
Combos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Premodern | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
War Tax
Enchantment
(X)(Blue): Creatures can't attack this turn unless their controller pays (X) for each attacking creature he or she controls.




DreadKhan on Fun cards make fun decks
2 weeks ago
When you talk about 'fun cards', it makes me think of political stuff, nothing makes for memorable games like politics showing up. I'm a fan of Axis of Mortality and Exquisite Blood, either is a useful card on it's own, but combined they can be really, really fun (opponent's exchanging life totals is treated as one gaining and the other losing life, so it'll trigger Esquisite). War Tax is a fun political trick, not sure if I prefer Tax or Flood, both can actually do valuable work.
Fractured Identity is a nice Azorius card that can both remove a problem card while also making a whole bunch MORE problems! Very weird with Strixhaven Stadium for example. Visions of Duplicity is an interesting spell if your Commander has a fairly high MV, the effect is quite strong potentially. If you like the idea of giving opponent's some choices to keep things interesting, there are also Callous Oppressor and the very $$$ Preacher. Fealty to the Realm is the final relevant theft effect that comes to mind, not sure if it's good enough.
I'm one of few people who cape for them, but some of the Advocates are very strong repeatable effects; I like Pulsemage Advocate, and I love Spurnmage Advocate. I love how vs some people you can actually hurt them by putting stuff they need in the graveyard into their hand, and that you can also give the player who's fallen behind a tiny leg up.
Oh, and if you ever feel like having a blocker that can feed people cards, there is Flumph, yet also Soldevi Sentry (which is a 'combo' with Smothering Tithe in the sense that you can just feed someone as many cards as both people want, handy if you're helping them dig for a solution fwiw). Coveted Jewel is hilarious in the right meta, a real joy to see in action.
Dawnbreak Reclaimer can do a shocking amount of work sometimes, as can a World Queller (even funnier with Martyr's Bond).
You might want to look into the Hunted creatures, Hunted Horror is probably the best, but there some others that work a bit differently.
YesterdaysGhost on
I'm Playing Blue So...
11 months ago
Thanks for stopping by, DreadKhan! You certainly get the spirit of this deck with your very tasty suggestions! I love that Mass Diminish is just a far more painful Polymorphist's Jest that you can enjoy twice in a game! In fact every card you've suggested sounds like the sort of fun I want to have with this deck! I'll keep my eyes out for some of these, in particular Mass Diminish, War Tax and Empress Galina.
I'm a huge fan of the art for Cultural Exchange as well, certainly love the far older art style of the early hears of MtG!
DreadKhan on
I'm Playing Blue So...
11 months ago
Pet decks are so much fun to play, just drawing into certain art (even if they're dead cards at the time) can feel pretty sweet. Here are a few of my favorite Blue cards that can also make an opponent's life difficult! War Tax can be really crazy, you can use it during anyone's turn to limit their attacks. Cultural Exchange can let someone else enjoy your Seacoast Drake (it seems mean to hog fun cards like that, right?), it can also generate a lot of advantage. Mass Diminish is a weird card even by the standards of weird cards, the effect last for a REALLY long time in a bigger game, and it inexplicably has Flashback at a low MV. I'm not sure if it needs support to 'work', but not many cards are as annoying to a table as a resolved Counterbalance. She used to be pricey, but Empress Galina is a REALLY weird Blue card to throw in, if people can't answer it they are going to lose their Commanders. Callous Oppressor is pretty good, steal the best thing and then use it to chump the new biggest thing (and then steal that thing with Oppressor). Fatespinner is a nifty Stax piece that can slow your opponent's game plan quite a bit (but it doesn't nothing if they're wildly ahead, so it's still 'fun'). Not sure if you want the removal, but Transmogrifying Wand is a very good effect if it sticks around, but Oxing even 1 creature can be pretty helpful.
DreadKhan on
Imperium (Marneus calgar)
1 year ago
Sorry if some of these are pricier than what you're looking for, here are a few cards that are probably pretty good with Marneus. Pack Rat is probably worth a look, even if you use no other rats. Ogre Slumlord is a nice budget source of tokens, since the tokens have Deathtouch you have decent odds of making more tokens if people attack you. Ophiomancer is an interesting way to draw cards, you probably want some sacrifice outlets to draw a card on each turn. Shorikai, Genesis Engine works with or without your Commander, as does Faerie Formation. I think Mirror-Sigil Sergeant is pretty cool if you have your Commander out, you can make quite a few tokens if the Sergeant survives, but each is it's own trigger, so you'll draw lots of cards I think. Jadar, Ghoulcaller of Nephalia is an unusual token generator, though it'll max out at 1 token per turn it offers a way for that token to die each turn to make space. Pitiless Plunderer is probably a shoo-in with your Commander, Plunderer + Ashnod's Altar + Marneus = Draw your deck and infinite ETB/Death triggers. Similar to Plunderer but a bit different, Revel in Riches will draw a card each time an opponent's creature dies, and if you can amass enough treasure you just win on the spot.
If you typically have lots of small tokens as your main attack force you could try Meekstone, this type of card can be annoying if you play it without a plan, but most decks care more about untapping large creatures than you do. That said, it may attract some negative attention, something to keep in mind. There are also things like Propaganda, Ghostly Prison, War Tax, and Windborn Muse to consider, there are other similar cards.
DreadKhan on
Jinx Master of Chaos
1 year ago
I could be wrong, but I think part of your problem is that you can't run enough wipes to keep pressure down but also cannot run enough creatures to deal with aggro. Some stuff that can help with this include Propaganda, maybe War Tax do a good job at deterring early aggro. Callous Oppressor type cards are pretty powerful, creature theft effects allow you to keep up with aggressive decks running powerful creatures without having to run or cast them yourselves. There might be a couple useful token generators that might fit, Ophiomancer and Ogre Slumlord both provide endless Deathtouch blockers and can deter attacks. My final suggestion to help prevent losses is dedicated blockers, cards like Brash Taunter, this sweet blocker survives many wipes and can make brute force risky to use vs you. There are also cards like Fog Bank that can block fairly well, but remember that low toughness means you're vulnerable to Trample.
I would try out Rite of the Raging Storm, it puts a lot of pressure on the board for anyone but you who can't block a 5/1 trample. Mask of Griselbrand works really well with Rite, but it also works well with any other non-flyer you want to attack with, and helps incase you get wiped/targeted with removal since it can draw cards. The lifegain is a nice perk. Viashino Heretic is a way to blow up artifacts repeatedly that also can deal some damage, if people use large artifacts it can be a lot of damage for mana.
DreadKhan on
Merieke Esper Control
1 year ago
I had a longer post but it got lost in the shuffle. Anyways, I like what you're doing here and hope some of these janky ideas will work!
I like Grasp of Fate in a deck like this. If you know who is able to remove it you can make a point of not targeting anything too serious of theirs, in some metas it's not hard to keep this out (lots of decks without Green or White). Stroke of Midnight is another reasonable removal spell with a high level of versatility.
Since you run a lot of wipes and removal I feel like Kothophed, Soul Hoarder is a pretty solid include. As long as he kills what he blocks he'll draw a card each time, any removal that sends stuff to the graveyard is much better, and your wipes can easily feel like Decree of Pain, obviously not great if everyone is on infinite creature combo (in which they don't win that turn as well) but if people have ~10 creatures out you'll get a new hand. Kothophed also draws cards vs things like Fetchlands and Treasure/Clue tokens, I think he's more risky if you don't have a good counter package.
Have you thought about something like Sakashima the Impostor to copy Ioreth? If you have your Commander out she can kill off the entire table except the best thing, which you can keep.
Liliana, Death's Majesty is a nice fit in cards that like the idea of a wipe but might already have several, this Liliana makes tokens and can reanimate stuff in a pinch, but it's the wipe that's extra spicy.
War Tax is a janky card that can be used to protect your planeswalkers, but it can also be used politically, though it suffers a lot of people don't keep their word, the way I like to use it is to make deals with people, they agree either to not send at me (or send less at me), and if they do I don't tax, if they don't I either tax or remove stuff of theirs as punishment. It's really good if the next player is the most aggressive, and the effect is worse if you have 'better' things to do with your resources, but this is a mana sink that people really sleep on.
DreadKhan on
Bureaucracy!
1 year ago
I didn't realize your deck had a fairly low budget when I first started typing, so a few cards I mention might be out of your budget, but I think some of the stuff might fit.
I have an Azorius deck that has an aspect of bureaucracy in it, have you thought about Preacher and Callous Oppressor? I think they might fit flavor-wise, clergy are in part bureaucrats, and arguably the main part of being a bureaucrat is callously oppressing people/destroying their wills to enable control over them. I also like Bribery and War Tax, maybe Spurnmage Advocate and Pulsemage Advocate, advocacy is common in bureaucracies, as are bribery and taxes.
I'm not sure how eager you are to throw more interaction in, but Dovin's Veto and Disdainful Stroke feel fairly bureaucratic, maybe Generous Gift as removal? Is Visions of Duplicity on theme enough? Duplicity seems pretty on theme, and shuffling other people's creatures is the annoying crap officials get up to when bored.
Cool Vorthos idea, hope you have good match ups in your area!
Darsul on
Thought and Talon
1 year ago
Hello,
If your looking for input and/or Suggestions you need to help us out and give and ideal what your looking for. Raffine, Scheming Seer is a great open ended commander that it's hard to help out w/out know the direction you aiming for. That said, what I found/find out with my deck and no matter how you play him you want to be attacking every turn, this tends to leave you open on the back swing so War Tax cards like Propaganda and Ghostly Prison or flip side play things like Heliod, God of the Sun and Odric, Lunarch Marshal (+ Vigilance toon out). Long story short your deck looks weak to the crack back.
Another thing I find is the Wonder is < Filth + Urborg, Tomb of Yawgmoth
. Most of your team is sporting fly as is.
As for real suggestions how do you want to take him? +1/+1 you could play cards like Tenured Inkcaster or Oona's Blackguard
Reanimator Unburial Rites or Vohar, Vodalian Desecrator
Discard Bone Miser or Faith of the Devoted
wheel Queza, Augur of Agonies or Feast of Sanity
anyway, cheers and GL