Stoke the Flames

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Vanguard Legal
Vintage Legal

Stoke the Flames

Instant

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)

Stoke the Flames deals 4 damage to any target (creature, player or planeswalker).

DemonDragonJ on New Cards with Convoke

2 years ago

I think that convoke is an excellent mechanic, and I hope that WotC continues to use it, on occasion, since the majority of decks use creatures, which means that using creatures, especially creature tokens, to pay for spells, is an awesome idea, and I have designed several news cards that use that mechanic.

Collective Aggression Show

Currently, there is only one card with convoke that deals damage, Stoke the Flames, so I have made another, and I designed it so that it could deal a variable amount of damage, thus rewarding a player who controls a greater number of creatures. I modeled this card most closely after Rolling Thunder, with an additional red mana in its cost, to mirror Chord of Calling, which has three green mana in its cost, and I also made it an instant, to make it more versatile.

Grand Festivities Show

A card with convoke that only gained a player life would be acceptable, but not amazing, so I decided to make a variant of Lightning Helix with that mechanic, which is very awesome, indeed. I gave the card one more red mana than white mana, to mirror March of the Multitudes, which has one more white mana than green mana. I originally named this card "joyous celebration," but I felt that "grand festivities" was more impressive and epic.

Courageous Convoker Show

Inspiring Statuary is an artifact that grants improvise to non-artifact spells, so it seemed only natural to make a creature that granted convoke to non-creature spells; I made the card both white and green, as those are the two colors that are most associated with convoke, and I gave it a hybrid mana cost, to make it more versatile. I also gave it, itself, convoke, as that made sense, since it definitely does not make sense that Inspiring Statuary does not have improvise. I did contemplate making this creature an elf, but I decided that elves are already a very powerful tribe, as they currently are, so they do not need another card to make them even more powerful.

What does everyone think about these cards? How well did I do with them?

lukeanto on Goblin´s poolparty and BBQ

3 years ago

Hey dude thanks for the feedback! i really like Icon of Ancestrywill add it, the goblin digging of it is really neat...Kaervek's Torch is cool cause the extra 2 mana for counter! add it!...i dont like Stoke the Flames cause if goblins arent being sac´d theyll be attacking :S I do realize that Krenko is gonna have a bullseye in his head so i did put some haste givers like Fervor, Swiftfoot Boots,Goblin Bushwhacker, Goblin Chieftain, Goblin Warchief and Reckless Bushwhacker....i didnt add Lightning Greaves cause of the tag price, its a bit high and im trying to make this deck as cheap as possible!

TheBtB on Goblin´s poolparty and BBQ

3 years ago

Hello, a few suggestions from another Goblin player.

You could replace Hall of Triumph with Icon of Ancestry. Works the same for you since you have only goblins, and you can as well use it to search for creatures if needed.

I would replace Blaze with Kaervek's Torch since it's slightly more difficult to counter for control decks.

Stoke the Flames could be nice since you'd have lots of crea to cast it even when tapped out... can make nice surprises.

In terms of gobs themselves, I like Goblin Cratermaker because of its versatility (2/2 crea, can blast another crea or an artifcact).

What flavor of commander do you plan to use this deck for? EDH, 1V1, Duel?

One thing you need to think about as well is that Krenko will always be a primary target, so maybe you want to add some protection for him? Lightning Greaves can be nice, plus it gives haste so instant tokens.

stringtheory on Kalamax: Copy and Paste (Copy and Beat Face)

4 years ago

antacidbrn those are solid ideas to get Kalamax tapped. I've found the current package accomplishes it quite well for less mana expenditure however. Convoke is awesome, but the only spell that caught my eye was Stoke the Flames, which seems lackluster.

Tzefick on Two Life-Draining Spells

4 years ago

WizardOfTheNorthernCoast But Warleader's Helix is generally considered overcosted - although that's maybe not entirely a fair appraisal.

Lightning Helix is the combination of Healing Salve and Lightning Bolt. We all know the value of Lightning Bolt, but much less so that of Healing Salve. These days, Lightning Bolt is too strong for Standard and we refer to Lightning Strike for a more appropriately costed card for that damage range. If we look at specifically instants or sorceries that deal 4 damage, we come into the midrange territory and the costs are similarly higher or with extra conditions or restrictions. Char, Collective Defiance, Electrify, Flame Lash, Exquisite Firecraft, Lightning Blast, Slaying Fire, Stoke the Flames. On the cheaper side we have Cut, Flame Slash, Heartfire, Galvanic Blast, Lava Coil, Reckless Abandon.

I think at the least we can say that dealing 4 damage to any target unconditionally is more likely a CMC 4 spell that usually has some additional benefit stuck onto it or a 3 CMC with some requirements. So the raw unconditional 4 damage is somewhere around 3,X CMC.

Now healing 4 is way cheaper and can be done with Life Goes On for a single mana, at instant speed, with a condition to gain more life. The only other card to note is Sacred Nectar, which I believe we can quickly agree is overcosted and underperforming. All other cards that gain life around these ranges have something else going on for them, Feed the Clan, Blessed Alliance, Life Burst. As such, the raw 4 life is not even worth a mana.

So 4 damage is roughly worth 3,X CMC and 4 life is worth 0.Y CMC. Put those effects together on a multicolor card and Warleader's Helix seems like a fairly costed card at uncommon. Although fair does not equal good.

That was a rather long way to go just to say that Warleader's Helix is a fairly costed card... but not a very good one.

A condition may shave off a mana in the cost, but that leaves us at 3 CMC for a 4 damage, 4 life spell. The Vampiric Helix is definitely undercosted by 1 or needs a tougher condition, say control 2 or more vampires.

Now the biggest issue I take to this card is the ability to play it mono black. Mono black is not that efficient, seeing cards like Consume Spirit or Agonizing Syphon, Pharika's Cure. However neither red nor white has these effects by themselves. I think a good midway would be to have black as a required cost and then have the supplementary color be hybrid: would be fair in my eyes. Alternatively you could have white as the primary color and black/red as the supplementary, but that is not very flavorful as far as Vampire tribal goes. To compensate the increased cost, you could have the base version be 3 damage/3 life.

Tuba on R/W Midgro

4 years ago

Used to play a blue red version of this back in standard, Stubborn Denial ing and Swan Song ing opponents Anger of the Gods . Used Akroan Crusader , it allowed me to go wide and have insurance in case my heroic creature died and I needed a body to drop enchantments on. His tokens have haste which is a nice touch. It forces them to have a sweeper early on. It also allowed me to consistently cast a playset Stoke the Flames , often for free, giving me a surprise late game finisher. I'd highly suggest trying out Akroan Crusader/Stoke the Flames package.

Also, some other worth considering, Dragon Mantle is a nice enchantment that replaces itself. Ordeal of Purphoros can make even your one drops and tokens huge and can kill a blocker or close out a game. Even on just a Swiftspear it's quite good. Ordeal of Heliod could be quite good in the sideboard for aggro mirrors.

l7lancer on Pioneer Burn (competitive)

4 years ago

Chandra's Triumph should be replaced, it's IMO not even worth a Sideboard Slot.

Wild Slash is a straight upgrade to Shock , even though it's uses a corner cases of a corner case in this deck.

This deck looks like the Modern Prowess deck, but you've choosen Chandra ToD as top end. I'd play Bedlam Reveler instead or the Acolyte of Flame as a 2 of main and move ToD to the board vs control.

Risk Factor should be replaced with Light Up the Stage as it easily can be cast cheaper.

Recommended Mainboard changes:

-3x Chandra's Triumph -2x Risk Factor -1x Stoke the Flames -5x Mountain -3x Chandra, Torch of Defiance

+4x Wild Slash +4x Ramunap Ruins +4x Light Up the Stage +1x Bedlam Reveler +1x Chandra, Acolyte of Flame

Overall the deck looks like a promising starting point for a pioneer burn deck, but some tuning is needed! Keep it up!

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