I create...he just is sooo good. But this deck already has quite a lot of artifact destruction: Reclamation Sage and the like, Decimate (and spells like it), and of course Jokulhaups and its brethren, so I decided not to play him (it is a bit of overkill I think).

Myriad Landscape is a very powerful card, but it has one disadvantage (in ragard to this deck): it puts the lands on the table. As strange as it may sound, but this deck benefits greatly from lands you have in your hand (as they kick start you after a land destruction wipe).

March 15, 2017 7:07 a.m.

Hi ay.lobo: thanks for the comment.

I have my doubts about Wave of Vitriol because it not only says 'each player sacrifices all artifacts' (which can be quite painful for me), but in addition lets the player search for land, while the purpose is denying mana.

I have considered Blasphemous Act, and I think you are right: I should at least add it to the sideboard. So far I run enough creature destruction in this deck, but very useful against swarm decks.

Vandalblast: yes, indeed, very useful

March 14, 2017 8:54 a.m.

Friends

KinatoBozaRooday.lobothecoutuSpectraDevilZombieCatclayperce

Followers

KinatoBozaRoodMrWhatever647HipparchosthecoutuZombieCat

Decks

This Infection Poisons Your Soul

Commander / EDH GobboE

SCORE: 4 | 4 COMMENTS | 857 VIEWS | IN 1 FOLDER

The Destroyer of Lands (Radha, Heir to Keld)

Commander / EDH GobboE

SCORE: 12 | 31 COMMENTS | 4028 VIEWS | IN 6 FOLDERS

Izzet Real (Melek, Izzet Paragon)

Commander / EDH GobboE

SCORE: 13 | 5 COMMENTS | 2026 VIEWS | IN 2 FOLDERS

Rakdos Riots (Rakdos, Lord of Riots)

Commander / EDH GobboE

SCORE: 4 | 4 COMMENTS | 674 VIEWS | IN 2 FOLDERS

Artifact Hegemony (Sharuum the Hegemon)

Commander / EDH GobboE

SCORE: 3 | 4 COMMENTS | 803 VIEWS | IN 3 FOLDERS

Spell Scourge (Jeleva, Nephalia's Scourge)

Commander / EDH GobboE

SCORE: 4 | 4 COMMENTS | 904 VIEWS | IN 2 FOLDERS

Out of the Box Sphinx (Sydri, Galvanic Genius)

Commander / EDH GobboE

SCORE: 3 | 4 COMMENTS | 517 VIEWS | IN 1 FOLDER

Rogue Ninja (Vela the Night-Clad)

Commander / EDH GobboE

SCORE: 3 | 772 VIEWS

Finished Decks 33
Prototype Decks 3
Drafts 0
Playing since Fallen Empires
Avg. deck rating 5.16
T/O Rank 513
Helper Rank 655
Favorite formats Standard, Legacy, Commander / EDH, Modern, Casual
Good Card Suggestions 175
Last activity 4 days
Joined 2 years