|Commander / EDH||Legal|
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|Battle for Zendikar (BFZ)||Mythic Rare|
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Creature — Phoenix
Akoum Firebird attacks each turn if able.
Landfall — Whenever a land enters the battlefield under your control, you may pay . If you do, return Akoum Firebird from your graveyard to the battlefield.
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|Have (23)||Halphinian , Lucretian , NixterFenix , ecurps , pskinn01 , NobleSlay3r , the.beanpole , bakeraj4 , , gildan_bladeborn , firemind12 , Big-Foot , Forkbeard , TheRealPeaches , philktoken8998 , TrackerD , Dr_Jay , joshw335 , mziter501 , MlgMan67 , Unlife , Raknamadak , golgarigirl|
Akoum Firebird Discussion
2 months ago
3 months ago
Akoum Firebird is pretty lacklustre.
Angel of Invention is kind of meh. Like, I appreciate the power but still. Boring.
Reap Intellect is super disappointing. I wanted it to be useful, but unless you can generate six or seven very color specific mana in the first three turns its pretty much useless.
Archangel's Light is the nut on top of the crap heap I think. 2 life/card in the yard, and then it gets rid of your yard...for 8...
As far as good ones go, theres so many.
Rafiq of the Many is near perfectly executed for his shard. Art was great, power level was high but not broken.
Massacre Wurm? Say no more...
But my favourite has to be Grimoire of the Dead. Necromonicon? Come on now...
4 months ago
If you have the cards then by all means do so. Without posting your whole collection cards to suggest are tricky. Sanitarium Skeleton is pretty decent in a toolbox. Scrapheap Scrounger is annoying too. Cut and Torment of Hailfire are really good. There is a fair amount of graveyard hate in my meta so I wouldn't run too much recursion. Hand disruption between Transgress the Mind Lay Bare the Heart and even good old Mind Rot. Run sets of 2 and 3 of copies of utility cards. You could be real annoying and be able to sideboard pretty well without ruining your consistency. Eternal Scourge is awesome. A single Akoum Firebird is a good mana sink. Try and ignore having a theme, and run something fun to play. If you have any sort of good lands other than Blooming Marsh let us know what they are and we can build around it. Any cycle lands?
4 months ago
If you're trying to make a landfall deck I would cut some of the non landfall, for example Omnath, Locus of Mana, Hornet Queen, Plated Crusher and Savage Ventmaw are neat creatures but don't contribute to the theme. I would also play a full set of evolving wilds and fetch lands, Wooded Foothills, if they're in the budget.
I'd also recommend cutting Akoum Firebird. Six mana for the 3/3 flyer landfall effect is a lot, and add another avenger. Some nice landfall creatures could be Akoum Stonewaker, Embodiment of Fury, Roil Elemental. Another useful creature could be Farhaven Elf as it will let you trigger land fall an additional time while also ramping.
4 months ago
Thanks for commenting on my deck, figured I'd comment on yours. How does Akoum Firebird work out for you? I'd think in most situations I wouldn't want to spend 6 mana for a 3/3. Have you thought about Tunneling Geopede? He's managed to get me a lot of damage in some games.
8 months ago
Well, that ended up being...not so different. Because i ended up with Glorybringer and the Crocodile of the Crossing as new additions to my Gruul deck. And Sheltered Thicket. That is not so much of a change. I am trying Akoum Firebird.
9 months ago
I'm not sure I'd classify this as burn, and moreover, I'm not sure that I'd want to mix ramp and burn in the first place. Because burn tends to want to close out the game as quickly as possible with an onslaught of spells and ramp tends to want to accelerate to bombs as quickly as possible, the potential for interference between the strategies is high. Every turn you spend burning your opponent is a turn you didn't spend ramping, and vice versa. Given the list you have, I'd focus on the ramp. Goblin Shortcutter, Skitter of Lizards, and Akoum Firebird are aggressive plays that could probably be stronger as additional ramp consistency. Lightning Bolt is the only aggressive card that might have merit as a splash due to its flexibility.
Furthermore, it may be worth dropping red altogether. Soulbright Flamekin and Vessel of Volatility pack a punch, but the preponderance of red mana makes it difficult to cast a bomb like Pelakka Wurm. Unless you intend to include only red and colorless beaters, I see the red-centric strategy posing a serious risk to the game-plan. There are some advantages to red, I will admit. If you run a large suite of mana dorks like Cobra hinted at, Xenagos, the Reveler becomes a very strong follow-up play. Some of my favorite dorks in Gruul are Arbor Elf, Voyaging Satyr, Garruk Wildspeaker, Magus of the Candelabra, and Burning-Tree Emissary. These cards work well with multi-mana sources: Nykthos, Shrine to Nyx, Gruul Turf, Utopia Sprawl, and so on. I also appreciate that red gives access to solid haste options, although I'm not certain Goblin War Paint is the strongest of said options. I've personally been using Cyclops of Eternal Fury since he, like most bombs, can be fetched by a Fierce Empath. Xenagos, God of Revels is also really strong off of Tooth and Nail. Finally, there's always R/G's classic strategy of building up serious mana just to Banefire your opponent to death.
Back on the green side of things, I would recommend having a few more big plays at your disposal. It's pretty common for ramp to have bombs countered, so unless you are rocking a set of Vexing Shusher, having a little redundancy could be a big help. When I'm not making use of the original eldrazi titans, I like using Primeval Titan, Regal Force, Engulfing Slagwurm, Worldspine Wurm, Pathbreaker Ibex, and Archetype of Endurance. Primal Surge and Genesis Wave are also a joy to play. Anyway, those are just some of my musings on ramp after years of my own homebrewing. Staying in the casual format offers enormous opportunity for the archetype, so don't take anything I say as gospel and always be on the lookout for new options.