Life Burst

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Life Burst

Instant

Target player gains 4 life, then gains 4 life for each card named Life Burst in each graveyard.

jamochawoke on Eternal Flame

2 years ago

Lightning Helix would probably be better over Incinerate or Guerrilla Tactics. Might move the Incinerates/Tactics to the sideboard in case you run into regeneration creatures or hand disruption. While it's a cool survival tactic, you might not see a Wall of Hope to run Prismatic Strands with and you've only got the 4 creatures. I think the reversal cards are fun, but at a certain point it's better to just kill the opponent than live longer so Life Burst is another option to swap out rather than the Incinerates. You're also running a bunch of low cost instants, but have no way of refilling your hand. White struggles with that outside of EDH (which is why its game plan is on stalling or tax) but red has tons of options to refill the hand in Legacy.

But if you're intent on running so much lifegain Felidar Sovereign or Test of Endurance might be an alternate wincon for you but if Storm and spellslinging is of greater interest to you, you might consider Angel's Grace and Near-Death Experience over all the lifegain. If just being an annoying opponent to face in Red/White is the goal, keep the protection cards and instead slap in some Gideon of the Trials in there.

TriusMalarky on What is the Greatest Number …

3 years ago

I have copied yes spells. I think I might be able to set up a combo that lets you cast every spell in your deck for all eternity.

Epic Experiment for something like X = 30+, have Mnemonic Nexus, and a handful of Reverberate effects. Include Hornet Sting and Life Burst to circumvent the forced loop limits, and you can cast every spell in your deck forever.

Tzefick on Two Life-Draining Spells

4 years ago

WizardOfTheNorthernCoast But Warleader's Helix is generally considered overcosted - although that's maybe not entirely a fair appraisal.

Lightning Helix is the combination of Healing Salve and Lightning Bolt. We all know the value of Lightning Bolt, but much less so that of Healing Salve. These days, Lightning Bolt is too strong for Standard and we refer to Lightning Strike for a more appropriately costed card for that damage range. If we look at specifically instants or sorceries that deal 4 damage, we come into the midrange territory and the costs are similarly higher or with extra conditions or restrictions. Char, Collective Defiance, Electrify, Flame Lash, Exquisite Firecraft, Lightning Blast, Slaying Fire, Stoke the Flames. On the cheaper side we have Cut, Flame Slash, Heartfire, Galvanic Blast, Lava Coil, Reckless Abandon.

I think at the least we can say that dealing 4 damage to any target unconditionally is more likely a CMC 4 spell that usually has some additional benefit stuck onto it or a 3 CMC with some requirements. So the raw unconditional 4 damage is somewhere around 3,X CMC.

Now healing 4 is way cheaper and can be done with Life Goes On for a single mana, at instant speed, with a condition to gain more life. The only other card to note is Sacred Nectar, which I believe we can quickly agree is overcosted and underperforming. All other cards that gain life around these ranges have something else going on for them, Feed the Clan, Blessed Alliance, Life Burst. As such, the raw 4 life is not even worth a mana.

So 4 damage is roughly worth 3,X CMC and 4 life is worth 0.Y CMC. Put those effects together on a multicolor card and Warleader's Helix seems like a fairly costed card at uncommon. Although fair does not equal good.

That was a rather long way to go just to say that Warleader's Helix is a fairly costed card... but not a very good one.

A condition may shave off a mana in the cost, but that leaves us at 3 CMC for a 4 damage, 4 life spell. The Vampiric Helix is definitely undercosted by 1 or needs a tougher condition, say control 2 or more vampires.

Now the biggest issue I take to this card is the ability to play it mono black. Mono black is not that efficient, seeing cards like Consume Spirit or Agonizing Syphon, Pharika's Cure. However neither red nor white has these effects by themselves. I think a good midway would be to have black as a required cost and then have the supplementary color be hybrid: would be fair in my eyes. Alternatively you could have white as the primary color and black/red as the supplementary, but that is not very flavorful as far as Vampire tribal goes. To compensate the increased cost, you could have the base version be 3 damage/3 life.

HungrySuccubus69 on

4 years ago

Dark Ritual and Life Burst are not modern legal.

kamarupa on Listerine

6 years ago

Thanks, andbartwo, however, Life Burst is not Modern legal.

andbartwo on Listerine

6 years ago

Life Burst!!! (with link)

FloppySausage on Abzan Burn? Is That Even a Thing?

7 years ago

solarbeam, I've been looking into improving the "Burn Package" and found a few cards that do the trick (Rest for the Weary and Life Burst were part of the package). I also discovered that Heroes' Reunion works well too. I'm just in the process of making cuts.

solarbeam on Abzan Burn? Is That Even a Thing?

7 years ago

Made a similar deck that is just straight B/W, some cards you may be interested in that i found were Life Burst, Benevolent Offering, and Rest for the Weary. Blessed Alliance could also be of interest, and Dash Hopes is fun as well.

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