Llanowar Elves

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Oldschool 93/94 Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Pre-release Legal
Premodern Legal
Quest Magic Legal
Standard Legal
Standard Brawl Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Llanowar Elves

Creature — Elf Druid

: Add .

NV_1980 on Lego Lass (LoTR Elves)

2 weeks ago

Not bad, but I don't think you need that many lands in the deck. In a three-color deck, 37 is usually more than enough (unless you're focussing on landfall a lot in which case you might benefit from more OR unless your deck contains lots of very cheap-to-cast mana-rocks, in which case you may need even less lands). You can also replace some lands in the deck with some more mana dorks like Llanowar Elves or Fyndhorn Elves.

Kjacobson6800 on Mo' Counters, Mo' Mana, Mo' Monsters! *Help

3 weeks ago

Looks like a fun budget build, I like what Belfore has to say. That being said, Greens original lifeblood is mana production. I would focus on that a bit more. Cards like Llanowar Elves Elvish Mystic Arbor Elf Wood Elves etc. Assuming you can make Rishkar huge with counters, Rogue's Passage may come in handy for lethal swings with Commander damage. I also really like Growing Rites of Itlimoc  Flip these days. More proliferate and doubling could really make this thing go off. Maybe take a look at what cards you're willing to squeeze in /spend money on that can double your counters. Chord of Calling is affordable and may be a nice addition. Id definitely grab a Genesis Hydra.... Seems like it would fit the flavor.

Austin_Smith_of_Cards on I Have the Power!

1 month ago

Nice list, looks like a solid Temur build

I do think the average CMC of the deck is a little high though; I would try to cut some 3 and 4 drops and push up the 1s and 2s to make the opening turns more consistent. Birds of Paradise, Llanowar Elves, Elvish Mystic, Fyndhorn Elves, Goblin Anarchomancer, Sol Ring would go a long way to help start getting to be able to play the good stuff faster.

Alternatively, you could swing the other route, cut out all the 1-2 drops from the deck, and make this a Keruga, the Macrosage companion list, which turns into additional card advantage from the command zone.

Andramalech on I Have A Dragon

1 month ago

In my best Kaiba impression- you're a third rate duelist using a FOURTH rate deck! it's not bad, I'm just joking. I like what you have here! If you want to push into bracket 4 territory I recommend the following:

.. all of these to get your draws and hand in a row. I see you've already taken up Three Visits so just increase your count of all those spells like Thirsting Roots and even Farseek to capitalize on that ramp capability. The newly released Temur Devotee is a nice committed mana-fixer.

Otherwise, consider lower cost removal spells such as Pongify and Rapid Hybridization, even Swan Song and Strix Serenade. The most efficient way to break into the higher bracket is to do things at their most efficient capability. In this case, you'll have tons of high cost dragons. Right? So use a formula. turn 1 dork, turn 2 ramp, etc., etc. whatever works for your playstyle. Just have one in mind!

The biggest issue your deck has is that you have next to NO one drop spells. Minion of the Mighty exists and so does Elvish Mystic, and Llanowar Elves. You absolutely need to make use of your first turn beyond just putting down a land and passing.

And if you are intent on holding up that one mana on your first and doing a land down, go - you HAVE to increase the number of instants you leave yourself access to. 6 simply is nowhere near enough. Arguably, more than 2 per hand is preferred. Stuff like Swords to Plowshares and Path to Exile are so popular and effective because they can be used on that first turn. I mean, you might be a card down for it.. but it'd be better than sitting on your hands for the first turn.

I would recommend using that newly printed red dork that was at 2 mana, because I like your 2 mana package in green colors. The hard issue after wards is probably how much has to happen at 3 mana rather than happening at one mana. Consider stuff like Burgeoning, Exploration.

All of this to say I hope your deck building process is easier with the feedback, please feel free to reach out if you have questions- I happen to really like what you've acquired here and want to see you succeed. Good luck, and +1!

kamarupa on Godsiren

1 month ago

I like it, but I think you're leaning a little too much on ramp and don't have any interaction spells. I suspect it can be more consistent and competitive with a few more lands and some protection and removal spells in the mainboard.

-4xElvish Mystic, +4 Lands (1xHall of Heliod's Generosity)

-3xChord of Calling, +2xHeroic Intervention, +1xWinds of Abandon

-2xLlanowar Elves, +2xPath to Exile

Andramalech on Mono green superramp

2 months ago

eww... alright, lemme help.

anbrx on The Princess and the Frog

5 months ago

This deck looks incredibly slow. You have only 1 piece of Turn 1 ramp in Mox Diamond. In its current state you are essentially starting the game on Turn 3, rather than Turn 1. With as many tapped lands as you are running, this clock will likely be even slower. After drawing several test hands with this list, I am yet to draw a good playable hand.

I would recommend trying to find room for at least some of the following: Birds of Paradise, Delighted Halfling, Llanowar Elves, Elvish Mystic, Fyndhorn Elves, Deathrite Shaman, Avacyn's Pilgrim, Elves of Deep Shadow. These additions will speed up the deck and allow you to actually play the game before turn 4.

I would also recommend trying to get some targeted removal in there. Cards such as Nature's Claim, Assassin's Trophy, Abrupt Decay, Swords to Plowshares.

You may also want some solid one-card wind conditions such as Craterhoof Behemoth, Overwhelming Stampede, or Triumph of the Hordes

MTGBurgeoning on The Chitter-Chatter(Fang) of So Many Little Feet

6 months ago

Thank you for commenting on my deck! I appreciate it. FULL DISCLOSURE: I have not played with this Chatterfang, Squirrel General deck since the banning of Jeweled Lotus and Mana Crypt, both of which were in this build prior to being showcased on tappedout. They were replaced with Llanowar Elves and Fyndhorn Elves. Since these two zero-mana artifacts were replaced, there did not seem to be a need for Urza's Saga anymore, which was replaced by a basic Swamp. Anyway, in the rare instances when one of these artifacts was in my opening hand, a turn one Chatterfang was almost always game over, especially if that artifact was Jeweled Lotus, which allowed me to cast a one-drop in addition to casting our General. Aside from these occurrences, the deck is still lightning fast. There are so many different ways to combo-off and so many ways to find the needed pieces, it is almost a detriment to playing this build: Often times I have focused TOO MUCH on the combo pieces as opposed to engaging in some aristocratic game-play from turn to turn by whittling opponents' life totals down here and there. I admit that once a copy of Old Gnawbone becomes available, then it would easily replace Beledros Witherbloom. I originally had token doublers in this build like Parallel Lives and Doubling Season, but decided to take them out because Chatterfang is a token-doubler, should almost always be on our side of the battlefield, and I could use those cards in other decks. They ain't cheap! Tree rats 4life. Happy brewing!!

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