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Gather 'round y'all and listen to these old records!

Behold: The Mercadian Commander deck! They said it couldn't be done (or at least they would have, if such a thing ever crossed their minds...)

For those of you who are not the aware, the Masque Block (Prophecy, Nemesis and Mercadian Masques) was Wizards' attempt to hit the panic button and reset Magic after they pushed it A BIT too far with the Urza block. The result was an entire year's worth of famously goofy and weak cards, so who would ever care about those?

I WOULD. And now here we are.

What does this deck do? I'm glad you asked!!

We've got the iconic draw engine that is Saprazzan Heir, Trap Runner and Reconnaissance.

We can yoink stuff left'n'right with Seahunter, Empress Galina and Rootwater Matriarch.

There's more yoinking in Charisma and Pirate Ship or Crossbow Infantry.

The Unholy Trio of the Early game, that is Rishadan Cutpurse, Rishadan Footpad and Rishadan Brigand to hopefully keep opponent's boards somewhat bare.

If that doesn't work, there's always Crackdown, Kill Switch and Rising Waters to hopefully slow them down! And speaking of Rising Waters, which doesn't inconvenience You, dear reader, thanks to Cloud of Faeries, Peregrine Drake and Great Whale; if there was EVER a moment in time to use the greatest Magic card of all time, Piracy, THIS IS IT!!!

Anyway... yeah! You'll probably lose, but you will get to wreak some havoc while you're still around! Embrace it, and have some fun!

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Date added 3 months
Last updated 19 hours
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

30 - 0 Rares

23 - 0 Uncommons

19 - 0 Commons

Cards 100
Avg. CMC 3.00
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