Combos Browse all Suggest
- Biovisionary + Rite of Replication
- Rite of Replication + Unesh, Criosphinx Sovereign
- Rite of Replication + Tidespout Tyrant
- Archaeomancer + Rite of Replication
- Clever Impersonator + Rite of Replication
Tokens
Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Alchemy | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Pioneer | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| Pre-release | Legal |
| PreDH | Legal |
| Quest Magic | Legal |
| Standard | Legal |
| Standard Brawl | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Rules Q&A
- Chancellor Of The Spires resolves, target rite of replication, when rites resolves, the token can target rites again?
- Can I entwine and/or kick off a cascade?
- Could I use rite of replication in conjunction with biovisionary to immediately win?
- How much exalted is 6 Sublime Archangels?
- exalted triggers, stacking & the math
Rite of Replication
Sorcery
Kicker (You may pay an additional as you cast this spell.)
Create a token that's a copy of target creature. If this spell was kicked, create five of those tokens instead.
Last_Laugh on Card draw when adding +1/+1 …
3 months ago
Breena, the Demagogue, Cleopatra, Exiled Pharaoh, Galadriel, Light of Valinor, Kutzil, Malamet Exemplar, Pollywog Prodigy, and Shadrix Silverquill are all options I run in these colors.
I personally ran Reyhan, Last of the Abzan *f-etch* / Ishai, Ojutai Dragonspeaker because I found The Ozolith in my Command zone was more impactful and explosive than a single proliferate per turn.
Blade of Selves for example on Reyhan is a commander damage kill as early as turn 3 (turn 1: land, sol ring, Blade of Selves. turn 2: Reyhan. Turn 3: Equip to Reyhan and attack.) Blade makes 2 Reyhans that immediately die to the legend rule. The 6 +1+1 counters from the 2 dying Reyhans are seen and replaced by all 3 Reyhans for 18x +1+1 counters on the original 3/3 for a perfect 21 commander damage. Rite of Replication kicked and targeting Reyhan is 90x +1+1 counters (15 counters seen by 6 Reyhans).
MTGBurgeoning on
Scion of the Ur-Dragon: Every. Dragon. Ever.
5 months ago
Thank you for the kind words! I appreciate them. I had to double-check the deck list to ensure that a copy of Reanimate was NOT in it. I had a copy of it in the deck for many, many moons ago and then replaced it a couple of years ago. With the recent additions of Colossal Grave-Reaver and Sarkhan, Soul Aflame, perhaps I should entertain Reanimate's return to the 99. I cannot include Show and Tell here because I do not want to assist my opponents in any way. I understand the benefit of dropping down Dracogenesis, but due to the threats of my opponents freely putting into play Eldrazi, Omniscience, or anything that helps to acclerate their own game plans, I will stand pat on that suggestion. I like the idea of including a copy of Frantic Search, particularly because it is an instant. Herd Heirloom is a definite future addition once a copy of it becomes available, most likely replacing Chromatic Lantern. Steely Resolve garners a little less consideration here, but is not completely ruled out. Its presence would allow Plaza of Heroes and Lightning Greaves to be replaced, although the loss of haste for the creature equipped by the Greaves may be missed. The neutering of Rite of Replication is one reason to push back against auto-including Steely Resolve. An unsuspected kicked RoR is a win condition here and has resulted in many victories in the past. Another reason is that Steely Resolve is symmetrical. If one of my opponents is also playing Dragons, I either have a dead card in hand, or a card that nullifies all of the spot interaction for my opponents' Dragons. In my play group, there are A LOT of Dragon decks (The Ur-Dragon, Miirym, Sentinel Wyrm, Morophon, the Boundless, Tiamat), so considering Steely Resolve from a distance is a necessary process here. As for Despark and/or Grasp of Fate, I can definitely reconcile the inculsion of these spot removal spells. Which cards would you recommend replacing? This is one of my oldest EDH decks, and I stuggle mightily at times deciding which cards to replace in the 99 because, at least through my eyes, the deck list has become very, very tight over the years (about ten years). Maybe Despark for Path to Exile? Grasp of Fate for Beast Within? Thank you for your comment! It's always great to communicate with fans of Scion of the Ur-Dragon, especially during the era of The Ur-Dragon. Thanks again!
salzstange on
Adrix Nev - upgrade precon - go wide&fat with food
5 months ago
Deck needs more lands / less CMC, as it is too slow
Might remove the following cards for being to slow / high cmc
In favor of less CMC / more lands:
-
2x Forest or Rejuvenating Springs and Hedge Maze if you got budget
KongMing on
Don't Tell Them About What's Under the Pyramids
8 months ago
How about some tribal buffs like Reflections of Littjara and Kindred Discovery? Also, Clone Legion has a high CMC, but could be worth copying all your Sphinx (or someone else's problematic board). Rite of Replication falls in a similar bucket.
Equilibrium combos with Unesh's reduction nicely.
Also, Detection Tower.
NV_1980 on
Inalla - A New Foe Has appeared
8 months ago
Hi,
So I play-tested this a few times. What stood out most to me is that the deck lacks a bit in win-conditions. In terms of dealing damage to the opposing side, your best bet is currently summoning wizards and their copies with Inalla and then using cards like Impact Tremors
and Purphoros, God of the Forge. The other win-conditions are powerful, one-use sorceries like Exsanguinate and Torment of Hailfire. I'm not seeing much else you can do to swing games in your favor, but please correct me if I'm wrong.
I would advise to add some more avenues in here that will help you win. Make combat with your wizards more feasible by adding Marchesa, the Black Rose. As long as your wizards harass the opponent with the most life, they'll return to the field even if they die during combat (which allows you to benefit from their ETB's again). Cyclone Summoner and/or Galecaster Colossus can be used to put your opponents on a massive disadvantage in terms of battlefield presence. How about using Beguiler of Wills or Havengul Lich to steal whatever you fancy on the opposing side? The deck might also benefit from a few more powerful spells (especially since you already feature several means to retrieve them, copy them, etc. Clone Legion? Expropriate? Rite of Replication?
DreadKhan on
Outlaw Communism
9 months ago
Neat deck idea, but I feel like you probably want more mana sources, definitely some more lands (I'd aim for 36-40 for a 4 mana Esper Commander that you 'need' to have out for your deck to work), and possibly some of the Talismans (some or all of Talisman of Dominance, Talisman of Hierarchy, and Talisman of Progress would be obvious options to consider that help with fixing). My issue is that it's pretty easy to just kill your Commander, at which point you've got a bunch of auras that do very little. You can also throw in some cards to help protect your Commander, more of those could also shave off recasting, but remember something like Swiftfoot Boots needs adds an effective mana to the cost of your Commander (where Lightning Greaves does not), effectively adding 1 to her cost.
You're also pretty light on interaction of some sorts, but I'm guessing you're really, really counting on having your Commander out and stealing the problem creatures, but not everything is a creature in my experience! In White you have access to Generous Gift and Stroke of Midnight, this kind of card can solve a lot of stuff if you're desperate, regardless of the card's type. Maybe removal could be 'Secret Police', ie those who make problems 'go away' forever? I guess you could have Michiko Konda, Truth Seeker in charge?
Eldrazi Conscription can steal something bigger for you, and make it a HUGE problem fwiw.
Weird idea, but have you thought about some cards that can steal creatures for you regardless of the creature's scale? Sower of Temptation, Callous Oppressor, and Thalakos Deceiver are pretty cheap for what they do. You might also try something like Rite of Replication or Cryptoplasm, copying something like a Blightsteel Colossus can also solve the issue, at least for you.
CommanderNeyo on
The King of Bel
10 months ago
(Also, with Rite of Replication
, you will be able to one-shot the table...)
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