Oloro_Magic says... #1

I agree with Cicjose on Glorious End but only if you have a flex slot you feel it can be put in, even then it would be a 1 or 2 of. Basically the idea is that you are presenting lethal with your dorks and Glorious End denies your opponent the ability to put up blockers, remove a creature main phase, or make any truly meaningful interactions. That said you will side this card out a lot whenever your opponent has a Fog or a card of the like as it forces you to lose. However, Glorious End works really well behind Gideon of the Trials's emblem or Platinum Angel.

July 4, 2017 8:48 p.m.

FadingLight says... #2

Oloro_Magic Would Gideon of the Trials fit as a sideboard? I could see Glorious End in the SB, I was thinking I could side Combat Celebrant with it but I never considered it MB material.

July 5, 2017 3:10 p.m.

FadingLight says... #3

I also don't know how I would fit both cards in, they are both at 3 cmc which is a fundamental play for me.

July 5, 2017 3:18 p.m.

FadingLight says... #4

Also Oloro_Magic wouldn't Angel's Grace Work the same?

July 5, 2017 3:30 p.m.

Oloro_Magic says... #5

You would have to leave mana open to play Angel's Grace on your upkeep, but yes it could make it so you don't lose to Glorious End. Gideon of the Trials has more redundancy as there is no way to deal with the emblem. That said, Gideon of the Trials is a great card that has some other interesting interactions in the deck, for example pacifying an opposing creature and providing additional beatdown. Glorious End is just one of those really fun cards even if it isn't the most competitive card out there. I also feel Gideon can only work as a one or maybe two of in the sideboard, you want to have some hate cards in your sideboard and Gideon can certainly do that but that isn't his primary focus, he is more protection from combo, and a solid planeswalker. If you were to put both in the sideboard then you would be losing valuable slots to hate on other matchups.

July 5, 2017 4:01 p.m.

FadingLight says... #6

Oloro_Magic I'm thinking about using the Retrace ability for my excess lands, then again it might be a little too flimsy :/

July 6, 2017 8:11 p.m.

Oloro_Magic says... #7

I wouldn't bother with retrace, it is a flimsy mechanic especially in a format where Tectonic Edge is still played. I sometimes find having excess lands is great, it lets you bluff something like a Path to Exile quite effectively as your opponent may think you have it and not swing. The only instance where retrace is legitimately good is the combo of Raven's Crime and Dakmor Salvage, otherwise the retrace cards aren't ever really worth it.

July 6, 2017 9:23 p.m.

FadingLight says... #8

Oloro_Magic Cicjose Hey guys, just playtested the board you see here, it's VERY weak to Spot Removal, so does anyone have anyway to deal with that?

July 11, 2017 9:36 p.m.

Oloro_Magic says... #9

Unfortunately the problem with playing weenie oriented boros decks these days is Fatal Push, however beside the fact that you have enough creatures to force your opponent to waste removal there are options for avoiding removal entirely.

The most drastic option is to splash black and play cards like Dread Wanderer, Pack Rat, Bloodghast and the like for graveyard recursion, I do not recommend this route unless you have been wanting to splash black for some reason.

The easiest fix is to run a number of copies of Eerie Interlude in the side or even the main if you find spot removal to be that big of a problem, Eerie Interlude also protects from mass removal. Also Restoration Angel is one of my favorite cards and it protects from removal and provides a good body in the air.

Additionally you could play around with both Whispersilk Cloak and Lightning Greaves for shroud but again those are valuable slots.

The mean route would be to play Norin the Wary, basically with a Purphoros, God of the Forge (or something like Impact Tremors out you reward your opponent's removal with them having to take damage), though if you went this route the deck would really need a redesign seeing how Norin only works when built around really.

The best advice I can give you is to just stick out the spot removal, you are playing the agro role so if your opponent keeps a hand of removal to slow you down they won't have any action which doesn't help them either. My best suggestion is Eerie Interlude, it just offers a good deal of protection against removal of all kinds.

July 11, 2017 10:08 p.m.

FadingLight says... #10

What about splashing blue for Kira, Great Glass-Spinner? Oloro_Magic

July 12, 2017 8:29 p.m.

Oloro_Magic says... #11

In my opinion Kira, Great Glass-Spinner isn't worth it for a couple of reasons. One, three colors does not necessarily mean the deck becomes better, Reid Duke (a very very good pro magic player) once said that if you are including a color for one or two cards then it isn't really part of your overall gameplan and should be cut. If you are only playing blue for Kira then you are splashing in modern which is generally not something you want to be doing as modern, unlike limited, has decks that are well tuned and where every card makes a difference.

Secondly, Kira, Great Glass-Spinner has the added downside of not just being blue but also costing to cast. If blue is a splash the double blue means you need even more sources of blue mana in the deck and that jeopardizes your ability to get your primary colours of mana. If she cost then maybe but is a stretch.

Thirdly, she fits in awkwardly on the curve, right know your three drops are Hanweir Garrison, Combat Celebrant, and Always Watching . Ideally turn three you either play Always Watching or Hanweir Garrison for added pressure as the deck lends itself to being pretty agro, Kira would slow you down and is not really your most valuable three drop (this is a problem I have had with decks before most recently the standard Hapatra I am working on where I have many options at three but few elsewhere). Playing Kira hurts your curve, with something like Eerie Interlude, you never really want it on turn three anyway and its in your color if you feel you need to avoid spot removal.

If you want to play Kira I say go for it as she is a great card I would just be prepared for having to redesign the mana-base and some of the other aspects of the deck.

July 12, 2017 9:08 p.m.

FadingLight says... #12

OK thank you Oloro_Magic

July 12, 2017 9:49 p.m.

FadingLight says... #13

OK thank you Oloro_Magic

July 12, 2017 9:50 p.m.

FadingLight says... #14

July 13, 2017 10:38 p.m.

Oloro_Magic says... #15

Eerie Interlude is great utility to avoid all types of removal, so that is it's upside. It's downside is that it isn't the greatest top deck.

Mirran Crusader is one of my all time favorite cards and can single handedly win games. I would assess your meta first though if black and green are common then definitely find space for it, if not then there are better options for synergy.

Alesha, Who Smiles at Death is a popular commander card that could work. Currently 66.7% of your creatures can be returned with her, you could cut some of the bigger power creatures to get full value from her but as is she could be interesting as a type of recursion (be aware though that your opponent likely won't let her live too long).

July 13, 2017 10:58 p.m.

FadingLight says... #16

Oloro_Magic So how about Sun Titan in the Main? Also, mind helping me with the sideboard, all the cards in the maybeboard are possible SB cards.

July 15, 2017 11:03 p.m.

FadingLight says... #17

Oloro_Magic Also, anything about Aurelia, the Warleader and Elspeth, Sun's Champion in the mainboard.

July 15, 2017 11:24 p.m.

Oloro_Magic says... #18

All three of the cards you mention are great value cards, but that means you would have to drop some value cards. Personally I would drop Hero of Bladehold for one of these pieces, so lets run through them.

Sun Titan would warrant playing Emeria, The Sky Ruin for more recursion and even Alesha, Who Smiles at Death would work then. It is a big threat that can bring back a valuable piece when facing removal. The con is that you play a decent number of big creatures that Sun Titan can't get and Sun Titan is more of a build around card in my opinion though it would work in the deck.

Elspeth, Sun's Champion is soooooo much value. The most powerful thing in magic is choice and she provides tons of that, she sweeps threats, creates tokens, and then buffs for what is likely just a win. Her cons are she will be immediately targeted when coming down and needs a solid field to be sustainable, and she tends to lend herself to more controlling decks as a value engine, but that is exactly what she is, crazy value.

Aurelia, the Warleader is a "I win" card. You will only ever really play it when by doing so you win. She sync's the best of the three cards with the beatdown strategy, and the devotion she provides to Purphoros, God of the Forge and potentially Iroas, God of Victory is insane. An interesting combo with her is with Selfless Spirit (not necessary just kinda cool and I thought you'd like to hear about it even though it isn't necessary for the deck) where you play her and sac the spirit to get two combats with indestructible creatures.

I'd be more than happy to help out with the sideboard but first I need to know what decks are played in your meta, what do you expect to be facing: graveyard, control, agro, burn, combo, etc.

July 15, 2017 11:36 p.m.

FadingLight says... #19

Oloro_Magic Well i'm going to be playing in a new place relatively soon, as I recalled, I played a lot of UR Control Aggro. Here though, I played alot of Grixis Aggro with Graveyard play and RW Minotaur/Goblin Aggro. Oh, and merfolk aggro. I believe im the only midranged player besides this deck.

July 15, 2017 11:54 p.m.

FadingLight says... #20

Also, why cut Hero of Bladehold?

July 15, 2017 11:55 p.m.

FadingLight says... #21

i also mean I played against those decks

July 16, 2017 12:03 a.m.

Oloro_Magic says... #22

I find Hero of Bladehold is your most expendable card at the higher portion of the curve, honestly it's just preference anything that costs a good amount of mana should be up for being cut.

As for the sideboard, here is a rough outline:

Other cards to consider for SB (these are great sideboard cards that based on your matchups I don't see as being totally necessary but they can be considered):

July 16, 2017 9:18 a.m.

FadingLight says... #23

Oloro_Magic thank you, so honestly, im having trouble deciding how many cards go in each, i typically play with my sideboard as a "recreate the deck" and replacing entire sets of cards. With this, I'm using a lot of 1-ofs, as i dont need them to win, but it would be nice to have them.

July 16, 2017 10:16 a.m.

Oloro_Magic says... #24

The sideboard should ideally be used to hate on other matchups to give you an advantage I would run something like this (of course this changes based on which matchups you find yourself facing a lot; for example if you ever face affinity you want Stony Silence):

July 16, 2017 10:50 a.m.