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Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Alchemy | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Big Apple Highlander | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Oathbreaker | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| PreDH | Legal |
| Premodern | Legal |
| Quest Magic | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Propaganda
Enchantment
Creatures can't attack you unless their controller pays for each creature they control that's attacking you.
seshiro_of_the_orochi on
Raffaaaaq My Opponents I Guess
4 weeks ago
Hey, so I find some time now.
In general, the list looks totally playable. Your mana curve is ok, maybe a little heavy on the 4, considering your commander is a 4-drop itself. I can see you took big parts from the Karlov Manor precon. What you added are many pillowfort cards like Propaganda, which is a good idea considering this is basically a voltron list.
Here's a general overview of what I think you could improve on:
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The deck is really light on both lands and ramp. Having your land count at around 36 would be good to consistently draw enough lands. I counted eight pieces of ramp, and some of them are 4+ mana. Maybe try to get closer to ten pieces, and add in more cheap ones. Exalted wants you to have many cheap creatures, so adding in some mana dorks would work in your favour by synergizing with Sublime Archangel and similar cards. Cultivate and Kodama's Reach never get old, but Rampant Growth, Farseek and the recent Shared Roots would be great here. Btw, to give your clue strategy more versatility, you could add in Inspiring Statuary.
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You are also light on removal, both targeted one and boardwipes. Swords to Plowshares, Path to Exile, Stroke of Midnight, Generous Gift and Beast Within are great spells with tons of reprints, so just get some of them. They are great additions. Regarding wipes, Divine Reckoning and Single Combat are very powerful for a holtron strategy, but even something as simple as Day of Judgment would be a great fit.
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Now to the voltron pieces: The ones you have work fine, but you have few ways to get Rafiq through to deal damage. Aqueous Form and Rancor are easy additions. What's more, you really want to protect Rafiq, so add in some hexproof. Swiftfoot Boots is great here. There are lots of auras like Timely Ward that shield your voltron from death, and even some instant protection would do a fine job for you: Snakeskin Veil, Ranger's Guile and similar cards would be great for that.
Finally, here's a card I like a lot: Angelic Exaltation.
I guess my comment became longer than I planned. If you have questions or don't agree, let me hear it.
GAMEBOY1234 on
God flippin' librairies upside-down [PRIMER]
1 month ago
You might want to add No Mercy and Propaganda for defensive options to dissuade people from bothering you, so you do not get out to early before you pull out your big combos.
Barbarian_Sun_Pope on
mill
7 months ago
Nice mill deck (+1)
- Propaganda might be good against faster/token decks.
- Dauthi Voidwalker might be good here to take tools from your opponents and doubles as graveyard hate.
Hope this helps.
BlondieN8 on
Mindskinning and Deck Thinning
9 months ago
DreadKhan, first of all, I must compliment on your detailed response that many users tend leave out. Allow me to answer your deck concerns with the following:
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Inquisitor's Flail (IF), I have thought about this artifact, but decided to cut it in earlier drafts due to more counterspells. Later on, I may incorperate "IF" into the deck depending on my card draw functions.
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Propaganda (P) & Fatespinner (FS), are both wonderful suggestions Crawlspace was intended to be a cheap hate card, enabling the preservation of mana for counterspells—"P" may take triumph and take it's place. "FS" would be an interesting card added into the mix. I would need a some time to tinker around with new cards. MTG has taken a little backseat while I work on studies.
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Resculpt, will not be added to this deck due to the playstyle around counter spells. I tried to keep my curve low enough to allow room for counterspells on problematic itmes. If all else fails with the counters, I can always bump up a commanders tax over and over.
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Dress Down (DD), does have an interesting ability, but It would involve removing another hate card or counterspell. "DD" has potential so I will add it into the maybe list for later tinkering.
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Sunder (S), Static Orb (SO), and Rising Waters (RW). To start, "S" is already above the curve and not particularly impressive compared to other high-costing cards. "S"' is detrimental to our board, especially regarding mana artifacts and creatures with tap abilities. While I might consider "SO" eventually, it will not be included at this time. As for "RW," I already have several hate cards that do not cause self-harm. My current land hate cards include Winter Moon, Back to Basics, Field of Ruin, Ghost Quarter, Strip Mine, and Wasteland. "RW" also inpacts my own ability to cast counterspells. This is also closely related to lack of self-mill cards fund in this deck. Every card has been chosen to benefit me whilst disrupting opponents.
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Jace is used for card drawing and moving opponents' cards from the top. I have also included Jace as another permanent for players to worry about, but with your comment, I may consider switching it out.
Thanks again for your help; if you have any additional suggestions or concerns, feel free to comment. Changes to this deck will come eventually.
DreadKhan on
Mindskinning and Deck Thinning
9 months ago
I really like the idea of making mill work in cEDH... I hate being milled in cEDH, I will never forget losing games that would have been cake walks because some key card was milled (and it wasn't even vs dedicated mill decks, just one off mill for 4 lol), it's not supposed to be good but cEDH decks are so overwhelmingly greedy that something like that can spoke their wheel and cost them the game. Looking at this list makes me feel like not playing Tasha's Hideous Laughter in any blue cEDH list is a mistake, it's really hard to get stuff back from exile and it requires nothing
This is probably not a great suggestion, but maybe it's an 'okay' one... have you ever thought about Inquisitor's Flail? Double mill from your Commander for only 4 mana isn't THAT steep, especially if you pay it over 2 turns, and nobody is ever blocking your Commander so the drawback shouldn't matter.
YMMV but IMHO in cEDH I'd rather resolve a Propaganda than a Crawlspace, if only because people sometimes play Abrade and can then swarm you to death. Most colours are bad at removing Enchantments, but only Black is terrible at blowing up artifacts. I feel like you should also look really hard at Fatespinner, this is an incredibly frustrating Stax effect in mono-Blue, and slowing the game down gives your Commander time to do the thing.
I'm not sure if Resculpt is good or bad in here (a 4/4 is reasonably big), but your Commander is unblockable and with it you can remove an artifact that's really bad for you, OR just exile a problem creature.
What do you think of Dress Down? A lot of things care about creature text, and while turning all of yours off could be bad, it can prevent you from losing the game to a variety of creature based things.
Probably my weirdest idea, would Sunder work in here? The idea is you play it after you're set up to give you a few turns grace while everyone else runs around like headless chickens, I would expect even a couple swings while people try to rebuild could be enough. There is also Static Orb, I feel like as long as you are swinging with your Commmander you don't need to do anything else to gain immense advantage. If Sunder is too much mana you could try Rising Waters maybe, it's only 4 to really slow things down?
If you want to cut something, is there a real plan for Jace, the Mind Sculptor? He's pretty nasty in 1v1, but in a 4 player game I feel like he's too small of an effect for that much mana.
Andramalech on
Y'Shtola's Arcane Arsenal
9 months ago
Potential 3-mana or more spells to consider:
- Rhystic Study, Monastery Mentor, Smothering Tithe, Propaganda, Necropotence, Necrodominance, Hurkyl's Recall, etc.
Maybe also consider some really classic three cost spells that revolve around some of magic's oldest reprinted spells. etc. Cancel, Generous Gift, stuff like that.
Other stuff to consider would be ways to replace creatures within your list with 3+ cmc spells that hold up the same keywords/wording/etc.
Good luck!
hyalopterouslemur on Best color for this type …
10 months ago
Oh, I forgot: Propaganda and cards like it are your friends.
RiotRunner789 on Best color for this type …
10 months ago
Orzhov (black and white) would be my recommendation. You have Eriette of the Charmed Apple, Kambal, Profiteering Mayor, Kambal, Consul of Allocation, and Elas il-Kor, Sadistic Pilgrim. All of which drain your opponents while gaining you life. Each has a unique way of winning without swinging.
Second best options could be golgari's Dina, Soul Steeper or Slimefoot, the Stowaway for Aristocrats build. Izzet (red/blue) or any spell slinging deck with a bunch of Guttersnipe effects are also solid.
Some black cards to consider, Hissing Miasma effects (of which there are many), Koskun Falls, or potential blanket protection effects such as Grave Pact or No Mercy.
Green has Elephant Grass and plenty of death touching deterants.
White has Peacekeeper and Sphere of Safety.
Blue has Dissipation Field and Propaganda.
Red has Kazuul, Tyrant of the Cliffs plus all of your Guttersnipe effects as mentioned above.
You can easily make a deck that kills (or mills) people to death without ever swinging. Just depends on the flavor you want to do the murdering with.
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