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Cut deals 4 damage to target creature.
Hissp on Anje Filter
2 months ago
Yes to Songs of the Damned !
I've also added Final Fortune .
3 months ago
I have a slightly different take on the Shared Fate archetype. The traditional method of making the deck is to not have any win conditions, and win by stealing your opponents' things. The problem is that this leaves you open to all the opponents' mischief. And any removal spell that you can use to slow them down will be used against you when you cast a threat from their library. This almost guarantees the opponent will always have a superior board position: anything you have that is good against their board before Shared Fate will be good against you after.
So, what you want are cards that break the symmetry:
Suspend: Suspend cards can only be suspended from your hand. An opponent could not suspend Ancestral Vision , and could not cast it for its mana cost, effectively making it a blank card under Shared Fate. Other suspend cards like Ith, High Arcanist or Mindstab , the opponent would have to wait many turns before being able to cast, if it even did them any good.
Flashback: These are generally symmetric. Before Shared Fate, you can cast it twice. After Shared Fate, the opponent can cast it, and then you can cast it. Lingering Souls is the best one, because it's cheaper for you to flashback then for them to cast.
Aftermath: I'm sure you heard this before, but the opponent can get the first half of the spell, but only you can get the aftermath half. These vary wildly in usefulness, but Never Cut Rags Spring Farm Start are all worth considering, especially because you can still get the first half before Shared Fate is on the battlefield.
Eternalize: These cards work differently from your graveyard, allowing you to actually have win conditions. Consider, for example: Proven Combatant . Before Shared Fate, you have a 1-mana 1/1. After Shared Fate, your opponent gets a 1-mana 1/1, but you get a 6-mana 4/4. Bonus points, because it's a zombie and cannot be targeted by Victim of Night , allowing you to have removal spells that can kill the opponent's creatures, but the opponent cannot use to kill your eternalized creatures. Of these, Adorned Pouncer , Sunscourge Champion and Dreamstealer are the pretty good, but Champion of Wits is absolutely nuts: eternalizing it with Shared Fate on the battlefield is "draw 4" with no drawback.
Dredge: You can choose which draw replacement effect replaces your draw, allowing you to dredge even from under Shared Fate. This means you can always get your Darkblast . Bonus points if you're using Aftermath and Eternalize cards.
Origins Flip Planeswalkers: This cycle of 5 specifically says to return it to the battlefield under its owners' control, so an opponent could never control them in their planeswalker form. I saw you had the blue one in your deck, but only Liliana, Heretical Healer Flip can be forced to transform against her controller's will (the opponent will still get the 2/2 zombie she makes).
Cycling: Cards that cycle must be in your hand, but there are a few important cards to consider: Gempalm Polluter and Krosan Tusker don't have any abilities for casting them normally, only cycling. Faerie Macabre isn't really cycling, but it is important because it is one of the few graveyard hate spells the opponent cannot use from under Shared Fate.
Recover: These cards from Coldsnap allow you to keep putting the card back in your hand from your graveyard, if you have the mana to do so. None of the cards its printed on are particularly good, but of these Sun's Bounty , Krovikan Rot and Grim Harvest might be the closest to playable. It's too bad there aren't more good cards in red for Shared Fate, because Rekindled Flame is pretty sweet.
Other: Fragmentize can kill a Leyline of the Void but not a Shared Fate . Damping Matrix and Damping Sphere work regardless of who played them. You'll be able to cast Panglacial Wurm when cracking a fetchland you got from the opponent's deck. If you have any targeting spells or abilities that only you can repeatedly use (like Darkblast ), or ways to exile it from your graveyard that only you can use (like Bone Dragon ) then Eternal Scourge can provide a lot of value.
You're probably wondering about how any or all of these ideas fit the theme of Shared Fate, and the answer is simple: unlike the traditional style, where you're trying to beat them with their deck, these ideas center around a Shared Deck; both you and the opponent will be playing your cards, and it doesn't really matter what's in their library. Sure, their cards give you more options, but the idea is that you can win without ever casting anything of theirs.
11 months ago
Creatures: Rakdos, Lord of Riots makes you jump through hoops to cast, then only really benefits creatures which you are light on. Although I love the flavor, it may be an upgrade target. Something like Vial Smasher the Fierce or Sire Of Insanity could keep the flavor but give better long term results.
Speaking of your creatures, over 90% cost 4+. You will need defense if unable to stay below suspicion. Which brings me to removal... Most of it is targeted or sorcery. In the colors where you will make each opponent angry, you NEED the flexibility to remove when needed. Or the very least, remove everything (board wipe) to buy time, ie: Damnation, Blasphemous Act... cards like that will keep the board clear till you can play the big X spells FTW. Midnight Recovery only targets your grave, which will most likely not have a target. Possibly Animate Dead or Beacon of Unrest would be a better fit. Sadistic Sacrament will, at best, anger 1 opponent. Most likely the 1 who is the most ahead. Why turn that chair? Secondly, Stitch Together also only works for your grave, which will most likely be creature light given ~17% of your build are creatures in the grave. Cut or Killing Wave may be options? Artifacts are heavily reliant on a creature. There are several card slots that could be utilized to better punish opponents here. Enchantments: Wound Reflection and Stolen Strategy are amazing! The other 2 feel narrow only because they rely on you having creatures. A single board wipe, removal spell, etc will render these cards worthless. Lastly, lands... this is a controversial topic I typically do not comment on via TO. I'll remain brief, but currently with a avg CMC of 3.63 and most of your spells costing 4+ or are X spells 37 lands feels low. 39 may be better. Although fetches don't add to much in EDH, they do offer choice and remove dead land draws later. More dual options could be helpful too. Lastly Urborg, Tomb of Yawgmoth, Cabal Coffers, Command Tower, Tainted Peak & Badlands are just to name a few. In closing, I love what this build is trying to do. Playing the player is very next level, even though it creates fast enemies. Preparing for the backlash that comes with being 'that player' will increase both win and fun. Believe me. You may not win every game, but you'll have a great time seeing everyone squirm. Keep up the dirty work. There is always the most filthy of them all... Suicide Rakdos. :)
11 months ago
Going to vote neither. Both have high potential to be dead cards in a lot of games. I would suggest 1x Cut the Ribbons instead.
1 year ago
I have a few suggestions;
1) instead of Boros Guildgate, have you considered running Wind-Scarred Crag? It is strictly better than the Guildgate, and has good synergy with Lich's Mastery, and makes it not a useless topdeck in the late game. Speaking of lands, I also think that a third Field of Ruin is worth considering, since you are currently running sixteen basic lands.
2) it feels to me that, as a combo control deck, that you need more ways to reliably draw cards. I'm not sure how well the deck has been performing for you without it (aside from Lich's Mastery, obviously), but I feel like Wall of Omens would be a good inclusion over some of the more situational/clunky cards, like Renewed Faith, or maybe cut down on some of the removal (the Cut feels out of place to me, and there are better options, like Flame Slash for example). And maybe Prophetic Prism over Navigator's Compass since that also cantrips?
3) why do you not have a sideboard? Does your playgroup not play with them? I always have a sideboard built for my decks, just in case, and I recommend that you build one to, for this deck and whatever other decks you have, since it at least gives you practice on building them. And even if you don't want to build one in paper, you can always build one on the TappedOut page here and mess around with it before you actually put one together.
I hope that some of these suggestions helped, and +1 from me! The deck looks fun!
1 year ago
My experiences with my White with Angels are similiar, only i was lucky and could defeat an imperfect Turbo Fog 2-0. UB Midrange and Hard Control are a massive Problem, but let‘s see what happens once Torrential Gearhulk is history... I built mine around History of Benalia, Benalish Marshal- thus making Resplendent Angel boltproof, saving Shalai, Voice of Plenty from Cut even before Lyra Dawnbringer hits the board. That’s the reason why I only splash black, I want 3 on turn 3, so I decided against . Good Luck and Fun playing the Deck!
1 year ago
Alright, maybe ill try experimenting with it.
I think I could side out a Unlicensed Disintegration and have 1x Cut in my Main and 1x Cut in the sideboard.
1 year ago
Primal Amulet Flip I did have in there, but never got it out. I took it out again after having so many games just be way too on curve or aggressive for it to have done anything. But I'm willing to leave it in to really give it a good try.
Its funny, but Cut actually pulled me to B/R in my first theories of where to force Jaya. Sad thing is I couldn't come up with enough real nice instants/sorceries or creatures that cared about spells. Add to the fact this deck becomes super hungry for card draw, and it just seemed natural to go into blue instead. However, this does remind me that I should take a second look at the aftermath cards. Commit may have a place, though I do not like it giving cards to the opponent. But it does stop Carnage Tyrant... which generally eats this deck alive.
Don't get me wrong though, part of me really wants to splash black just for Ribbons... but there are already way too many double blue and double/triple red spells for that mana base to work.
Cut occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%