|Commander / EDH||Legal|
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|Born of the Gods (BNG)||Mythic Rare|
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Creature — Phoenix
FlyingTribute 2 (As this creature enters the battlefield, an opponent of your choice may put 2 +1/+1 counter on it.)When Flame-Wreathed Phoenix enters the battlefield, if its tribute wasn't paid, it gains haste and "When this creature dies, return it to its owner's hand."
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Flame-Wreathed Phoenix Discussion
6 months ago
In this scenario, I have a Flame-Wreathed Phoenix in play and tribute was not paid for it, giving it the return to hand ability. Let's say I also have Marchesa, the Black Rose giving it dethrone. I attack the player with the highest life giving it a +1/+1 counter, and it later dies while Marchesa is still in play.
I now have two triggers, one to return the phoenix to my hand from its own ability, and one to return it to the field from Marchesa. Can I stack my triggers in such a way that it returns directly to play rather than my hand, or once it hits the field will it's own ability resolve returning it to my hand anyway?
10 months ago
After taking a look at your deck and some others I changed mine around to mono-red.
The win-con with mine is simple: blow up opponent's land early with a Simian Spirit Guide, Darksteel Citadel, Boom/Bust combo and continue the land oppression going forward by using the plethora of copy spells I have through Dualcaster Mage and Pyromancer's Goggles while simultaneously building a strong board presence with Flame-Wreathed Phoenix and Shivan Wumpus.
on My feet hurt
1 year ago
Honestly, you probably need some kind of power booster for the phoenixes. A lot of them are weak and somewhat mana heavy to bring back. Flamewake Phoenix I would try to put to four because that is the easiest one to continuously recur. I like Chandra's Phoenix because she is also somewhat easy to bring back, especially if you replace Pyroclasm with Earthquake. I'm not so sure I like Skred in here since it can only damage creatures. Maybe just a whole bunch of burn spells in its place? Also, while I have a deep love for Obsidian Fireheart (he is one of my favorite all time arts), he seems pretty out of place here. For that mana, maybe consider Flame-Wreathed Phoenix since you'll either get the return ability or a 5/5 beater.
1 year ago
I have a few EDH decks and my Marchesa deck is my favorite.
A few tips:
Cheap card draw options that work great with Marchesa are things like Sign in Blood, Read the Bones and Phyrexian Arena. Any of those black spells that you pay life to draw are great, because they keep you from having the highest life total. being able to turn 2 or 3 one of those spells means whoever you play first will be almost guaranteed to have dethrone trigger. Other options are cards like Altar's Reap since, provided the creature has a counter on him when you sacrifice him, he will come back anyways.
I'm not seeing many ways to guarantee your critters will have counters on them, which will be a problem because that means you aren't utilizing Marchesa's most powerful ability. Find creatures that enter the battlefield with +1/+1 counters on them, or have undying. Flayer of the Hatebound, Spitting Hydra and Flame-Wreathed Phoenix are decent examples. The don't need to be the most powerful cards in the game, what makes them powerful is your opponents inability to get rid of them.
Triskelion is great, but since you already have him try adding any and all of the modular Arcbound Worker type cards. If Marchesa is on the field they will be impossible to keep removed, and will just keep making Triskelion bigger every time you either chump with them or attack into some big beefy creature.
This is my Marhesa deck: http://tappedout.net/mtg-decks/marchesa-master-of-proliferation/ you can see I took an artifact theme with it, but you should still be able to get some ideas.
1 year ago
Ob is actually pretty good. I'd take off Flame-Wreathed Phoenix. I also had her in my first list, but eventually it got cut for better things. But I'm not thinking of the mana curve, so there might be other important factors to consider before that 1 for 1 trade.
Also, if you end up getting Mike, Triskelion must come with him for the occasional infinite combo. I don't run either because Mike is expensive and Marchesa isn't currently my most played deck, but they're both on my upgrades list for the future!
How are you doing at enabling dethrone? Maybe some cards like Treasonous Ogre, Greed and even Fire Covenant would be good additions to help with that. At least in my tables usually people stop attacking me once I'm the player with most life to avoid helping me get off the throne, and build up until they can one-shot me, while I just play creatures which don't bring me considerable value without any counters on them.
Check out my deck if you want to get any other insights or budget-ish ideas for potential improvements!
Commander / EDH
SCORE: 3 | 69 VIEWS | IN 2 FOLDERS
The deck looks great though! +1 given ;)
1 year ago
Hey there! I recently put together a Marchesa deck of my own (link). There's a small primer in the description if you want to compare tech. Do note that I've only recently got to playtest it a bit, but I'd say it wants to lower its curve just a little bit. It relies a bit too much on high CMC combos and often falls behind and get shut down by my more competitive decks.
Hey, what's your budget? Are the cards on your mainboard what you own or what you hope to own? Just curious.
Anyways, I'd look at each card you're running and asses it's impact on your board, how synergistic it is with Marchesa, or if there's a "strictly better" version of it. For instance...
I'd sincerely recommend Necropotence over or alongside Greed. It does a better job drawing cards and better enables you to control your life total for Dethone. It's an obscenely powerful card outside of Marchesa, but even more busted with her.
Dimir Signet over Obelisk of Grixis. I would never run 3 CMC mana rocks in a three color deck, especially with a four color commander. A Sol ring into a 2 CMC rock can mean a T2 Marchesa. Consider Fellwar Stone or Coldsteel Heart if you want more oomph.
What your plan with the tokens? You have generators in there but I'm not soo much of a way to abuse them outside of atrition. Consider adding some sac outlets/ETB effects to abuse them, like Ashnod's Altar, Phyrexian Altar, Goblin Bombardment, Impact Tremors, or Purphoros, God of the Forge. The sac effects will also allow you to better abuse cheaper treason effects; You swap out Slave of Bolas for Act of Treason, Reins of Power, Grab the Reins, ect.
There's some cheaper CMC Tutors out there. I understand that budget may be an issue, but look into Vampiric Tutor, Mystical Tutor, Demonic Tutor, Diabolic Intent, ect. The same thign goes for counterspells. Swan Song, Arcane Denial, ect. Force of Will and Pact of Negation are nice but more for combo oriented builds.
Evoke is hard to abuse without Unspeakable Symbol. Shriekmaw and Mulldrifter might be a bit redundant without some more tech around them. Shriekmaw might be worth dropping entirely with Fleshbag Marauder and Merciless Executioner filling similar roles.
That's it off the top of my head. I know there's a fine line between recommending cards and killing the spirit of a deck. That said, I don't think Vampire Nighthawk, Taurean Mauler, Mausoleum Wanderer, Hellhole Flailer, Flame-Wreathed Phoenix, or Expropriate add too much to the deck.
1 year ago
You seem to have a bunch of cards here that are a bit lackluster when played in multiplayer. I would consider removing them for a few more combo pieces.
Summer Bloom - its not often you have FOUR lands in hand...
-cards that are good, but belong in your sideboard because they end up being dead draws in some matchups include:
What is the general outline of your deck? How does it function, how do you plan to win?
From what I understand, you want a few basic things included in the 99.
4-6 Free repeatable Sacrifice Engines (if you plan to go that way). I love Spawning Pit, makes tokens too!!
~7 Token makers to fuel your Sac Engines. Maybe try Avenger of Zendikar?
3-4+ Pump effects for your army (Beastmaster Ascension is lovely). 2-4 things that happen when you sacrafice a creature/one dies; Dictate of Erebos is great.
6-8 mana ramp spells. Cultivate, Kodama's Reach, & Druids' Repository are some of the best for your deck.
6+ draw. When you're playing a deck that is trying to reach 6+ mana, you will often be top decking by the time you hit turn 8. More cards means more options, more options means more wins. I.e. Harvester of Souls. 1-3 board wipes, because EDH is the go-big format and boards get full.
3-6 spot removal, because if you have no way to stop their game plan, their bomb combo will kill you.Tutors are ALWAYS welcome as they help the consistancy of your deck.
If you struggle for more ideas, I reccomend looking at other Prosh decks and finding what they are doing and use some of their ideas. Talk to the ones who made the really good decks and ask why people use certian cards. Every playgroup is different, so the right answer for one person may not be the right answer for another...good luck!!
P.S. Having a detailed discription makes you more likely to get comments and feedback on your deck. And it makes the comments more precise because they are responding to something directly and not just a list of 99+1.
1 year ago
Foundry Street Denizen is 1 of the best budget RDW cards you can get. He can quickly get out of control, especially if you're playing Zurgo Bellstriker. However, you usually want to add some Dragon Fodders, Mogg War Marshals, or Krenko's Commands to go with him. That way, you're guaranteed to swing for 3. Alternatively, you can play Akroan Crusader with Titan's Strength and Madcap Skills to get triggers. Hellspark Elemental and Spark Elemental can also help get triggers.
Lava Spike and Rift Bolt are the other cards you want, especially Rift Bolt. Shock and Flames of the Firebrand are just mediocre. Skullcrack is another card you'll want to put in the deck so you don't just lose game 1 to a Kitchen Finks or Wurmcoil Engine.
Firedrinker Satyr is absolutely amazing...except when your opponent is packing Lightning Bolts. He'll make Burn mirrors almost unwinnable. Be careful using him and try to get an idea of your local meta. Against decks like Tron, Eggs, Storm, Esper Gifts, and other decks that can't play large burn spells, he's going to be an all-star.
Rakdos Cackler is the other card that can be cut to make room. Having 2-power 1-drops is important, but the lack of haste can make him a dead card.
Outpost Siege is a great singleton to make sure you don't run out of gas and can close out the game. It gives you some staying power past turn 3 when you start running low on cards and threats.
As for the sideboard, I'd recommend:
- 2+ Smash to Smithereens (vs. Affinity and Tron)
- 4x Dragon's Claw (for the mirror)
- 2+ Molten Rain/Stone Rain (for Tron, control, and decks with manlands or problematic utility lands)
- 2+ Relic of Progenitus (graveyard hate)
- 1x Outpost Siege/Chandra, Pyromaster (you'll want the 2nd. copy for the more grindy matches, such as Collected Company, control, or B/G/x Midrange)
...and some mix of meta-dependent sideboard cards:
- Mark of Mutiny (beats decks like Tooth and Nail, Tron, and Junk Midrange that throw giant creatures in your way)
- Flames of the Blood Hand (in case 4 Skullcracks aren't enough, such as with Soul Sisters)
- Grafdigger's Cage (graveyard hate and stops Collected Company)
- Pyroclasm/Volcanic Fallout/Anger of the Gods (beats Affinity, Faeries, Infect, and sometimes Boggles)