Scourge Devil

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Scourge Devil

Creature — Devil

When Scourge Devil enters the battlefield, creatures you control get +1/+0 until end of turn.

Unearth {2}{R} *({2}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

Kiran_M on Card creation challenge

4 years ago

Whoops, meant to make that a sorcery so you can't play a split second thing before it resolves, stopping all interaction. I'm not a Scourge Devil

Alkadron on Mad Ratter

4 years ago

Very nice! I'm excited about this guy.

If this works correctly, you'll be pitching a lot of cards into your graveyard. That makes Magmatic Sinkhole and Harvest Pyre really good removal options.

Scourge Devil is also nice 'cause you can discard it while rummaging or looting, and still get some great value out of it later.

Psychotic Fury probably won't work out like you want it to, though. You have to rely on someone else to have a legal target for it. You're probably better off with something like Alchemist's Vial , Renegade Tactics , or Chromatic Sphere .

Entity97 on Dredgevine

5 years ago

Hollow One is a very different deck in my mind. I've moved to trying that out since this list is very clunky. I'll post it later, but I don't think I'd play Rally the Peasants, and Scourge Devil seems too expensive to be effective. I'd lean more on Bloodghast or Goblin Bushwhacker if you're looking for hasty threats, though a lot of lists feature Monastery Swiftspear and some are trying Arclight Phoenix

mrfab13 on Dredge

5 years ago

what matchup is the Vengeful Pharaoh for, im building a dredge deck also and i see him around but idk what matchup hes for, also Scourge Devil more often more effective then Rally the Peasants a large majority of the time

lagotripha on Devil's Waltz

5 years ago

Mono red has a lot of functional budget cards kicking around, thanks to tier2 cards being printed basically every set. I had a quick glance through the list of devil cards- Impetuous Devils looks fun, Wolf of Devil's Breach and Flayer of the Hatebound/Scourge Devil are interesting cards pointing to a possible self-mill strat.

If you're playing a casual format, its important to measure your decks' power and how 'unfair' it feels to play against- noone wants to feel like their games are a coinflip. So while the 'red deck wins' go wide strategy with Bedlam Reveler, Shared Animosity and Rakdos Cackler is available, I'm gonna talk about something more fun in less competitive metas- Big red.

Big red likes setting down mana rocks to get to 4-5 mana early, using spells like Roast to clear the board. A creature base in the 3/4/5/6 slots isnt' unreasonable, so long as you can cast early spells to clear out creatures.

I'd look at a set of Roast, Slagstorm/Pyroclasm, and Pulse of the Forge. If you can just blam creatures off the board and threaten their life total on your end step, getting to the big devils isn't too tricky.

Flames of the Blood Hand is an amazing RDW sideboard card because it helps stop decks that go 'I gain 10 life, you literally can't win against me now'. Your value plan should only be worried about life in the 'Is this making them completely immune to damage' sense. If charmbreakers stick, you don't have to worry about a foe being at 30 life.

If your meta is lifegain-combo heavy, then consider sticking an Everlasting Torment- its on theme and should stick around longer.

Last, mana. Specifically, mana rocks. The beating heart of casting big spells in red. Mind Stone, Star Compass, Talisman of Impulse, Boros Signet/Rakdos Signet, etc. They are really good- either people are wasting cards on artifact removal, which doesn't massively affect your gameplan (at least, not unless its a competitive meta with Ensnaring Bridge everywhere), or you get to cast 3/4 drops early. The best even draw you a card when you no longer need them. It also can easily take the place of some of the lands you play- The rule of thumb is generally that 2 rocks is worth 1 land. This should let you more reliably cast bigger creatures. I wouldn't normally mention it because I don't like the card, but Rakdos Keyrune is on theme.

MosaicDryhop on Basic Dredge

5 years ago

I’m not sold on Supplier over Insolent Neonate. You have no way of killing it to trigger the second mill other than chumping with it which might be hard to achive in some matchups. Neonate seems much faster imo.

Scourge Devil also seem underwhelming to me. I belive Rally the Peasants or Driven / Despair is a better option.

I’ve been experimenting with The Flame of Keld in my dredge deck. At the early stages of playtesting it has wirked better than expected. Check out Flaming Dredge

vojtotto on sprouting thrinax

5 years ago

bongorongo Ive been playing thrinax for a while now, and I would recommend getting some more agresive cards. Rites of Initiation Gurmag Angler Impact Tremors Scourge Devil Scuzzback Marauders etc.

Delve cards are really good as you can use thrinax in your graveyard to pay for the cost and then move him into the command zone.

Ashnod altar and similar cards dont really do much imho. I tried them but they were too slow.

PS: ill upload my current list if you like :) and we can brainstorm a little.

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