Grim Hireling

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Grim Hireling

Creature — Tiefling Rogue

Whenever one or more creature you control deal combat damage to a player, create two Treasure tokens. (They're colourless artifacts with ", Sacrifice this artifact: Add one mana of any colour.")

, Sacrifice X Treasures: Target creature gets -X/-X until end of turn. Activate this ability only as a sorcery.

Tsukimi on Carmen, Cruel Skymarcher

4 weeks ago

I'd definitely recommend including some treasure synergy! Each treasure you use is a permanent sac'd that will boost Carmen. Grim Hireling is usually better is decks that go a bit wide, but even if you hit two players I'd say it's already returned your investment. Smothering Tithe, Treasure Vault, and Pitiless Plunderer, and Warren Soultrader come to mind. There are also cards that give everyone at the table treasures, clues, food, etc. which synergize really well with Carmen.

Crow_Umbra on Gix, Yawgmoth Praetor

1 year ago

As an additional example, Cold-Eyed Selkie is worded in a way so that you draw cards for the total amount of combat damage it deals.

Let's say Cold-Eyed Selkie is enchanted with a Rancor, and it connects for combat damage. If it connects with its full 3 damage, you will draw 3 cards.

Although their wordings have some similarities, their are some slight differences between "one or more" (Professional Face-Breaker, Grim Hireling, and Olivia, Opulent Outlaw), and "Whenever ~ deals combat damage to a player, X happens that many times" (Cephalid Constable, Cold-Eyed Selkie, and Needle Specter)

DreadKhan on Shirei of the Weak

1 year ago

It's not new or shiny, but Gift of Doom might be a better source of Indestructible if you have access to Black. Morph isn't an ability as far as stuff like Split Second are concerned, so it's better than Flash arguably (imho it's usually easier to counter an Artifact vs a Morph creature in Commander, so that's a bit more upside). You can also protect non-Legends, not sure if that comes up, but the sacrifice cost can easily be an upside in this deck.

I kind of like the idea of Sorceress Queen, her ability can be used to nerf an opponent's creature, or to protect one of your bigger bodies (that doesn't have +1 counters). I couldn't decide if you have enough of your own bodies that she can protect, but I thought I'd mention it. I'm not sure if anyone plays decks that revolve around big haymakers, but if anyone uses them (or generically good Commanders) you can steal them with Ritual of the Machine or Helm of Possession, both require a creature, a cost you're very able to pay I suspect.

After thinking a bit more, would Disciple of the Vault do anything in here? It's a bit like Blood Artist in that it can punish decks trying to do unfair things (your group doesn't like infinites, but does it like treasures?), but it also lets you pinch people whenever any artifact of your own dies. and you do have a few artifact creatures/token generators. Disciple also works with Grim Hireling, but you need to be getting in consistently, I wasn't sure if your deck achieves that most games.

Great deck idea!

lhetrick13 on Ognis, the Hasty Collector

1 year ago

Spell_Slam - Thanks for the upvote and the comment/suggestions!

I had never consider Rampage of the Clans before as an offensive weapon but that has potential. This deck can generate an astonishing amount of treasure tokens in a single turn depending on the board state and that could be a finishing blow. I was considering adding in Displaced Dinosaurs for a similar effect. Mixed with Bootleggers' Stash I was thinking that could be pretty interesting!

Rhythm of the Wild is good, no doubt about it. A little more options that Fervor but no potential suicide drawbacks like Mass Hysteria. I do like Urabrask the Hidden, only drawback is the 5 CMC vs 2 or 3 for the two walls I am running. Dowsing Device  Flip I am not crazy about due to limiting its effectiveness to only a single creature. It can pump but pump is not generally what this deck needs with the amount of big dragons. Song of Totentanz is very interesting...had never thought of thought particular card. Other similar cards I considered but not that one..I will likely experiment with that!

For the mana ramp, I had considered less ramp spells for more creatures but in my experience, the only way to slow this deck down is by an early board wipe. Thus, I am willing to reduce the effectiveness of the deck with Ognis for more consistency. Ognis was more of a convenient commander that gave me access to the colors I wanted that had some synergy with the deck concept rather than being the central, pivotal piece the deck revolves around.

I had considered Xorn and Jolene, the Plunder Queen but could never find a slot for them in the deck. The abilities they provide are good but what to cut?!? Similar cards like Professional Face-Breaker and Grim Hireling not only produce treasure but also give me utility via card draw potential or removal at the expense of treasures. But you are correct, so many options!

For indirect damage, I did originally have cards like Reckless Fireweaver and Nadier's Nightblade present but again cut them to fit in other cards. I have a few copies of Mirkwood Bats and I like how it triggers on entry and leaving for both lifegain and drain...Maybe I will try to add in that for some flair!

Thank you again for taking the time to comment! Greatly appreciate the thoughts and gives me something to think about! The deck is already pretty hard to deal with and has a pretty good track record but it has been a while since I have tinkered with it :)

LynxGoddess on Fairish Faeries (Alela Budget EDH)

1 year ago

Well, as at seems some cards have dropped pretty dramatically in price since my last update, I think it's about time I revise a bit! And those are some excellent suggestions! Treasures, I feel, are way more of a practical mana resource than spell discounts if the cost of the spells is not key to any combos. And look at that, none of the key combos in this deck relies on repeatedly casting any instants or sorceries!

So I think it sounds absolutely great to switch out Mocking Sprite for Grim Hireling, and to swap Mindsplice Apparatus for Prosperous Thief. It will make us more inclined to turn sideways, but we want to do that anyways and the current mana reducers are not really fast cards in the first place. So I don't think the deck would really lose much speed either.

Tsukimi on Fairish Faeries (Alela Budget EDH)

1 year ago

I know you're more focused on combo with this deck but wanted to mention Prosperous Thief and Grim Hireling have been working really well.

Crow_Umbra on Extra Large Imperial Flaming Wings!

1 year ago

Goro-Goro and Satoru have been a lot of fun to play. If you want to change around your creature base a bit, I'd recommend checking out:

  • Death-Greeter's Champion - She can be a repeatable means of granting double strike to one of your smaller & fast creatures. Due to the wording on G-G&S, combat damage from double strike will create 2 Dragon Spirit tokens.

  • Flamewake Phoenix - Another fast & evasive body. It has a decent chance of being re-cast with its Ferocious ability, due to your likelihood of making Dragon tokens from G-G&S. You have about 6-7 creatures with power 4 or greater in the 99, and a 3 more with variable power (Shivan Devastator, Sprite Dragon, & Firkraag).

  • Archwing Dragon - Pseudo-Dash on a bigger body.

  • Grim Hireling - Can help round out your Treasure production with the Goldspan and Professional Face-Breaker you already have in the 99.

A couple non-creature spells that could be worth a look:

  • Breath of Fury - It has potential as a combo piece with G-G&S to (potentially) create infinite combat steps. This Commander Spellbook page will explain the steps of how the combo works. This can work with a decent core of cards already in your 99 (Loyal Apprentice, Daring Piracy, Urabrask's Forge, basically any creature with Haste).

  • Reconnaissance Mission - G-G&S aims to connect with combat damage, so this will be right at home in the 99. The Cycling is also handy so it doesn't sit in your hand if you don't really need it.

I hope these suggestions were helpful. Best of luck with the deck, I hope you have fun with it.

thesilentpyro on Chatterfang's Nuthouse of Cards

2 years ago

Considering:

Potential cuts:

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