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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Zhur-Taa Ancient
Creature — Beast
Whenever a player taps a land for mana, that player adds one mana to his or her mana pool of any type that land produced.
king-saproling on Mana Burn
1 year ago
You might like these: Umbral Mantle, Sword of the Paruns, Aggravated Assault, Benefactor's Draught, Seeker of Skybreak, Patron of the Orochi, Seedborn Muse, Keeper of Progenitus, Zhur-Taa Ancient, Archfiend of Despair, Awakening, Quest for Renewal
DemonDragonJ on Nature's Bounty
2 years ago
I have replaced Zhur-Taa Ancient with Fleetfoot Dancer, which reduced the average converted mana cost ofthis deck from 4.24 to 4.23; as great as the ancient was, I felt that it did not fit the theme of this deck; I had also considered both Brazen Upstart and Rocco, Cabaretti Caterer for this deck, but I ultimately chose the dancer.
DemonDragonJ on Savage Destruction
2 years ago
I have replaced Zhur-Taa Ancient with Ziatora's Envoy, which reduced the average converted mana cost of this deck from 4.11 to 4.10; as great as the ancient was, the envoy fits the deck far better.
DemonDragonJ on Nature's Bounty
2 years ago
I have replaced Deus of Calamity with Zhur-Taa Ancient, which did not reduce this deck's average converted mana cost, but it did reduce the number of colored mana symbols in this deck, since that creature did have a very color-intensive mana cost. I had considered both Sunder Shaman and Polis Crusher, as well, but the shaman also has a color-intensive cost, and the crusher requires too great an investment of mana to be beneficial, plus, the political potential of the ancient may be useful to me, in some games.
DemonDragonJ on Savage Destruction
2 years ago
I have replaced Deus of Calamity with Zhur-Taa Ancient, which did not reduced this deck's average converted mana cost, but it did reduce the number of colored mana symbols in this deck, since that creature did have a vaery color-intensive mana cost. I had considered both Sunder Shaman and Polis Crusher, as well, but the shaman also has a color-intensive cost, and the crusher requires too great an investment of mana to be beneficial, plus, the political potential of the ancient may be useful to me, in some games.
legendofa on TheWalkingDead - Horde Magic
2 years ago
I don't know anything about the source material, so these suggestions are more tactical than thematic.
Glenn is the only source of among the survivors. Misstep locks down the existing Horde for a turn, and a good selection of counterspells will take the edge off the Horde's nontoken effects. I see Glenn being the support/control. Cards like Black Ward and Spirit Mantle give protection from the Horde, and Absolute Grace gives everything protection from black. Angel of Glory's Rise can wipe the Horde, but see my thoughts on Michonne below.
Negan wants sacrifices. I assume the Horde will choose to sacrifice a generic token when possible, so Ashling, the Extinguisher should be used to target the important stuff. Most mass sacrifices affect everyone equally, so cards like Slaughter the Strong and Tragic Arrogance have to be used very carefully, since Negan only triggers on an opponent's sacrifice, and the Horde can rebuild faster than the survivors. Archfiend of Depravity might be one of the best cards here, as long as you have a method for the Horde making decisions.
Michonne's equip clause doesn't mean much when the opponent doesn't use blockers, so a Zombie tribal focus might work. It's a little odd to use one Zombie army against another, but that's what I see here. Use lots of Zombies, lots of buffs, and try to beat the Horde at its own game.
Daryl might be fun to use with Enrage effects. I'm seeing big mana and big creatures. Rites of Flourishing, Zhur-Taa Ancient, and similar effects become a lot less symmetrical in a 4-on-1 match. I'm a little leery of Pyroclasm and friends, for the same reason as mass sacrifice for Negan: the Horde can rebuild from a boardwipe a lot faster than the survivors.
For the Horde itself, what colors and effects did you want?
king-saproling on Legal Abuse
3 years ago
No Sanctum of Eternity ? You might like these too: Temur Sabertooth , Cloudstone Curio , Mirari's Wake , Mana Reflection , Zendikar Resurgent , Regal Behemoth , Zhur-Taa Ancient , Shared Summons , Traverse the Outlands , Pir's Whim , Reap and Sow , Sylvan Scrying , Impact Tremors , Purphoros, God of the Forge , Aetherflux Reservoir
king-saproling on The Rules... Have Changed??
3 years ago
You might like these: Knowledge Pool , Zur's Weirding , Walking Archive , Guild Feud , Mind's Dilation , Proteus Staff , Charmbreaker Devils , Angel's Trumpet , Nature's Revolt , Overabundance , Zhur-Taa Ancient , Fractured Identity , Coalition Flag , Guided Passage , Unexpected Results , Captivating Glance (this one is neat in multiplayer cuz you can enchant one opponent's dude, then clash with a different opponent for control of that dude)
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