GobboE Deckspert

The purpose of (most of) my decks is simply to have fun with friends, not to win necessarily. Instead of building a cutthroat deck, often I deliberately build a flaw into the deck, to assure that a deck is fun to play with and against. Yes, I'll loose some (and it's somebody else's turn to celebrate), but if I play right I'll win some too. Key to this is balance: balance between power cards, fun cards, and deliberately not covering every weakness in the deck. Some call this the 75% build, I call it the 'Have fun playing' build.

I also try to have a certain variety in my decks, that allows me to play different cards, thus ensuring that no two games are quite alike. Well, those are my two cents on this topic: enjoy :)

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Teferi's Puzzle Box: it messes with any long term strategy your opponents might have.

February 10, 2017 9:45 a.m.

Said on Your Cards? My ......

#2

i fyou want to trigger Gonti as much as possible, where's Conjurer's Closet?

February 10, 2017 7:59 a.m.

Hi Argeaux and berryjon: oh, I've been on the receiving end of plenty of burn spells...even a few classic channel-fireballs (I've been playing almost as long as berryjon I think ;) ) . I've read the other article as well (Jaya rules), but - as I argued above - I think the problem is bigger than that.

Allow me to explain: (I apologize for taking over your comment stream berryjon)
When I constructed a mono red EDH deck solely built around kaladesh / aether revolt (I was challenged to do so, hence), and played against other mono coloured decks, I was trampled. True, it was a multiplayer game: and that is where the main weakness comes out. The deck did not only loose steam, it was unable to deal with the other multiple players, and it was unable to cope with the creatures that came out (such as Aethersquall Ancient): I couldn't get rid of anything over toughness 4. Summarized, I do think that Red is strong, even in multiplayer (I've wown plenty of games), but only when you combine multiple sets. Whereas the other colours are able to manage themselves, even within the restrictions as set above. Again, I'm not complaining as I've always taken for granted (and it is a great feeling to win as the underdog :) ), but your article made me wonder: why WotC create this inequality? They could at least make the legends more competitive towards each other, couldn't they?

February 8, 2017 4:46 p.m.

Hi berryjon, I think you have a point here. I think some other thing is eternal as well: the way WotC regards the different colours.

In the section below, I picked some randon examples, others could be listed. I started thinking, and that soon shifted to melancholia, about the different colours. I was wondering: why is Red always the underdog? I love Red: love the feel, the aggresiveness, the passion. I love that people don't expect you to win. And they have a point: Red certainly has direct damage, but no card draw (and, arguably the Wheel effects aside, not without some draw back) and even green has Aid from the Cowl. No Wipes (trust me, tapping a lot a mana and dealing damage to get rid of creatures is not the same as Wrath of God or its dark side version Damnation). Or, alternatively, no bounce effects (yep, those enchantments are here to stay). And now, look at the new Kaladesh / Aether Revolt sets: Padeem, Consul of Innovation vs Kari Zev, Skyship Raider or card draw and hexproof vs a 2/1 monkey? It is clear who will win a match up I think. Sram, Senior Edificer vs Pia Nalaar, or massive card draw vs a thopter (and some boosting) Sram should be able to win any day...and that's Pia of the revolution we're talking about. Red has Incendiary Sabotage sure, but white has Fumigate, Black has Yahenni's Expertise, a way around indestructability, and point removal. Green has the opposite of destruction: boosting the own creatures to be bigger and better via +1/+1 counters and Durable Handicraft. The Implements cycle? I'm not even going there, forcing an opponent to discard, drawing cards, handing out +1/+1 counters is virtually better than doing one damage (yep, unless he is resting there at one). I know, I know, there are exceptions. But those are precisely that: exceptions.

But hey, that's where some crafty deckbuilding comes into play, right? ;)

February 8, 2017 2:55 p.m.

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Finished Decks 34
Prototype Decks 3
Drafts 0
Playing since Fallen Empires
Avg. deck rating 5.06
T/O Rank 208
Helper Rank 418
Favorite formats Standard, Legacy, Commander / EDH, Modern, Casual
Good Card Suggestions 174
Last activity 1 week
Joined 2 years