
Combos Browse all Suggest
Tokens
Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Rules Q&A
- Is Mirror Pool after Rebound upkeep possible?
- How do Mirrorpool and Mutavault interact?
- Will using Mirrorpool to copy Titania, Protector of Argoth allow me to put Mirrorpool back on the battlefield with Titania's triggered ability?
- Mirrorpool + Kozilek's Return
- The Great Aurora & Mirrorpool Interaction
Mirrorpool
Land
Mirrorpool enters the battlefield tapped.
: Add .
, , Sacrifice Mirrorpool: Copy target instant or sorcery spell you control. You may choose new targets for the copy.
, , Sacrifice Mirrorpool: Create a token that's a copy of target creature you control.





SufferFromEDHD on
Ghired, Conclave Exile: Power Level 7
1 month ago
Doomed Artisan this card has always intrigued me. How's it performing?
I don't want to make any suggestions because it looks like a fine tuned budget list however I think you are missing out on 2 interesting utility lands:
Rhadamanthus on
Obby’s Mono Black Landstorm
1 month ago
If you're still looking for some nonbasics to remove, I recommend Horizon of Progress and Mirrorpool.
For the Horizon, it's the most overcosted version of the effect between itself and Terrain Generator, Walking Atlas and Scaretiller, and I don't think you need that level of redundancy given it doesn't feel like you have quite enough card draw to get that many excess lands in your hand in the first place.
For Mirrorpool, it's going to be awkward to activate and your selection of great targets is kind of limited.
SufferFromEDHD on
Tomik 43 Lands.dec
1 month ago
Winding Canyons = necessary. This is a lands deck but it is creature heavy.
Mirrorpool has a lot of potential.
Buried Ruin always overlooking this! Blinkmoth Well might be worth a spot too.
Light on fetch lands because I have the legendary Land Tax and the upgraded Endless Horizons
Path to Exile deals with lands so I leaned into it.
I threw every Landfall creature in just to see what works. I will slowly make cuts and add the usual stax suspects.
Profet93 on
Tomik 43 Lands.dec
1 month ago
Like the last deck we commented on, a Field of the Dead with half snow covered, but perhaps maybe add half regular plains? I did notice Sunstone for the reason of snow lands, so perhaps not.
Maybe add another fetch like Fabled Passage? You only have 5 enchantments, is serra's sanctum helpful or is it more of a test card?
Buried Ruin - Ruin brings crucible, crucible brings ruin.
Mirrorpool - Utility. Not needed, but a fun little card in many mono color land decks.
Winding Canyons/Emergence Zone - Not needed, but you got a lot of creatures so maybe?
Swords to Plowshares > Path to exile ?
Faith's Reward - It might be too many intensive, especially in mono white. Nice to use in response to opposing boardwipes
I'm surprised you're not running more of a mono white stax/control package. Although, I believe I've seen that theme in another one of your decks (Enter squidward meme: how original). Whether its making room for more control, draw etc.... Steppe Lynx + Makindi Ox seem unimpactful, especially the latter for the cost.
SufferFromEDHD on
Toshiro Umezawa Spellslinger Control
8 months ago
Per usual, the prophet of profitable suggestions comes through with a solid list! I will be making cuts to add these in this weekend.
Mastermind's Acquisition can get back instants that have been exiled by Toshiro effect.
Dash Hopes it's hard for me to not like this card but it never does what you want it to.
Liability when I was looking thru the collection this seemed like secret tech for a mono spellslinger strategy. The oracle text is "Whenever a nontoken permanent is put into a player's graveyard from the battlefield, that player loses 1 life." The deck is 1/3 spells, very light on creatures/enchantments and only 1 artifact and 6 lands have sacrifice costs. My opponents will not have these same ratios.
Mirrorpool = Gravebreaker Lamia, Harvester of Souls and Sedgemoor Witch are the main targets along with all the instants. No big payoff just a clone effect.
Profet93 on
Ursa Major *PRIMER*
8 months ago
NV_1980 +1 my good sir, I love reading your descriptions. It's evident that you spend a lot of time and love for each of your decks. I have some thoughts....
Return to Nature > naturalize - Strict upgrade
Elemental Bond > Garruk Packleader - Costs less and is an enchantment so it's much less likely to be removed and it's easier to cast
Nissa's Pilgrimage > Cultivate/Kodama - Strict upgrade
Primeval Bounty - First mode is the best, second is decent, third is not impactful. It has a high CMC and doesn't do much the turn it comes in. What has your experience been with it? Perhaps swapping it with something below could help....
Momentous Fall - Useful in response to removal. Sacrificing is additional cost to cast so watch out for the blue player. Alternatively, it's cousin, Life's Legacy might be worth considering. Return of the Wildspeaker also can act as draw or an overrun.
Green Sun's Zenith - While you do already run finale, some additional tutoring redundancy can't hurt.
Garruk, Primal Hunter - It's a soul's majesty that can make tokens to defend itself. Also adds devotion.
Dense Foliage - Not an entirely serious suggestion but worth mentioning, you usually target your creatures with abilities, not spells. Depends on the meta for sure. Could be useful to make someone burn a removal spell.
Greater Good - Best recommendation for your deck. Draws cards + virtual card advantage, acts as a sac outlet to prevent exile and theft (which apparently is a thing given your homeward path) and can be used in response to removal.
Shaman of Forgotten Ways - Nice little guy, not entirely serious but worth noting. It's ramp and an alt wincon.
Castle Garenbrig - Simple ramp
Boseiju, Who Endures - Removal in land form
Mirrorpool - Not a serious suggestion given your lack of nonbasics (which I think you can add some more). Imagine copying rishkar's, shamanic, beast within, etc.... not to mention any of your big dudes.
Turntimber, Serpentine Wood Flip - Land when you need it, creature when you don't!
nbarry223 on
Viga-BOOM! (Primer + SB Guide)
9 months ago
Trying out double Mirrorpool since alongside the rest of the deck, now drawing into any combo land with double amulet doesn’t matter nearly as much, and we have redundant lethal essentially, with minimal requirements, and now a guaranteed lethal line, using the “1 land required” line and looping another time for another land.
markbeloit on
Kura
1 year ago
You wrote me an essay Profet93, so I took awhile to respond. Will try and address your question comments one-by-one.
Regarding Null Rod: It was in the prototype of this deck, but Collector Ouphe was cheaper, so I opted for the ouphe.
Regarding Snow-Covered Forests: Would probably be better, but I'd rather not pay the $.
Regarding Elemental Bond/Garruk's Uprising vs Colossal Majesty: In 90% of decks I'd agree with you that those two are better, but in this deck, I think Colossal Majesty might be better. I don't have that many creatures ETBing, and sometimes I have a big creature around for several turns. In those scenarios, I think Colossal Majesty generates more value.
Regarding Hour of Promise: Good, but not sure I need it.
Regarding Pir's Whim: Good, and not a card I knew of. Will have to keep an eye out for something to cut.
Regarding Yavimaya Hollow: Too much $. I don't think I need it enough.
Regarding Miren, the Moaning Well: I don't like Miren very much. True it's a second sac outlet, but I consider it vastly inferior to High Market. I really don't like having to pay . And while I'm in trouble if someone blows up High Market, that hasn't happened yet.
Regarding Castle Garenbrig: Should probably cut a forest for this, and probably will when I get one.
Regarding Mirrorpool: Worth considering. There's only a few instants and sorceries I'd want to sac a land to copy, though, and I have to pay . Also, I'm trying to be a bit careful about how many utility lands I have in the deck, specifically lands that don't make . If you have too many colorless lands you can get screwed.
Regarding Greater Good: Was a card I was seriously considering when building the deck, but saccing Kura to it is not that great. Bottom line, though, I thought for sure Greater Good would get destroyed immediately if I played it, which is why I decided against it.
Regarding Nylea's Intervention: Ok, but not sure I need it.
As always, a problem is what to cut. This deck does fairly well, and when that's the case, I'm always leery of cutting a card unless I see something strictly better.
Regarding Abundance + Sylvan Library: Drawing 3 cards per turn with no down side is fine, though it doesn't happen often :)
Regarding Abundance, it actually has some additional tech to it. In this deck I've been able to put every land in my deck into play once or twice. With Abundance, you put the revealed cards you don't get on the bottom of your library in ANY order, not a random order. So if I Abundance to get a land and don't have any in my deck.... I can rig the order of my deck. At that point your basically tutoring instead of drawing. Doesn't happen often, but is powerful when it does.
You also can't deck yourself if Abundance is in play, though that hasn't come up yet. A fun piece of tech, though not for every deck.
Sorry for taking so long to respond. I put it off since I knew I'd have to write a lot. Thanks for the suggestions, and I'll think of them, though again the problem is what to cut.
Have (1) | metalmagic |
Want (2) | ZBrannigan , qao50 |