Chatter of the Squirrel

Combos Browse all Suggest

Tokens

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Chatter of the Squirrel

Sorcery

Create a 1/1 green Squirrel creature token.

Flashback [[symbol:1] (You may cast this from your graveyard for the flashback cost, then exile this.)

SOTC on Chatterfang´s Karre

2 years ago

Hey Fridulina, what a cool deck! I love the theme; token shenanigans are a particular favorite of mine. As it stands, this deck has 105 cards - let's shave it down to a legal 100, and see if we can't make it a bit more focused to boot :)

Cards to Add
- Additional recursion and protection cards keep Chatterfang and your other combo pieces in the game. I have to say I love the addition of Gyome, Master Chef - he interacts excellently with all your deck's pillars, and keeps both you and your important creatures alive. Economical ways to keep your general around are Kaya's Ghostform and Aspect of Mongoose. The former recurs him no matter what; the latter keeps him from being targeted, and should he get board-wiped, you still get the Aura back! In a general sense, picking up a Regrowth is just an all-round good idea: you can go fish for anything you lose.
- Consider using Mycoloth, as it synergizes fantastically with this deck. As a mass sacrifice outlet, a big stompy creature, and a prolific token generator all in one, this Fungus has it all.
- Though expensive at , Nadier, Agent of the Duskenel can get huge real fast in this deck, and removing him only worsens your opponents' problem.
- For reliable card-draw, an Idol of Oblivion and a Species Specialist will do tons of work here. They also have supplemental uses in providing creature bodies to swing and block with.

Cards to add: 7

Cards to Cut
- I'd say Squirrel Sanctuary & Squirrel Nest don't really work fast enough to warrant their mana costs. Additionally, this deck doesn't exclusively lean on Squirrels but has a general token-value theme, diminishing the synergy they may have had in a pure tribal deck.
- Mitotic Slime is somewhat over-costed for its effect. If there would be a reliable way to keep sacrificing and recurring it, it would be quite a bit better.
- Avenger of Zendikar works better in a landfall or Plant deck; here it's a token maker that only occasionally buffs those tokens, provided it and they even stick around. For , that's not very spectacular.
- Sifter of Skulls and Golgari Germination both suffer from the 'nontoken' element in their rules text. While this deck is all about tokens kicking the bucket, you don't really want to lose any of your 23 creature cards - most of them only provide value while they are alive, and you want to save recursion for your commander.

On single-use spells in EDH
This deck runs into a problem many Commander players encounter: that of smaller, value-providing instants and sorceries underperforming in EDH. Cards like Read the Bones, Sign in Blood, Chatter of the Squirrel, Skeletal Scrying, Village Rites and Scatter the Seeds can be played only once or twice, unless your deck runs permanent-based recursion effects to keep bringing them back. As a rule of thumb for EDH, if you want to include an instant or sorcery, its effect should be at least one of these:

  1. Dramatic: powerful game-changing effects, as on Kindred Dominance;
  2. Permanent: ramp spells such as Three Visits are a good example;
  3. Reactive: capable of selectively enhancing or protecting one of your cards, negating an opponent's (more expensive) spell - i.e. a Professor's Warning to stop a removal effect.

These criteria are born from necessity - in EDH, you don't have a single opponent to defeat, but three. In a two-player game, a Village Rites gives you a one-card advantage over your opponent - you spend one, and gain two. In a four-player game, with each of your opponents drawing a card for turn, you have accrued a one-card deficit.

With that in mind, I'd recommend culling the aforementioned instants and sorceries. This deck already has powerful card-drawing (Toski, Bearer of Secrets) and token-making (Chatterfang) effects available to it. Trust that they will do the job well.

Cards to cut: 12

Wrapping Up
And with that, we're down to 100! I hope this helps you streamline the deck, so you may overrun your foes with a horde of vengeful rodents. Good luck!

Thebestnoob on Chatterfang, Tiny General

2 years ago

I Think that if this is mostly a mono green deck then you should replace Chatter of the Squirrel with Sylvan Anthem and replace Arcane Signet with Tribal Unity .This is all just advise btw you don't have to do this.

Dienekes on Unsanctioned: non-Squirrel squirrel art?

3 years ago

Coward_Token

Mark Rosewater isn't answering many squirrel questions, so we have to use our best judgement. I included Argothian Enchantress in my deck. Looks like a weird flying squirrel.

When I built my squirrel deck I started looking through squirrel art alot and its very loose and each artest is different. Many different shapes and sizes from Acornelia, Fashionable Filcher looking like a Rat imho (with the darkened tail hard to see in low light) to Chatter of the Squirrel looking like a chipmunk, to Squirrel Wrangler looking like beavers imo. So just gotta roll with it and have fun.

You can check my deck if you'd like. No matter how you build squirrels it won't be commmander legal so its backup fun deck for me with my friends.

Acornelia Squirrel Themed

ghonth on Need help with one spot …

5 years ago

Here is my selesnya token/populate deck. It's one of my better ones, but one card makes it not modern legal.

I'm looking for general tips, but specifically a replacement for Chatter of the Squirrel.

eyes2sky on Despicable Me(chanics): Pauper Token-Engine List

6 years ago

For the sideboard...repeatable token generators that have flashback...Acorn Harvest, Chatter of the Squirrel, Elephant Ambush and Reap the Seagraf

PrinceofPauper on Golgari Hearse

6 years ago

Very cool build! Seems like a lot of fun when it goes off.

Have you considered 1-2 Hooting Mandrills and/or Gurmag Anglers as potential top-ends? They can drop turn 3-4 pretty consistently if your beetles/feeders are stalling out, especially if you were to swap out some of your Jungle Hollows for Evolving Wilds.

If you're not feeling the Delve, there are some other cool, synergistic cards that come to mind:

Love it as is, just thought I'd share... Happy brewing!

Izu_Korasu on Fury of the Acornborn Muse v.2.1

6 years ago

Squall Line may be a better use of the slot then Hurricane

you say squirrels, but it seems Deranged Hermit is the only producer? seems like mostly green token fun (Second Harvest?)

no Nut Collector, Squirrel Nest, Liege of the Hollows, Acorn Catapult, Druid's Call, Acorn Harvest, Squirrel Mob, Krosan Beast or Chatter of the Squirrel ??

Earthcraft+Squirrel Nest and Druid's Call+Acorn Catapult are especially fun.

Load more
Have (1) ajmcnulty
Want (1) MikeHonchoT5