Combos Browse all Suggest
- Llanowar Elves + Marwyn, the Nurturer
- Elvish Piper + Intruder Alarm + Llanowar Elves
- Intruder Alarm + Llanowar Elves + Rhys the Redeemed
- Imperious Perfect + Intruder Alarm + Llanowar Elves
- Llanowar Elves + Parallel Lives + Wren's Run Packmaster
- Elvish Rejuvenator + Llanowar Elves + Tetsuko Umezawa, Fugitive
- Hellkite Charger + Llanowar Elves + Savage Ventmaw
- Illusionist's Bracers + Llanowar Elves + Seeker of Skybreak
Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Alchemy | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Big Apple Highlander | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Oldschool 93/94 | Legal |
| Pauper | Legal |
| Pauper Duel Commander | Legal |
| Pauper EDH | Legal |
| Pioneer | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| Pre-release | Legal |
| PreDH | Legal |
| Premodern | Legal |
| Quest Magic | Legal |
| Standard | Legal |
| Standard Brawl | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Llanowar Elves
Creature — Elf Druid
: Add .
2000AD on
1 month ago
Balaam__ First of all, I greatly appreciate you for stopping by and reaching out. Thanks! Second, I will address the issue of Orcish Oriflamme - the reason the copy you linked shows up as is because the version you linked appears to be from Alpha, and Alpha had a couple of printing errors showing incorrect information, one of the more famous examples being Elvish Archers (Power/Toughness was printed at 1/2 in Alpha as opposed to the 2/1 it's been in every other edition starting with Beta). Oriflamme was misprinted similarly in Alpha, with a casting cost showing as , but in Beta Edition and going forward, the casting cost has been . I am pretty sure that even if you have one of these misprinted cards, you still have to pay the most recent casting cost.
Next question: "Why?"
Ok, so this is a great question! Thanks for asking. In the 93/94 Oldschool format, a format that includes the following sets:
Alpha Beta Unlimited Collector’s Edition (CE) International Collector’s Edition (IE) Arabian Nights Antiquities Revised Legends The Dark Fallen Empires
Antiquities only has like, 7 or 8 colored cards in each color for the entire set, the rest of it is 100% artifacts and not all of them are good - in fact, there is a LOT of chaff there with a few notable exceptions.
This is for "Atlantic" rules - "Swedish" deckbuilding rules (which I tend to follow) cut off just after The Dark, with no Fallen Empires allowed. That said, enchantments that give buffs in the format are rather few and far between - and when they can be found, they are typically quite specific insofar as the color they will give a bonus to (for example Crusade, or Lord of Atlantis/Sunken City). Wherein it relates to , Goblins have Goblin Shrine, as well as Goblin King of which I play both in a 93/94 Goblin deck I call "Burning Man" (just haven't made public yet). Orc General from The Dark hands out some buffs, but only for Orcs, and only in exchange for sacrificing an Orc/Goblin to receive it. Orcish Oriflamme is somewhat of a rarity or a standout in this department because it buffs every single attacking creature under my control - regardless of type. I agree with you in RE: casting cost being a tad on the high side, but I am down to play it for awhile to see how it goes due to rocking 4 Llanowar Elves and 3 Untamed Wilds - I feel like my ramp is far enough up to snuff for me to "get away" with dedicating one card slot to an enchantment costing , especially since there are only 3 copies to contend with. As well - I understand the concern over the conditional power buff - that the creatures who receive it must be attacking - but this is mainly to swarm the opponent with 6-8 1/1 Lands, animated with Living Lands, all swinging across at 2/1 P/T the moment they're animated by Living Lands. This is in addition to any other creatures I happen to be able to swing with at the time, and the hope is other effects (such as Earthquake) can seal the finish once the opponent's life total has been whittled down far enough.
also has Gauntlet of Might, but that is one of those cards that even the cheapest copy (2ED) is too far out of my budget at present (several hundred dollars for copies marked "played"). Disharmony (LEG) is another one I'd use (albeit this is creature theft, not creature buff), and the budgetary concern there isn't AS bad - but she's still a good $55-$60+, and that's an amount of money that would get me 30-40 cards that were things I need (like basic lands) to put a deck together. So, maybe someday - but right now leaving those on the table just allows my money to farther transaction-for-transaction. Power Surge is a cheapie that can get a lot of damage in if the opponent just doesn't have anything to do, but is also conditional...and not to mention CHEESY lol.
When it came to the whole idea that the playing of Living Lands was supposed to be the big ol' KILLSHOT, the idea of having nothing that provided beef did not appeal to me, whether it was conditional or not. Oriflamme was dirt cheap on TCG Player (35 cents-50 cents), so for now, my opinion is Oriflamme gives a significant power advantage when multiple creatures get room to breathe. They did so long for this one thing. - it's ok if you don't agree, and right now where I'm at it I will absolutely take what you've said into consideration!
DreadKhan on
Naya Cat Tribal
2 months ago
While it's obviously not helpful when you're trying to cut cards, any reason you don't lean more into mana dorks? I would think anything remotely playable would serve two purposes, offering acceleration if you still need it, and offering low to the ground bodies to help feed Jetmir. There are several 1 mana dorks, ranging from Llanowar Elves/Elvish Mystic/Fyndhorn Elves, Avacyn's Pilgrim, Boreal Druid, MAYBE Delighted Halfling might fit. At 2 mana I want to mention Bloom Tender, and at 3 Faeburrow Elder, I like dorks that can tap for extra potentially (and either can reward you if you end up with an off-colour permanent).
The other thing I wondered was if the various Green and White creatures that are 2 or 3 mana and draw on ETB, the idea being that they're either cycling effects that can block when you're behind, or an attacker that doesn't cost a full card, either seems handy. There are ton of them out there, but Helpful Hunter is a cat! I feel like I'd rather have more creatures on board than have some of the equipment you're using, ymmv.
For that matter, if you wanted to trim stuff I wonder if voltron stuff could go? I feel like this is more of a go-wide deck, with a Craterhoof-esque Commander.
Good luck with your cuts!
Venum on
Fynn, the Fangbearer
3 months ago
Fynn the fangbearer was my first poison deck. Really loved it.
As far as your deck goes, you have very little lands. I would suggest a little more land and some card draw trigger.
Llanowar Elves is a go-to mana dork.
Feel free to check out my (cheap)Fang Deck for some ideas Fynnish Him
Enjoy being the threat for being poisonous!
rocksteady on
Tier 1 Pauper Elvish Insanity
3 months ago
Update to the list: Removed one each of Elvish Mystic, Elvish Visionary, Fyndhorn Elves, and Llanowar Elves to make room for a playset of four Land Grant. This allows for a nice curve on the mana dorks while adding another avenue to dig in the library.
CNG_Stream on
My friends hate me
4 months ago
Adding more Karn and putting 1 copy of either of the Liquidmetal in the sidedeck would help get your combo assmbeled easier. If you are playing this deck with the idea of casual (bo1) I would advise a side deck of 7 cards for Karn to search for artifacts (default 15 for bo3). The artifacts can be something like Tormod's Crypt or similar situationally useful cards. You could also include a late game payoff to the sidedeck as well to help end the game.
Would suggest adding some kind of ramp like a 1 dorp mana producer so you can assmble your combo faster. The mana production can be either creatures like Llanowar Elves or auras for your lands like Wild Growth or if you add more "forest" subtyping to your lands then Utopia Sprawl would also work to help fix mana. To add forest dual type lands you could try to get some "shock" lands like Stomping Ground to replace the deserts, but the more budget friendly Wooded Ridgeline would aslo work. These lands would also help with your reveal lands as you could reveal these tap lands to help your land enter untapped in a pinch. Could also use the ramp spell Farseek as an option if you choose to add those to your mana base as they can be searched for with this spell and put to board.
I think your mana curve is also a bit greedy with only 18 lands while having multpile cards over 4 mana in your deck. With this mana curve you may want to be sitting around 20 lands for a more consistant draw to play your spells. Afterall the Inferno Titan is slow to the board and likely a win more card if you have your combo shutting down your opponents ability to be on board. If you want to keep land count low, then you could try adding cards like Generous Ent as your late game pay off in place of the Titan as you could cycle it to find a land and if you added the dual type lands then you could search for those if the share the land type (Radiant Grove / Temple Garden
or Wooded Ridgeline / Stomping Ground). The Ent could even be brought back from the grave late game if you put something like Portal to Phyrexia in your side deck for Karn to find when you are not needing him to do something else at the time.
Fun card option if you are more on the sacrifice 1 drop creature binge, you could use the enchatment Abiding Grace to keep bringing back 1 drops or gaining life ewhen there is nothing to bring back. Not really recomended, but something I thought fit your deck idea.
Hope these help your deck idea.
Czarnian90 on
Elves, Lords of the Dark Forrest
6 months ago
The deck is built on classic Elf synergies:
Ramp and lord effects via Priest of Titania, Elvish Archdruid, Imperious Perfect
Token generation from Dwynen's Elite, Elvish Warmaster
Buffs and anthem support from Dwynen, Gilt-Leaf Daen, Immaculate Magistrate, and Tyvar Kell
Main win conditions: Abomination of Llanowar – a giant trampling threat that scales with every Elf you control and in your graveyard Shaman of the Pack – drains opponents when you flood the board. Lathril, Blade of the Elves – can take over games by herself if she sticks Tall token swings – swarming with boosted Elf tokens can often close out the game
The sideboard currently serves as a thematic pool and an upgrade wishlist. I plan to:
Add more copies of Shaman of the Pack
Possibly include Ezuri, Renegade Leader
for an alternative overrun finisher
Improve the mana base (currently using tap lands like Golgari Guildgate and Golgari Rot Farm)
Possibly include early ramp like Llanowar Elves for faster openings
This deck isn't meant for Modern tournaments — it's built for casual 1v1 play or relaxed multiplayer. It’s already effective at overwhelming the board and has lots of room for future growth. For me, it’s also a tribute to a beloved tribe and a deck that keeps evolving.
Voodoo_Gremlin on
Human Commander Test
7 months ago
You may want to add some creature-based ramp. Noble Hierarch and Avacyn's Pilgrim do a good Llanowar Elves impression. Katilda, Dawnhart Prime lets all your creatures tap for mana, the final ability works with your current game plan and protection from werewolves is niche but can come up.
Ruinous Intrusion serves a purpose. The +1/+1 counters are relevant to your strategy and it's too damn expensive. Naturalize isn't flashy but it does what you want at half the cmc. If you want to exile two artifacts or enchantments at 4 cmc then go with Return to Dust.
For the two mana dorks I'd take out Wyrm's Crossing Patrol and Dragon Sniper.
For Katilda, Dawnhart Prime I'd take out Odric, Master Tactician. I've played him in the past and the juice of his ability is not worth the squeeze.
Balaam__ on
7 months ago
Most decks which run Devoted Druid as part of a combo run something like Vizier of Remedies. While not Pauper legal, you’d need some type of recursive effect like that in order to turn the Druid into anything more than a worse Llanowar Elves. Unfortunately Sigil of the Nayan Gods just won’t do that, not without some other infinite-creature making combo.
What you could do is splash for Midnight Guard. That would combo into Presence of Gond for infinite creatures. But at that point, Devoted Druid + Sigil of the Nayan Gods is redundant.
The problem arises when you mentioned you’d be facing Tier 1-3 decks at your local LGS. These combos are well known, and any player worth his salt would be packing disruption to get rid of either combo piece. Without them, the deck isn’t powerful enough to stand on its own in any meaningful way.
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