Modern Snow (MH1 Spoilers!)
Posted on May 31, 2019, 2:44 p.m. by SynergyBuild
In Modern Horizons, given the all of the cards are spoiled now, I think Snow is a real deck.
Based Green, while splashing white and blue, this list has a lot going for it.
The Manabase isn't bad. Between Prismatic Vista and like 7 fetches (3 misty, 2 Windswept, 2 Flooded), along with 2 plains and 2 islands, 4 forests, and a Scrying Sheets , that manabase works well, because this list has a lot of ramp. Mouth of Ronom , Frostwalk Bastion , Boreal Shelf , Artic Flats, as well as some other lands are considerations, but I am not a huge fan.
Ice-Fang Coatl and Ohran Viper are card draw/removal, but On Thin Ice and Gelid Shackles are strong answers too. Glacial Revelation is the strongest card in the deck, while Ambominable Treefolk is our massive beater.
Diamond Faerie is a secondary option as a finisher, my rough list runs 2 mainboard. It can close out games.
Icehide Golem is another quick beatstick.
Simple list, ramp, draw, removal, and beaters, but all of them are well above the normal rate.
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Additionally, I think a mono-green list and simic list may have legs too.
Skred is something that already sees some modern play, so it also wouldn't surprise me if there is green based with a red splash.
May 31, 2019 2:58 p.m.
imo, any snow deck should include black. "dead of winter" is just too good not to use.
May 31, 2019 3:07 p.m.
Out of curiosity, have you considered a half-snow deck? What's the upside to only playing snow cards? I know Glacial Revelation gets good, but is it really worth playing a bunch of, quite frankly, bad cards like Diamond Faerie and Gelid Shackles ?
May 31, 2019 10:10 p.m.
May 31, 2019 10:11 p.m.
So far, at FNM, talked to some others. Sultai, Jund, Four-color whiteless, Temur, and Grixis were the coolest.
Overall, the list I liked the mist was Grixis. It is a delver/control deck using Skred and Dead of Winter with Kess, Tasigur, Gurmag, and Delver runing a normal control package outside of that. Abusing the Fetch/Prismatic/Arcum manabase it wins with just norrmal value cards. The draw to the deck is Skred and Dead of Winter (DoW for short), but since the deck doesn't use snow creatures, DoW is just a different Deluge/Damnation and Skred feels like a worse bolt just for running a worse manabase.
I feel like it is cool, but not the best.
Sultai uses Abom-treefolk (ATF for short) and Ice-Fang Coatl (IFC for short) along with the DoW, Golem, Astrolabe, and Revelation for value, along with the green ramp package. It just seems like a midrange deck with a one-sided sweeper, kind of bad spot removal, and some serious card draw between IFC, Revelation, and Sheets. The downaide being a bad manabase. I am not sure how good that is.
Temur is similar to the Bant list, but runs Skred. Four color whiteless is a green based deck that just runs a lot of the support cards like IFC, DoW, Astrolabe, ItN (Into the North), ATF, etc and plays valuetown with snow. It seems inconsistent but one player swears it will be tier one. Their list doesn't even run Sheets or more than 2 Revelations.
Jund was a list that runs the DoW, Skred, and green ItN base with Astrolabe, and Golem, but then runs Discard and bolts and other normal jund staples in disruption, but not the normal threats, just walkers that don't die to DoW is the reason I think. Lili of the Veil, new 4 mana Vraska, the good 4 mana 4 ability Chandra, etc. Seemed weird, but playable.
Then there was some jank Mardu deck that ran Gelid Shackles, On thin Ice, DoW, Skred, and some colorless staples. Ran some janky wincons, I don't remember them all, but Luminarch Ascension was one? It was bad.
May 31, 2019 10:30 p.m.
I feel like the biggest payoffs, skred and dead of winter, are too good to ignore, and given how much of the deck likes playing at instant speed thanks to scrying sheets/fetch, I'd be looking for more traditional instants/flash creatures to keep it going.
Treefolk isn't amazing outside of limited- Dungrove Elder doesn't see play and its almost strictly better. Just cut most of the creatures for a reliable control/draw package.
June 1, 2019 3:40 a.m.
Here is my also rough list, much more control based. Traverse the Ulvenwald can find your missing color, or a Coatl/Utility Land after delirium is acheived.
Deck link wasn't working for some reason...
June 1, 2019 10:18 p.m.
lagotripha: i'd have to strongly disagree about Dungrove Elder being "strictly better". first of all, the reason it doesn't see play is because its power and toughness are based strictly off of forests. Abominable Treefolk on the other hand, counts all snow permanents, letting it get bigger much quicker. the loss of hexproof is, imo, outweighed by gaining trample and tapping down a creature that doesnt untap next turn. that means it cant block for 2 turns, and isn't attacking for a turn either.