Godo, Bandit Warlord
Start Commander Deck

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Godo, Bandit Warlord

Legendary Creature — Human Barbarian

When Godo, Bandit Warlord enters the battlefield, you may search your library for an Equipment card and put it onto the battlefield. If you do, shuffle your library.

Whenever Godo attacks for the first time each turn, untap it and all Samurai you control. After this phase, there is an additional combat phase.

Recommendations View more recommendations

Trained Blessed Mind
Thunderclap
Narrow-Minded Baloney Fireworks
Unassuming Gelatinous Serpent
Unglued Pea-Brained Dinosaur
Ancestral Hot Dog Minotaur

legendofa on Testing brackets with Merfolk combos

3 weeks ago

Minor epiphany and reframing: my infinite turns combo is exactly the same philosophy as Godo, Bandit Warlord + Helm of the Host (legal in Bracket 3 pods everywhere), and might actually be more fragile. The differences are that I'm drawing a card between attacks, and Prophets needs to deal combat damage while Godo just needs to attack.

Necramus on Zombies Ate My Neighbors (Zul Ashur)

3 months ago

Goldberserkerdragon that specific example:

I go first.

t1: Swamp + Gravecrawler

t2: Swamp, Stitcher's Supplier, Sol Ring

t3: Swamp, Bontu's Monument + Dark Ritual + Warren Soultrader

No one actually got a t4, and I was the only one that got a t3. Turn 1 was mostly mana rocks or playing value tap lands, like the Surveil lands. Turn 2 was people mostly playing their ramp. The blue guy in the pod did hold up counter magic but funnily used it to stop the guy that played right after him to squash his Mana Vault. So, I shot my shot and no one had an answer. Like I said, people don't really see tribal zombies and think, "Oh, I should hold up interaction so they don't win on t3 or t4." That's part of the benefit :)

The pod was me, Urza, Lord High Artificerfoil, Sigarda, Font of Blessings and Godo, Bandit Warlord.

Profet93 on Karlach the Outlander

1 year ago

SoulXCross +1

Godo, Bandit Warlord - Synergy with embercleave, can also tutor greaves if needed.

Berserk - Can also be used on opposing creatures that are attacking your opponents for fun. Double commander damage anyone?

Tooth and Nail - Tutor for big dudes, one that gives has like Xenagos and a big beater

Green Sun's Zenith - Solid tutor

I don't see many draw sources. Have you considered the following...

Rishkar's Expertise - Draw + Tempo

Momentous Fall/Life's Legacy - The former can be used in response to removal, both fold to blue. Nevertheless, it's a huge draw source.

Bonders' Enclave - Land slot

Elder Gargaroth - Versatile

Skullclamp - Forces interaction pre-combat or else you can usually draw if it isn't exile removal

Selvala, Heart of the Wilds - Super ramp, also some draw

AkvaanCJ on New hubs to be added

1 year ago

legendofa The Commander I had in mind was Godo, Bandit Warlord when combined with Helm of the Host, but I also didn't realize Combo and Infinite Combo were hubs, as I'm only recently learning about a lot of this site's functionalities.

ASalesman on Unesh, Ultimate Guide (Tribal)

1 year ago

I wasn't able to get a whole lot of games in yesterday, but I had one particular game where I lost spectacularly for a few different reasons.

Here is the setup:

I'll hit only on the key points to this story. Turn 1 goes around and nothing crazy happens, Tymna/Thrasios plays a mana dork, I play out my artifacts holding up Spell Pierce. Talion turn 2 plays Mystic Remora, and I decide to counter it with Spell Pierce. This is the wrong decision on multiple fronts. (1) I am first priority, I should've let the rest of the table deal with it because (2) it doesn't actually affect Unesh that much when I want to cast creatures, & (3) letting Talion draw cards in this instance could allow them to combo before me, but that means Talion will consume the tables resources so I can combo off after. Talion passes to me. I play an Island and note that I can power out Unesh with Dramatic Reversal and my 2 artifacts in play. Because I countered Mystic Remora, I should have done this. Instead I pass and basically do nothing, because I didn't have protection for Unesh & I wanted to preserve the combo piece. I think even without protection, it is still a good play to get Unesh on the table. Using the combo piece here is okay because I can get it back using Mystic sanctuary later, and I already have a scalding tarn in hand to fetch it if I need to. Pass to Tymna/Thrasios, they play Neoform sacrificing their mana dork. Had I not countered Mystic remora, I could've countered neoform and paid the Mystic Remora Tax which is what I should've done. With no responses neoform resolves and he fetches Collector Ouphe. At this point I am out of the game for a few turns which was ultimately enough to make me lose to chip damage and mana crypt a turn or 2 before I can combo off. I did take third because I took out the Talion player by casting a spell while their library was empty (granted they misplayed).

There is always unknown in the fog of war and hind sight is 20/20, but there were definitely some things here I could've seen coming. I think the biggest take away I think is that Unesh naturally allies with another blue combo player if they are the only other one at the table.

DrukenReaps on Alternate Ban List

2 years ago

I've never really been a fan of the ban list used for commander. I don't think it addresses potential problem cards the right way. There's always going to be a new problem card printed. I also think there's cards stuck on there that use to be scary and just aren't now. Like when Worldfire came off and no one really cared lol. So I wanted to just go through the mental exercise of designing a new ban list. First thing is I wanted to bring back the old "banned as commander" and therefore have 2 ban lists. The argument I heard most against this is that it's complicated but we play the most complex deck design game in MTG. I think people can handle 2 ban lists. For the banned from the 99 part of the list I was thinking I'd focus on fast tutors and fast mana. Like I said there will always be more problem cards. Many that aren't banned are arguably stronger than banned ones currently. For example Godo, Bandit Warlord + Helm of the Host is arguably easier and more consistent than Cromat + Coalition Victory.

So here are the 2 lists, they do not contain everything. Just wanted to start the idea and see people's thoughts.

Banned as Commander- Braids, Cabal Minion Emrakul, the Aeons Torn Griselbrand Iona, Shield of Emeria Leovold, Emissary of Trest

Banned from the 99- Mox Emerald Mox Jet Mox Pearl Mox Ruby Mox Sapphire Black Lotus Channel Sol Ring Mana Crypt Mana Vault Worldly Tutor Enlightened Tutor Personal Tutor Vampiric Tutor Demonic Tutor Mystical Tutor

I would also simply declare that Companion doesn't work in Commander. So you can play your Lutri, the Spellchaser if you so desire. I think this mechanic as a whole was poorly thought out and poorly tested, hence the changes and bans across multiple formats.

Niko9 on Since When Does Phyrexian Oil …

2 years ago

One of the best things they could probably do with the story at this point is a massive step back to kind of reset both antagonists and the power levels of the protagonistwalkers. Like, establish that basic things are still a threat, be it something like a Godo, Bandit Warlord or Lovisa Coldeyes gaining power and influence, an Underworld Breach that releases wandering spirits, or just a hatching of an ultra aggressive dragon generation. I think after so many high stakes stories it would be responsible to spend a little time saying, yeah, but these hero's haven't outgrown the fact that smaller threats are still threats, and they can actually be overwhelming to deal with.

I guess I just don't think that the story right now needs a new baddie, what it needs is a way to lay the groundwork for a future one. It's time to open some doors, see what the fans like, and then scale back up later : )

haydensmith423 on Tetsuo Rageblade

2 years ago

I like all the advice, ill make some changes too soon. I have a regularly busy week. I'll be adjusting it later tonight.

I would like to make an argument for Bloodthirster and hear what you think after. I did consider the high mana value, but i thought a 6/6 flying trample that gives extra combats just on the face seemed good. 6cmc is rather steep especially when the deck goal is commander damage. But we are already running Helm of the Host which goes infinite with Godo, Bandit Warlord, I thought some added redundancy wouldn't hurt knowing that Helm of the Host and Bloodthirster go infinite as well. But i do appreciate the advice and ill be making most of your suggested changes, and probably stealing some of the protection spell you use haha.

Load more
Have (1) metalmagic
Want (1) jw560211_magic