TheWalkingDead - Horde Magic

Commander (EDH) forum

Posted on Dec. 19, 2021, 3:50 p.m. by Yillnik

Okay Guys, I loved Horde-Magic the moment I saw it. So now I want to build a Zombie-Horde Deck and 4 „Surviver“ Commander Decks with the Generals being: * Glenn, the Voice of Calm * Negan, The Cold-Blooded * Michonne, Ruthless Survivor * Daryl, Hunter of Walkers

I would like each Deck to be unique in it’s Game-strategy and -plan. If you have some Ideas for Deck archetypes that would fit with the theme let me know :D (Every answer/idea is helping.)

RNR_Gaming says... #2

It's been awhile but I made one of those horde decks for an event - haven't updated it since but here you go it should be an okay place for you to start.

https://tappedout.net/mtg-decks/zombie-horde-2020-1/

December 19, 2021 5 p.m.

griffstick says... #3

Good question I've built Glenn but I didn't build it for horde magic. If you want to see it, it's right here.

December 19, 2021 5:23 p.m.

legendofa says... #4

I don't know anything about the source material, so these suggestions are more tactical than thematic.

Glenn is the only source of among the survivors. Misstep locks down the existing Horde for a turn, and a good selection of counterspells will take the edge off the Horde's nontoken effects. I see Glenn being the support/control. Cards like Black Ward and Spirit Mantle give protection from the Horde, and Absolute Grace gives everything protection from black. Angel of Glory's Rise can wipe the Horde, but see my thoughts on Michonne below.

Negan wants sacrifices. I assume the Horde will choose to sacrifice a generic token when possible, so Ashling, the Extinguisher should be used to target the important stuff. Most mass sacrifices affect everyone equally, so cards like Slaughter the Strong and Tragic Arrogance have to be used very carefully, since Negan only triggers on an opponent's sacrifice, and the Horde can rebuild faster than the survivors. Archfiend of Depravity might be one of the best cards here, as long as you have a method for the Horde making decisions.

Michonne's equip clause doesn't mean much when the opponent doesn't use blockers, so a Zombie tribal focus might work. It's a little odd to use one Zombie army against another, but that's what I see here. Use lots of Zombies, lots of buffs, and try to beat the Horde at its own game.

Daryl might be fun to use with Enrage effects. I'm seeing big mana and big creatures. Rites of Flourishing, Zhur-Taa Ancient, and similar effects become a lot less symmetrical in a 4-on-1 match. I'm a little leery of Pyroclasm and friends, for the same reason as mass sacrifice for Negan: the Horde can rebuild from a boardwipe a lot faster than the survivors.

For the Horde itself, what colors and effects did you want?

December 19, 2021 6:45 p.m.

Sounds like a solid idea! I tried something similar a while ago and made five different decks for Horde Magic. You can see them all here:

Survivor Deck - Necromancer

Survivor Deck - Shaman

Survivor Deck - Druid

Survivor Deck - Wizard

Survivor Deck - Cleric

Each one has a different feel and should have a number of cards that are useful (or at least flavourful) for fighting a Horde. You might get some ideas among those!

December 20, 2021 3:06 a.m.

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