|Commander / EDH||Legal|
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|Born of the Gods (BNG)||Mythic Rare|
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Creature — Phoenix
Flying Tribute 2 (As this creature enters the battlefield, an opponent of your choice may put 2 +1/+1 counter on it.) When Flame-Wreathed Phoenix enters the battlefield, if its tribute wasn't paid, it gains haste and "When this creature dies, return it to its owner's hand."
|Have (21)||JAT0 , Spinalripper , Feyd-Rautha , nakni , Riders_of_Brohan , mziter501 , SirFowler , Cazaz0816 , saj0219 , Lander , webdokkeren , Myco , Kleptozaniac , Schuesseled , BlckRck , REV666 , LoneCrusader399 , Kravian , Rez09 , MlgMan67 , Nightdragon779|
|Want (2)||timmyb , Goombill|
Flame-Wreathed Phoenix Discussion
11 months ago
Maybe it's a testament to WotC's design process that we can think of relatively few recent mechanics that haven't worked in either Limited or Constructed. And the ones that have failed (Support, Meld), I've noticed that MaRo and R&D are very cognizant of why they didn't work. RIX, for example, was a great set from a mechanics design standpoint. Ascend (while annoying) wasn't too bad, and there were very few other mechanics introduced (we still had Treasure, Raid, Enrage, etc). All of which address some of the issues we've discussed in terms of strong mechanical designs.
Thanks for the fun conversation, everybody! Cheers!
11 months ago
From what you said Ascend works. It's just annoying because it is effective.
As for Tribute, it may give your Opponent choices, but if the choices are both bad for your Opponent, that is a good thing.
There's almost nothing I like better than watching my Opponent agonise over whether or not to pay Tribute to Flame-Wreathed Phoenix.
I also LOVE the flavour that they must physically place Counters on the Creature, to pay Tribute.
Again, though, that's just my take. You may not have ever played against someone like me who can make those mechanics work.
11 months ago
Homura, Human Ascendant slams down for four; and when you sac it to Tooth and Claw, it will give allow your other creatures to pump Warstorm Surge's effect by two. Then a 4/3 Norin the Wary will be blinking out and popping in 3/3 Myrs from Genesis Chamber!
1 year ago
In this scenario, I have a Flame-Wreathed Phoenix in play and tribute was not paid for it, giving it the return to hand ability. Let's say I also have Marchesa, the Black Rose giving it dethrone. I attack the player with the highest life giving it a +1/+1 counter, and it later dies while Marchesa is still in play.
I now have two triggers, one to return the phoenix to my hand from its own ability, and one to return it to the field from Marchesa. Can I stack my triggers in such a way that it returns directly to play rather than my hand, or once it hits the field will it's own ability resolve returning it to my hand anyway?
1 year ago
After taking a look at your deck and some others I changed mine around to mono-red.
The win-con with mine is simple: blow up opponent's land early with a Simian Spirit Guide, Darksteel Citadel, Boom/Bust combo and continue the land oppression going forward by using the plethora of copy spells I have through Dualcaster Mage and Pyromancer's Goggles while simultaneously building a strong board presence with Flame-Wreathed Phoenix and Shivan Wumpus.
on My feet hurt
2 years ago
Honestly, you probably need some kind of power booster for the phoenixes. A lot of them are weak and somewhat mana heavy to bring back. Flamewake Phoenix I would try to put to four because that is the easiest one to continuously recur. I like Chandra's Phoenix because she is also somewhat easy to bring back, especially if you replace Pyroclasm with Earthquake. I'm not so sure I like Skred in here since it can only damage creatures. Maybe just a whole bunch of burn spells in its place? Also, while I have a deep love for Obsidian Fireheart (he is one of my favorite all time arts), he seems pretty out of place here. For that mana, maybe consider Flame-Wreathed Phoenix since you'll either get the return ability or a 5/5 beater.
2 years ago
I have a few EDH decks and my Marchesa deck is my favorite.
A few tips:
Cheap card draw options that work great with Marchesa are things like Sign in Blood, Read the Bones and Phyrexian Arena. Any of those black spells that you pay life to draw are great, because they keep you from having the highest life total. being able to turn 2 or 3 one of those spells means whoever you play first will be almost guaranteed to have dethrone trigger. Other options are cards like Altar's Reap since, provided the creature has a counter on him when you sacrifice him, he will come back anyways.
I'm not seeing many ways to guarantee your critters will have counters on them, which will be a problem because that means you aren't utilizing Marchesa's most powerful ability. Find creatures that enter the battlefield with +1/+1 counters on them, or have undying. Flayer of the Hatebound, Spitting Hydra and Flame-Wreathed Phoenix are decent examples. The don't need to be the most powerful cards in the game, what makes them powerful is your opponents inability to get rid of them.
Triskelion is great, but since you already have him try adding any and all of the modular Arcbound Worker type cards. If Marchesa is on the field they will be impossible to keep removed, and will just keep making Triskelion bigger every time you either chump with them or attack into some big beefy creature.
This is my Marhesa deck: http://tappedout.net/mtg-decks/marchesa-master-of-proliferation/ you can see I took an artifact theme with it, but you should still be able to get some ideas.
2 years ago
Ob is actually pretty good. I'd take off Flame-Wreathed Phoenix. I also had her in my first list, but eventually it got cut for better things. But I'm not thinking of the mana curve, so there might be other important factors to consider before that 1 for 1 trade.
Also, if you end up getting Mike, Triskelion must come with him for the occasional infinite combo. I don't run either because Mike is expensive and Marchesa isn't currently my most played deck, but they're both on my upgrades list for the future!
How are you doing at enabling dethrone? Maybe some cards like Treasonous Ogre, Greed and even Fire Covenant would be good additions to help with that. At least in my tables usually people stop attacking me once I'm the player with most life to avoid helping me get off the throne, and build up until they can one-shot me, while I just play creatures which don't bring me considerable value without any counters on them.
Check out my deck if you want to get any other insights or budget-ish ideas for potential improvements!
Commander / EDH
SCORE: 3 | 69 VIEWS | IN 2 FOLDERS
The deck looks great though! +1 given ;)
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