Mulligan to find a turn one and turn three play. Turn two cast Esior, Wardwing Familiar and move as fast as possible to get Eligeth, Crossroads Augur out to turn all your scry effect into draw. There are intentionally no infinite combos or tutors in this deck. Your goal is to out-value the other decks at the table, play removal where necessary, and use Body of Knowledge effects to swing for lethal, usually commander damage with equipment. Both commanders have flying and count commander damage separately so you can occasionally kill two players with commander damage on the same combat step. Focus on Esior, Wardwing Familiar if you want to try to Voltron as he's cheap to recast if removed. Psychosis Crawler is also incredibly strong in this deck, as in late game you can easily draw 24+ cards a turn.

This deck has done wonders but proven a little too hard to interact with in my pod, either I get shut out all game by faster decks with effective removal and stax pieces, or Esior, Wardwing Familiar, Propaganda, and Kira, Great Glass-Spinner nearly lock out my opponents and they don't have any opportunities to stop my engine or interact with threats in any way. I've opted to replace Witching Well, as it has somewhat underperformed, with Feldon's Cane to make my library shenanigans more consistent and to deal with graveyard hate. I will also be swapping Kira, Great Glass-Spinner for Library of Leng to have some better counterplay for graveyard decks. This should bring the power level of the deck down a bit and leave me more open to removal and general interaction while allowing for more interesting counterplay with niche cards.

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99% Casual

Competitive