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NEED HELP! Been away for a while getting back into magic and trying to build something fun based around Queen Kayla bin-Kroog. I'm thinking lots of 1,2, and 3 drop creatures and artifacts with good etb/graveyard/discard triggers. Trying to stay as budget friendly as possible but at the same time I want it to be able to hold it's own against competitive decks. I know there are a lot of good cards out there that I'm missing so any suggestions to make this deck stronger would be greatly appreciated. Thanks in advance for all your helpful insight!

Edit: Upon some play testing I found that I can burn through my deck rather quickly with my commander's ability wich can be helpful as a way to get things out on the board fast by getting as much as 6 mana value for 4 mana per turn. Since her ability targets artifacts and creatures, I find that the most useful strategy is to buff the commander with cards like Blackblade Reforged, Jousting Lance, Swiftfoot Boots, Thran Power Suit, Hedgewitch's Mask etc. The more the better. Trying to create a win con of just one shotting with commander damage. I also found that Feldon's Cane is very useful once I have dumped over half my library. I want to try and find more equipments or other artifacts and maybe creatures that would create strong synergies.

MORE EDIT: Ok so keeping it budget is kind of going out the window. I’m adding some cards to the acquire board that I want to add eventually when I get the money for Metalworker. The other is Staff of Domination which is relatively low priced by comparison. Also looking to add some cards like Oswald Fiddlebender, Weathered Wayfarer, and Knight of the White Orchid to help me get more mana out. My thought is with Metalworker and Staff of Domination I could create a repeating loop of tap and untap using either Umbral Mantle to give my commander and other creatures lots of +2/+2 counters and hitting one or maybe every opponent with one shot of lethal damage... OR I could also use the repeating loop of Metalworker and Staff of Domination to use my commanders ability and wheel through my deck until I get the cards needed to finish the game. Just a few thoughts. Don't really know where I'm going with this but it's starting to feel like somewhere now. I was able to win a couple times using equipments and commander damage using abilities from cards like Atraxa's Skitterfang, Wild Pack Squad etc. so that is a viable strategy but not a very strong one. Any suggestions for improvement would be greatly appreciated!

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